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Showing posts with label Previews. Show all posts
Showing posts with label Previews. Show all posts

FIRST IMPRESSIONS -- Monster Hunter Rise (Demo)



Capcom surprised players during their Monster Hunter Direct digital event last week with the announcement that a demo for Monster Hunter Rise would release on January 7, 2021 and will remain available until February 1, 2021. 

As fate would have it, I lucked out and got to play the Monster Hunter Rise demo on my nephew's Switch yesterday. I could only play in offline mode, so I limited my gameplay to my two main weapon classes from World for about 2-3 hours.


I have some thoughts on the limited amount of time that I spent with the demo. It should be noted that players are limited to 30 hunts maximum on this demo. That's more than fair unless you're one of the content creators who will be combing this demo down to the smallest detail or want to give this a whirl with as many friends as possible online. Playing the demo will unlock rewards in the retail version of the game, so that is something to look forward to as well. 
 

*** Disclaimer: I'm not versed in all of the "official" terminology for this outing of the series, so forgive me if I don't have the names of the new techniques and skills right. ***


OVERALL THOUGHTS


I'm not a series veteran in the least as World was my first exposure to the series, but I do like this more "ninja/samurai" theme to this game. It's like this is set in the Onimusha universe or something now in terms of costumes and designs. Visually, this looks exactly how I would imagine a "portable" version of World to look on Nintendo's platform. I will say that playing this for a few hours in portable mode on a Switch was like hell on my wrists. No way in hell if I bought this console I would play any game in this configuration. This is up there as bad as some of the first generation games on PSP in terms of discomfort to play. That's not on Capcom though, that's a Nintendo issue.

I raved about the music in the trailers and I loved it in the demo as well. Great stuff in that regard, definitely living up to the standard I've come to expect out of these games. 









In terms of general gameplay, I do have a few concerns. Maybe it was just me, but stamina drains INSANELY fast in this game. I thought it was bad from that change from Monster Hunter: World to the Iceborne expansion, but geez did it seem really noticeable here. I can't say that I'm too crazy about the change that you have to hunt through endemic life for stat boosts instead of eating for that stuff at the start of hunts. They get points for creativity but that seems like a boon to pad gameplay time per hunt when you have run around the entire map at the start of every hunt for stat buffs and vital items/perks. 


The endemic life in the environment to offer stat buffs seems like that will be a double-edged sword at first glance.



I joked about this with friends too, but I'm already over the one-liners and phrases that are uttered by your hunter during combat now. I've heard from various sources that you can turn that off in the menus, but man, I was getting annoyed with that after the first hour. 

Since I was playing the demo entirely in single player, I could barely tell if both my Palamute and Palico were contributing to the battles, but I can at least say that my Palico was definitely helping me out with his healing gadgets when I needed it most. So that's always a plus in that regard. 


GENERAL GAMEPLAY


MOVEMENT


Moving around with the Wirebugs is going to take a lot of getting used to, but it seems like it'll be fun once you get the hang of it. Even after 2+ hours I felt like I was fumbling around trying to swing around with it. I agree with a lot of opinions online that seems like what Capcom wanted to do with the Clutch Claw in Iceborne. 


The Palamute is your trusty doggy companion in MHRise.


To be honest though in terms of movement, I was riding my Palamute (doggy companion) more than swinging around anyway. If you're familiar with the Raider Ride command(s) from World, then it works in the same capacity. You merely bring up your Palamute in the menu and hit a button to mount it and you're automatically jumping on and ready to ride. The biggest difference between how riding your mount in this game functions between this game and World is that you have full control of your mount while riding it. Hell, you can even make your doggy drift if needed while chasing an elusive beast. You're also able to gather materials and mine for resources while mounted too without having to dismount. 




WYVERN RIDE (New Monster Mounting Mechanic)

There's a full tutorial both in the demo and over on the Monster Hunter YouTube channel by Capcom explaining the new mechanic in-depth, so I'm not going to get into the gritty details of this mechanic. 

