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REVIEW -- Horizon: Zero Dawn




Horizon Zero Dawn is an open-world action role-playing video game developed by Guerrilla Games and published by Sony Interactive Entertainment for the PlayStation 4 on 28 February 2017 in North America, on 1 March in Europe and 2 March in Asia. The plot revolves around Aloy, a hunter and archer living in a world overrun by robots. Having been an outcast her whole life, she sets out to discover the dangers that kept her sheltered. The character uses ranged weapons and a spear and stealth tactics to combat the mechanized creatures, whose remains can also be looted for resources. A skill tree facilitates gameplay improvements. The game features an open world environment for Aloy to explore, divided into tribes that hold side quests to undertake, while the main story guides her throughout the whole world.

Note: Credit goes to SunhiLegend on Twitter for the AMAZING gifs used in this review. He captures the beauty and awe of this game perfectly.

Plot: (FULL Spoilers)


Setting


The story is set approximately one thousand years in the future, in a world where humans have regressed to primitive tribal societies as a result of some unknown calamity. Their technologically advanced predecessors are vaguely remembered as the "Old Ones." Large robotic creatures known merely as "machines" now dominate the Earth. For the most part they peacefully coexist with humans, who occasionally hunt them for parts. However, a phenomenon known as the "Derangement" has caused machines to become more aggressive towards humans, and larger and deadlier machines have begun to appear. There are three tribes that are prominently featured: the Nora, the Carja, and the Oseram. The Nora are fierce hunter-gatherers who live in the mountains and worship nature as the "All-Mother." The Carja are desert-dwelling city builders who worship the Sun. The Oseram are tinkerers known for their metalworking, brewing, and arguing.


Synopsis


Aloy is raised in the Nora tribe from a young age. As a child, she obtains a Focus, a small device that gives her special perceptive abilities and the ability to interact with machines and Old One technology. After coming of age, Aloy (Ashly Burch) enters a competition to win the right to ask the Nora Matriarchs about the identity of her mother. Aloy wins the competition but the Nora are suddenly attacked by cultists. Aloy is almost killed by their leader Helis (Crispin Freeman). When Aloy awakes, a Matriarch explains that the cultists had control of corrupted machines. Aloy also learns that as an infant she was found at the foot of a sealed door that the Nora worship. An Oseram foreigner called Olin (Chook Sibtain) informs Aloy that the cultists are part of a fanatical religious group calling themselves the Eclipse. They worship a demon called HADES (John Gonzalez), who allows them to corrupt machines. Olin indicates that the reason Aloy was targeted by the Eclipse was due to her resemblance to an Old World scientist called Dr. Elisabet Sobeck (also voiced by Burch).

Aloy enters Faro Automated Solutions and discovers that the world was put into peril nearly one thousand years ago because Faro lost control of its automated "peacekeeper" robots. However, the world was narrowly saved thanks to Project Zero Dawn, which was spearheaded by Dr. Sobeck. Aloy is then contacted by Sylens (Lance Reddick), a researcher interested in what happened to the Old Ones. Aloy eventually learns that Dr. Sobeck was sent to an Orbital Launch Base to complete Zero Dawn and Sylens reveals that the base is located under the Citadel, the centre of Eclipse power. Aloy heads for the base and inside she learns that Zero Dawn was actually a vast underground system of databases, factories and cloning facilities all controlled by a single artificial intelligence named GAIA (Lesley Ewen). Once all life had been extinguished, GAIA would develop a countermeasure to deactivate all of the Faro robots and then build its own robots to restore the Earth's biosphere. Once the planet was habitable again, GAIA would reseed life on Earth based on stored DNA and teach the first human clones not to repeat their predecessors' past mistakes. It is also revealed that HADES was one of GAIA's subsystems designed to enact controlled extinction if the outcome of Zero Dawn was not favourable for human existence. Aloy reaches Dr. Sobeck's office, where she downloads a registry to give her access to the door from which she was born.

Aloy helps the Nora tribe fight off the Eclipse and then she enters the door beneath the Nora mountain. She finds a recording left behind by GAIA, revealing that a signal of unknown origin caused HADES to activate and seize control of her functions. As a last resort, GAIA self destructed her own core to stop HADES. Without GAIA to maintain the terraforming process, the entire system began to break down, so as a contingency plan, GAIA created Aloy with Dr. Sobeck's DNA profile, in the hope that she would find GAIA's message, destroy HADES, and restore GAIA's functions. Aloy learns that Dr. Sobeck sacrificed her life to ensure the Faro swarm would not find GAIA. Aloy manages to obtain the System Override necessary to destroy HADES. Sylens admits that he was the original founder of the Eclipse, originally tempted by HADES' promises of knowledge. Aloy surmises that HADES wants to send a signal to reactivate the Faro robots so that they can wipe out all life on Earth again. Aloy kills Helis and stabs HADES with Sylens' lance, ending the war. Aloy then journeys to Dr. Sobeck's home, where she finds her corpse, and has a moment of mourning for her mother. In a post-credits scene, HADES is shown to still be alive, but trapped by Sylens, who intends to interrogate HADES to find out who sent the signal that activated it in the first place.