I'm split on this new concept honestly. I think it's a massive improvement from the traditional mounting mechanic that I was used to in World, but seems rather cumbersome at times in terms of how hard it is to control (at least to me anyway). I did like executing the special moves of monsters against other monsters when I did have a chance to mess around with it. Like who wouldn't want to give another monster a taste of how it feels to get hit by Rathian's signature tail flip or triple fireballs? I guess that struggle with this mechanic to really hammer the point home in terms of the monster fighting against you controlling it like a puppet, but I could see players having fun with pitting monsters against each other on the vast maps. 

(Laughs) They completely dumbed down getting wall bangs with this new feature too. You can get three back to back on the monster without having to strategically position the monster to do so like in World. On the plus side, if you don't want to use this mechanic, you can go right into the finisher and continue hunting the monster via traditional means, so it's not being "forced" upon players like the Clutch Claw mechanic was in Iceborne. I think that aspect will have more players warming up to it than not. 




WEAPONS: HAMMER


If you played it in World, then it still functions essentially the same, the only "big" change is that your attacks are split between two "stances" now. When you hold a charge, you can hit the power-up button like you did in World and it switches stances, indicated by the icon under your health and stamina bar turning purple. Purple stance is where your lvl. 3 Brutal Big Bang charge is now while your max charge ender in yellow (default) stance is your grounded Spinning Bludgeon along with a new Upswing that combos into an overhead blow. I have always found the grounded Bludgeon borderline useless unless your applying status effects, but even then the midair/sliding variation is MUCH better. 

I could be wrong, but it seems like you can't roll cancel out of the cooldown of a lot of animations like you could in World. This could be just limited to the demo, but it was like I was a sitting duck on enemy attacks more often than I cared to admit on the demo. 

Maybe it's just me but the hammer and the gunlance felt like they were missing the "weight" behind their attacks. If you've played a lot of these games, you'll know what I'm talking about in that regard, whereas you always had a sense of how heavy your swings/strikes were or generally how far they were going to hit. There were too many times during this demo where I was genuinely surprised something hit or didn't hit because of either the lack of the weight behind said strike or attacks hitting where I thought they wouldn't since I misjudged the distance. 

The two Silkbind attacks you got are pretty interesting too.

  1. (Aerial) Spinning Bludgeon (requires 1 Wirebug to execute) - You slingshot yourself into the air and come down like in World. This shit is hard as hell to aim but you can charge this or even charge buffer it during other moves. Doesn't have any type of armor during the execution so you can be knocked out of the air doing it so keep that in mind.
  2. Impact Crater (requires 2 Wirebug to execute) - I thought this move would have been insanely good when I saw it in the weapon trailers, but I'm HIGHLY skeptical of it now. This is only worth doing when the monster is downed/KOed. Much like the other Silkbind move mentioned above, you CAN be knocked out of this animation at any point of it in the air. 




WEAPONS: GUNLANCE


Starting off, I dunno WTF people are talking about online where Capcom got rid of the reload cancels to this weapon, but I was doing all of my old combos just fine here. The biggest change for me that realized right off the bat was that you can do charged shelling right off the bat without initializing an attack first. People were begging for that feature in Iceborne but no dice. In that regard, I was glad to see that here. 

The front and back hops for evading attacks are somehow WORSE in this game than World. Once again, Gunlance mains are going to have to dump skill points into max Evade Extender. There is one caveat that I noticed though. You're able to side-hop left or right in quick succession and fire a shell off. That was something that you couldn't do in World, so it's something to add to your defensive tactics in this game with some of these already more agile/mobile beasts. 

Another change is that you actually can guard during Wyvern Fire and manually aim (more than you could in World anyway), but the animation for Wyrmstake is slightly longer than World's, so you're a sitting duck if you just happen to whiff that. I'm almost certain that the armor set that you're using in the demo has at least Guard 2-3, Guard Up, and Normal shelling capability on the weapon itself. Otherwise, I don't see how you are running with 6-7 shells per clip with Long or Wide shelling. 

Speaking of shelling types, there's a clue in the Hunter's Notes. It mentions a playstyle difference for Wide shelling, so we can expect different shelling types in the full retail release. 

Much like the Hammer, the Gunlance has Silkbind attacks that comes in two flavors:

  1. Counterstance (Requires 1 Wirebug to execute) - I've tried this thing like numerous times, but I don't know what the hell is the trigger for it. Either I was too early or too late to get it to trigger. Seems like it would function like Lance's counter from World.
  2. Massive Overhead (Requires 2 Wirebugs to execute) - You jump up and come down with a massive overhead then can follow up with multiple shells that launch you up into the air in succession. I could see this making airborne enemies much more tolerable. Blows through your complete clip of shelling though. You do recover a sliver of sharpness from this move too. 


MONSTERS



GREAT IZUCHI


He serves as the demo's version of Great Jagras. Much like Great Jagras, he has his homies attacking with him as a pack, so that would make for some interesting tag team attacks in tandem for hunters to be wary of. Seems like he's not going to be quite the pushover that players tend to expect to kickstart these games with. I noticed that his tail tends to get stuck in the ground like Nargacuga's does after using his tail like a giant mace. 



MIZUTSUNE


After seeing streamers who got early access to the demo fight this thing, I knew that I would hate fighting this thing and I was absolutely right. He brings the best and worst attributes of what I loved and hated (sliding around like an evasive mofo and those fucking water lasers) about fighting Namielle in Iceborne and cranks it up to eleven with the bubble-based offense. This was my first encounter in dealing with bubbleblight and I thought it was rather hilarious. He seems to get really pissed off near-death as his scales turn red and he deals more damage to his attacks. 

It should be noted that a Rathian is roaming the map during Mizutsune's quest, so you can fight that optionally as well. 



CLOSING THOUGHTS


While I enjoyed the demo, I'm content enough with what I played with here that I wouldn't be the end of the world if I didn't play this at launch like many of the friends that I made in World would be doing. I don't doubt that this is going to be another great outing for the series, but at the same time, I'm not going to be going out of my way to play this either. For those that do, happy hunting!

PREVIEW -- Dragon Ball FighterZ - Super Baby 2 Reveal Trailer | Gameplay Footage



LET'S GO!!! – Super Baby 2 arrives January 15th, 2020 to Dragon Ball FIGHTERZ!

What are you most excited for, #SuperBaby2 or our special teaser at the end?







Watch Super Baby 2 in action! He will join the roster of Dragon Ball FighterZ on 15 January, and will be unlockable 2 days early for FighterZ Pass 3 owners





At this point, Dragon Ball FighterZ is running out of names to plug into this game if they want to continue milking this game out dry for more content and characters for players to enjoy. Super Baby 2 is looking like he's going to definitely distinguish himself from just being another Vegeta clone on the roster. I have to give ArcSys even more props for how much work they have gone with the newest additions of characters for this third round of DLC content. With Gogeta looking like he's going to round out the content for this season, I have to wonder if they are going to do another FighterZ Pass after this for even more fighters. 

PREVIEW -- Batwoman | Season 2 Trailer | The CW


Batwoman premieres Sunday, January 17. Stream next day free only on The CW!





After binge-watching the entire first season of Batwoman over the holidays, I'm anxious to see where they are going to take this story, especially after Ruby Rose walking away from the lead role as Kate Kane. They didn't resolve the core conflict with Alice, nor resolve any of the hanging plot threads from that first season. The new Batwoman will be played by a new character that will be introduced named Ryan Wilder portrayed by Javicia Leslie. From the set photos that I have seen on social media, the new costume looks like an improvement though, but we'll have to wait and see how this new actress under the pressure of having to pick up the pieces where Ruby Rose/Kate Kane left off. 

PREVIEW -- Cyber Shadow - Launch Date Announcement Trailer


The world has been taken over by the evil Dr. Progen and his merciless synthetic army. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin. Your robotic companion, L-Gion, is your only guide through the ruins of Mekacity. How far will Shadow go to protect his clan and the one he loves? Is there more to their bond than meets the eye? Only you can unlock the secrets to your clan's ancient powers. Hurry before you run out of time! The road to redemption awaits in Cyber Shadow, the quintessential Ninja Action game, coming to PlayStation 5 and PlayStation 4 on January 26th, 2021! 

For more information about Cyber Shadow, visit http://cybershadowgame.com/!




It should be mentioned that this is a multi-platform release for this title, not limited to only to the PlayStation brand. It will arrive as part of the Xbox Game Pass and Nintendo's eShop on the day of launch. 

I was sold onto this the moment that I heard that Yacht Games, the developers behind Shovel Knight and it's wealth of add-on expansions/downloadable content (DLC), were behind this game. It was shown off during The Game Awards briefly among some of the laundry list of indie titles set to debut on multiple platforms this year. 

After thoroughly enjoying The Messenger and another healthy playthrough of Strider (2014), I'm ready for some new ninja-oriented Metroidvania goodness, especially in the vein of how Shovel Knight's gameplay worked. 

PREVIEW -- Monster Hunter Rise - Weapons Showcase | Gameplay Details Trailer | Monster Hunter Direct



A playlist showing off demonstrations and previews of all 14 weapon classes in Monster Hunter Rise. They also show off the new "Hunter Arts" (for veterans of the series) or rather Silkbind Attacks that will serve as special moves unique to that particular weapon's playstyle. 







Catch up on the Monster Hunter Digital Event – January 2021 to get the latest #MHRise news: 

🏔️ Frost Islands 
👹 Goss Harag 

Returning Monsters 
🔥 Magnamalo 
🎮 Demo







Master all-new mobility and decisive weapon attacks with this handy guide on the Wirebug! #MHRise






Take the reins and turn monsters onto each other! Learn the ropes of the powerful Wyvern Riding technique with this tutorial. #MHRise






Take control. Harness the power of the mightiest monsters with Wyvern Riding!

#MHRise Demo available on #NintendoSwitch on January 8th 2021.





Capcom is definitely rolling out the content to give players something to sink their teeth into as the release date for Monster Hunter Rise approaches on March 26, 2020. I'll give more thoughts onto all of this in my upcoming write-up of the #MHRise demo. 

PREVIEW -- Super Smash Bros. Ultimate - Sephiroth Character Reveal Trailer | Game Awards



Sephiroth cuts into the ever-expanding Super Smash Bros. Ultimate roster this December. #IGN #TheGameAwards2020





Watch the full Super Smash Bros. Ultimate presentation featuring Sephiroth and see what the One-Winged Angel can do! 

Sephiroth arrives 12/22 and is available as a part of the Fighters Pass Vol. 2! #SmashBrosUltimate #NintendoSwitch 

Subscribe for more Nintendo fun! https://goo.gl/HYYsot 
Visit Nintendo.com for all the latest! http://www.nintendo.com/ 

Like Nintendo on Facebook: http://www.facebook.com/
Nintendo Follow us on Twitter: http://twitter.com/NintendoAmerica 
Follow us on Instagram: http://instagram.com/Nintendo 
Follow us on Pinterest: http://pinterest.com/Nintendo



I saw this trailer live when it debuted during The Game Awards and I know I'm late as hell sharing it here. By now, most people already have Sephiroth in their hands, but it's a cool addition nonetheless. I thought it was a nice touch that they gave Cloud his variation of Omnislash from Advent Children to use as a Final Smash against his primary antagonist. 

PREVIEW -- SOULCALIBUR VI – Hwang Launch Trailer



Hwang Seong-gyeong will be returning to the Stage of History as part of Season 2 - DLC 13 for SOULCALIBUR VI. 

Are you ready to strike down evil with his Dark Thunder longsword and Six Heavenly Arts fighting style? Also arriving is DLC 14, adding a new Character Creation Set with more variety, popular pieces & additional #TEKKEN themed parts. As an added bonus, a free content update will also be available for all players and ushers in a new stage, the Motien Pass Ruins, Seong Mi-na's Classic Costume set and new Mitsurugi and Nightmare episodes. 

Does your soul still burn? Order your copy of #SOULCALIBUR VI today! spr.ly/SCVI-Buy




Hwang's return rounds off the last slot of content for SoulCalibur VI's round of content for Season 2. I wouldn't doubt that this game is getting another season worth of content, especially when Tekken 7 is still rolling along without any signs of stopping soon. 

While I'm glad to see Hwang back after all of these years (even though we've had filler replacements for him in the forms of Yunseong in Soul Calibur III and IV then Assassin in Soul Calibur II) - "officially" anyway, I thought Bandai Namco did a shitty job at keeping this a secret, even though I thought it was hilarious people were joking about this was a guest fighter from Bloodborne. His new skills seem interesting enough. I'm anxious to see how he fares with the rest of the cast with his improvements. I loved what they did to reinvent the wheel with Setsuka's return, so I have the utmost confidence in what they have in store for Hwang's return.

PREVIEW -- Mass Effect Legendary Edition Teaser Trailer


Happy N7 Day! Relive Mass Effect with the Legendary Edition. Make your choices, your team, your Shepard. Mass Effect Legendary Edition arrives Spring 2021.





I was literally just bringing this series up to friends lately as I was questioning whether or not should I dust off my Xbox 360 and FINALLY finish Mass Effect 3 or just wait until a possible remaster to the series then low and behold, here comes this news back on N7 Day. I hope they don't lie to us like that last-gen collection of the series that didn't actually include all of the DLC content and actually include EVERYTHING this time around. I doubt that I'm going to get this right off the bat, but I appreciate that this is an option though. If I ever replay the series, I think I would do a complete FemShep run through all three games instead of the Paragon male Shepard I have been flying around the galaxy with up to this point.

PREVIEW -- Monster Hunter World: Iceborne x "Monster Hunter" Movie Collaboration




The #MonsterHunterMovie crossover comes to #Iceborne on Dec 4th! Travel to the New World and play as Artemis (voiced by Milla Jovovich) in two special quests with unique rewards! https://bit.ly/IceborneMovie





Unless you have been hiding underneath a rock, you have heard the news that a Monster Hunter live action movie, starring Milla Jovovich, is coming out at the end of the calendar year. The early American trailers for this can be best described as comical at best, but I thought this Japanese trailer (see below) was a LOT better. Capcom was so wrong for letting them use "Proof of a Hero" as the main theme for this though. If anything, I'll watch this for a good laugh. I'm not expecting much out of this, especially with Ron Perlman cast as the Admiral. The casting for the Handler looks spot on though. 
 



As for the collaboration quest(s) in Monster Hunter World: Iceborne, I'm fine with this, especially since it's probably going to be one of the last strings of new content we are going to get for this game before Monster Hunter: Rise drops for the Nintendo Switch next year. I'm guessing it would get the same treatment as The Witcher III collaboration for the base game that I'm sure a lot of people glossed over at the time.

PREVIEW -- Evangelion: 3.0+1.0 Thrice Upon a Time (2021) | Official Trailer



Story: The fourth and final movie of the Evangelion rebuild movie series. 
▬▬▬ 
Type: Movie 
Episodes: 1 
Aired: Jan 23, 2021 
Producers: KlockWorx 
Studios: Khara 
Source: Original 
Genres: Action, Sci-Fi, Psychological, Drama, Mecha 
Official Website: www.evangelion.co.jp 
Official Twitter: @evangelion_co 
▬▬▬ 
Youtube: https://bit.ly/3jUTxUM 
Facebook: https://bit.ly/31S1ljN 
Twitter: https://bit.ly/3iWkVk2 
Instagram: https://bit.ly/3jW8KoH 
▬▬▬ 
Alternative Titles: Evangelion: 4.0, Rebuild of Evangelion 
Shin Evangelion Gekijouban: || Evangelion Movie 2021 
Evangelion 4th Movie 2021 
シン・エヴァンゲリオン
劇場版:|| 新世紀福音戦士新劇場版 
#Evangelion #Evangelion4.0 #EvangelionThriceUponaTime




Seriously, this is actually coming out after ALL of these years? It felt like a lifetime ago since Evangelion: 2.0 dropped. I might have to do a refresher course in preparation for this then.

PREVIEW -- Batman: Soul of the Dragon: Exclusive Official Trailer (2021) - Michael ...



Renowned animation producer Bruce Timm takes the Dark Knight back to the 1970s for a supernatural-laden martial arts extravaganza in Batman: Soul Of The Dragon, the next entry in the popular series of the DC Universe Movies. 

Produced by Warner Bros. Animation and DC, the feature-length animated film will be released by Warner Bros. Home Entertainment on Digital starting January 12, 2021, and on 4K Ultra HD Combo Pack and Blu-ray on January 26, 2021. The film is rated R for some violence. 

Set in the midst of the swinging 1970s, this Elseworlds adventure finds Bruce Wayne training under a master sensei. It is here that Bruce, along with other elite students, is forged in the fire of the martial arts discipline. The lifelong bonds they form will be put to the test when a deadly menace arises from their past. It will take the combined efforts of Batman, world-renowned martial artists Richard Dragon, Ben Turner, and Lady Shiva and their mentor O-Sensei to battle the monsters of this world and beyond! 

The ensemble cast features a core group of actors playing martial arts students-turned-heroes in David Giuntoli (Grimm, A Million Little Things) as Bruce Wayne/Batman, Mark Dacascos (John Wick: Chapter 3 - Parabellum, Iron Chef America, Hawaii Five-0) as Richard Dragon, Kelly Hu (Arrow, X2: X-Men United) as Lady Shiva and Michael Jai White (Spawn, reprising his role from Arrow) as Ben Turner/Bronze Tiger. Their mentor O-Sensei is voiced by James Hong (Big Trouble in Little China, Blade Runner). Josh Keaton (Voltron: Legendary Defender; Green Lantern: The Animated Series) is featured as Jeffrey Burr, and additional voices are provided by veteran Voice Over actors Grey Griffin, Chris Cox, Erica Luttrell, Robin Atkin Downes, Patrick Seitz, Jamie Chung, and Eric Bauza. 

Sam Liu (Reign of the Supermen, Batman: The Killing Joke) is Producer and Director of Batman: Soul Of The Dragon, utilizing a script by Jeremy Adams (Mortal Kombat Legends: Scorpion's Revenge). Michael Uslan is Executive Producer. Bruce Timm (Batman: The Animated Series, Superman: Red Son) and Sam Register are Executive Producers. #ign #batman 



This looks and feels like it's going to be a wild ride, especially since Bruce Timm is on board. For anyone who has seen his Phantom Stranger featurette that was included with Batman: Death in the Family, then you can tell that he wanted to do more with stuff in this time period. Don't get me wrong either as I see that as GOOD thing. 

PREVIEW -- Mortal Kombat 11 Ultimate - Official Launch Trailer | Rain, Rambo, and Mileena Reveal Trailers


Watch the brutal launch trailer for Mortal Kombat 11 Ultimate, available now. #ign #gaming #mk11 





Watch the trailer for a look at gameplay and see Rambo vs Terminator face off in Round 1 of the fighting game. Mortal Kombat 11 Ultimate launches on November 17, 2020. #ign 





Watch the new trailer for a look at the Edenian Demi-God, Rain, in action.  Mortal Kombat 11 Ultimate will be available on November 17, 2020 on PlayStation 5, PlayStation 4, Xbox Series X and S, Xbox One, Nintendo Switch, PC, and Google Stadia. #ign 




Rambo has joined the fight and he always gets first blood! Check out the official Kombat Pack 2 trailer for Mortal Kombat 11 with Rambo! Also coming to PS5 and Xbox Series X with cross-play and cross-gen. 





You aren't hunting Rambo... He's hunting you. #MKUltimate 
Rated Mature: Blood and Gore, Intense Violence, Strong Language 





Get a look at Mileena in action in this trailer for Mortal Kombat 11 Ultimate, available on November 17, 2020. #ign #gaming #mk11 




At this point, I felt it was LONG overdue for me to share all of the trailers/reveals for the newest additions into Mortal Kombat 11 Aftermath as of it's current Kombat Pass: Rain, Rambo (guest-star), and the highly requested addition from fans since this game was announced, Mileena. Ed Boon sure loves trolling his fanbase as he went on record saying that she would NEVER appear in this game and low and behold, here she is in all of her razor-toothed glory. I'm VERY tempted to pick this up on Black Friday since it's going to be about $25-30 from various retailers if I'm looking at the sales correctly. Besides, MK11's story seems interesting enough and this version is including everything right out of the box.

PREVIEW -- INVINCIBLE Official Teaser Trailer (HD) Robert Kirkman Cartoon



INVINCIBLE - 2020 - ANIMATED - STEPHEN YEUN INVINCIBLE is an adult animated superhero series that revolves around 17-year-old Mark Grayson (Steven Yeun), who’s just like every other guy his age — except his father is the most powerful superhero on the planet, Omni-Man (J.K. Simmons). But as Mark develops powers of his own, he discovers his father’s legacy may not be as heroic as it seems. From Robert Kirkman, the creator of The Walking Dead. Coming to Prime Video in 2021.




This is one comic book that I never had the pleasure of reading in my youth, but I have always heard good things about it. Glad to see that this is getting an animated (adult) adaptation for more people can experience it for the first time, much like myself.

PREVIEW -- Dragon Ball Z: Kakarot - A New Power Awakens Part 2



Frieza returns with his army to attack Earth. It is up to Goku, Vegeta and the rest of the warriors to stop them. But are they strong enough to take on Golden Frieza? 

DRAGON BALL Z: KAKAROT A New Power Awakens Part 2 releases on November 17th. 



As much as I miss Linda Young's Frieza voice from when I grew up with some of the original English dubs of Dragon Ball Z in the States, I have to admit that Daman Mills has been killing it as of late with his performance in Dragon Ball Super and these various video games. He's definitely becoming my favorite Frieza voice to date. 

That being said, but did I miss something but when did the Ginyu Force and Frieza's forces from Namek (Zarbon, Cui, Dodoria, etc.) get revived for this story arc? That must be something exclusive just for this game as an extra as I don't remember seeing them in the Resurrection F' movie. 

PREVIEW -- No More Heroes III + NMH 1 & NMH 2: Desperate Struggle – Nintendo Direct


Get a first look at some No More Heroes III gameplay before the game launches in 2021. And wait…for real? The first two No More Heroes games are AVAILABLE NOW on Nintendo Switch! 

No More Heroes 2: Desperate Struggle: https://www.nintendo.com/games/detail... 



While I'm glad to see both original No More Heroes games are available for the Nintendo Switch for newcomers won't have to find a Wii to experience those games for the first time, I'm disgusted at the pricing for them. Well, $19.99 each for them is fine if you have never experienced these games before, but I thought they would be going for at least $10 each until I saw how much they are going for online from scalpers. Seriously, it's asinine to see both NMH titles going for over $100 now individually. Makes me glad I hung onto my copy of the original No More Heroes but mad that I never got my copy of NMH2 that I loaned to a friend back.

As for the gameplay shown for this so far, this is EXACTLY what I wanted to see. This game is still over-the-top, bloody awesome as I remember, but with a visual upgrade for the occasion on current generation hardware. I'm glad to see the change against intergalactic "superheroes" instead of the laundry list of assassins like the previous two games. Because c'mon... the UAA should be out of capable top tier assassins after Travis' past two outings. 

PREVIEW -- Devil May Cry 5 Special Edition - Launch Trailer | PS5



The critically-acclaimed Devil May Cry 5 is back and better than ever in the series’ most Stylish and most action-packed entry yet.
 
Now Available on Digital for PlayStation 5! Coming to retail on December 1, 2020. 




I've raved about this enough already. You know the deal. Vergil is back and playable in this version of the game with a ton of new tweaks to the game's performance on next-gen consoles. Current-gen console owners shouldn't fret though as Capcom said that this Vergil exclusive content will be made available as DLC for owners of the original version of the game for $4.99 in mid-December. 

PREVIEW -- Marvel’s Spider-Man: Miles Morales Launch Trailer I PS5, PS4



Marvel’s Spider-Man: Miles Morales comes exclusively to PlayStation, on PS5 and PS4. #BeGreater #BeYourself #MilesMoralesPS5 
Available November 12th, 2020 


© 2020 MARVEL © 2020 Sony Interactive Entertainment LLC Developed by Insomniac Games, Inc.




Marvel's Spider-Man: Miles Morales launched at the end of last week along with Marvel's Spider-Man: Remastered, Demon's Souls Remastered, GodFall, and most importantly, the PlayStation 5 console itself. Fortunately, PlayStation 4 owners won't be left in the dust as Miles' new adventure is playable on current-gen consoles.

Hyrule Warriors: Age of Calamity - Champions Unite! - Nintendo Switch




See Hyrule 100 years before the Legend of Zelda: Breath of the Wild game and experience the events of the Great Calamity Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule, and more through dramatic cutscenes as they try to save the kingdom from Calamity. Play the Hyrule Warriors: Age of Calamity game to see firsthand what happened 100 years ago.




While I still haven't played The Legend of Zelda: Breath of the Wild to completion for myself, I still think that this is pretty cool that Hyrule Warriors is getting a sequel that chronicles the events that led to the start of that game. I can't knock Nintendo for wanting to do another Hyrule Warriors when that's an easy cash grab for the folks at Koei to make a reality, especially with the added bonus of a full-blown, fleshed-out narrative to boot with this. 




Young Impa has been confirmed by Nintendo to be playable in this game as well, with Screenrant sharing a few screenshots and other miscellaneous information.

PREVIEW -- Panzer Dragoon: Remake || PlayStation 4 Trailer



A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards! 

Panzer Dragoon: Remake - coming to PlayStation 4!




Panzer Dragoon Remake will cost $24.99 when it releases on PS4 on September 28.
Below, you can continue to read more about the game, courtesy of an official rundown of its key features: 
  • Pilot through seven unbelievably realistic levels ranging from tropical blue ocean cities to intricate subterranean ruins. 
  • Fight the Prototype Dragon who appears together with evil giant dragonflies, frightening man-sized wasps, giant sandworms, and lethal flying battleships. 
  • Attack enemies approaching from all sides, quickly and without mercy, with improved 360-degree controls and a lock-on targeting. 


Just wow... You learn something new everyday. I had absolutely NO idea that Panzer Dragoon came to the PlayStation 2 as a direct port from the Sega Saturn via an import release.


Original box art for the PlayStation 2 port of Panzer Dragoon.



As mentioned above in the quote from Comicbook.com, Panzer Dragoon: Remake, which was originally released earlier this year as a Nintendo Switch exclusive, is coming to PlayStation 4 later this week, so keep an eye out for that.

For me personally, I doubt that I'm going to pick this up immediately at launch as I'm still sitting on Panzer Dragoon Orta that I bought for the vanilla Xbox not too long ago. I hope this sells well because Sega are sitting on a wealth of their older properties that haven't been but NEED to be re-released and remastered in some capacity for modern consoles instead of being lost in the ether for all time. 


PREVIEW -- Monster Hunter World: Iceborne - Title Update 5 Trailer



Get ready, Hunters! Title Update 5 storms onto #Iceborne Oct 1st at 00:00 UTC.

🐉 Fatalis
❄️ Arch-Tempered Velkhana
🌏 USJ Collaboration
👻 Fun Fright Fest



The closer we get to Fatalis' debut into the New World, the more nervous and anxious I get to this monster as a newcomer to this series. The Monster Hunter series veterans regard this monster as a harder kick to the family jewels than Alatreon could ever hope to be. I'm ready to tackle this challenge, along with Arch-Tempered Velkhana. FYI Velkhana was my personal favorite Elder Dragon that was added as part of the Iceborne expansion, so I'm excited to see the changes to this battle. I know a lot of people on Reddit have been clamoring for an update to the USJ Collaboration armor for Master Rank and it's great that we're finally getting that along with layered armor for the beloved Buff Body armor and Scarf armors. Last but not least, the Fun Fright Fest is another welcome treat with the Handler sporting a Morrigan (DarkStalkers)-inspired look with the Frankenstein Palico costume to boot. They should've just made the Palico look like Victor von Gerdenheim or Jon Talbain, but beggars can't be choosers when this stuff is coming to players for free.

It still makes me sad that this is the last free title update for Iceborne, but there's still some new content in the pipeline with a few more Arch-Tempered monsters left to face before the game truly winds down with Monster Hunter Rise on the horizon for players on the Nintendo Switch.