Gameplay:


Horizon Zero Dawn is an open-world action role-playing game played from a third-person view. Players take control of Aloy, a hunter and archer, as she progresses through a post-apocalyptic land ruled by robotic creatures known simply as "machines".Aloy uses a variety of ways to kill enemies, such as setting traps like tripwires using the Tripcaster, shooting them with arrows, using explosives, and a spear. Machine components, including electricity and the metal they are composed of, are vital to Aloy's survival, and she can loot their corpses to find useful resources for crafting. Ammo; resource satchels, pouches and quivers; resistance, antidote and health potions; and traps are all amenable to crafting. Weapons have modification slots for dealing more damage. A Focus scan allows Aloy to determine the machines' susceptibilities, identify their location, the particular level they possess and the nature of loot they will drop. One machine, the Stalker, can enable cloaking technology as a means of averting the gaze of Aloy's Focus scan. Machines attack by way of defensive and offensive measures, and will in either case react to a perceived threat by charging at it with brute force or projectiles. As they exhibit the behavior of wild animals, some machines are inclined to move in herds and others, possessing the ability of flight, do so in flocks. Unless hacked with the Override Tool, machines will not exert aggressive force against each other. Aloy also engages in battle with members of the cult known as the Eclipse, who are occasionally flanked by corrupted machines. Aloy may dodge, sprint, slide and roll to evade her enemies' advances. Aloy can also hide in foliage and ambush nearby enemies to ensure immediate takedowns. Swimming can be used to reach enemies stealthily or places otherwise unreachable on foot. Further, she is essentially able to hack a selection of machines with the Override Tool, turning them into makeshift mounts or travelling companions. Explorable ruins called Cauldrons exist to unlock additional machines to override. There are three categories in the skill tree—"Prowler" concerns stealth; "Brave" improves combat; and "Forager" increases healing and gathering capabilities. To level up, Aloy attains experience points from individual kills and completing quests. Upgrades in each category result in more adept use of the skills learned, with "Prowler" leading to silent takedowns, "Brave" to aiming a bow in slow motion, and "Forager" to enlarging the medicine pouch.

Feats like this are simply breathtaking to watch and perform in-game.
The game features an open world with a dynamic day-night cycle and weather system that can be explored without loading screens. The map is composed of forest, jungle, desert, and snowy mountain regions. Mountainous terrain is traversed with the employment of parkour, which is aided by the use of zip-lines installed throughout the world. Corruption Zones constitute areas that heighten difficulty and are populated by corrupted machines that behave with more aggression. To uncover more of the map, one must scale large giraffe-like machines known as Tallnecks. Twenty-six robotic creature designs are present in the game. Save points and fast travel can be accessed by interacting with campfires, once discovered. The quest structure unfolds to accommodate the exploration of tribes, while the main story covers the entire world. Side quests involve Aloy in tasks like gathering materials, coming to the aid of individuals in danger of being killed, solving mysteries, assuming control of bandit camps, eliminating criminals and more difficult machines, accomplishing various challenges at any of the five Hunting Grounds, and obtaining an ancient armor that makes Aloy almost impervious to (most) damage. A dialogue wheel is used to communicate with non-playable characters. Collectibles include vantages that offer visual information of the Old World; metal flowers, which when acquired contain poetry; and old relics such as ancient mugs and tribal artifacts.

The Verdict: 

I have no shame admitting that this game is easily my personal early pick for Game of the Year for 2017. If this game doesn't get any high marks in that department, I'm going to be sorely disappointed.


Visuals

This isn't a cutscene, this is ALL actual gameplay.

Simply the most gorgeous game to date right now on the PlayStation 4. This game takes full advantage of what the console is able to do and pushes it to the absolute limit visually. Not for one instance that I saw a frame rate issue or the graphical quality dip in performance either as this game looked amazing from start to finish. It's not a surprise that people love using the Photo Mode to take screenshots of the in-game scenery. Many times I found myself just standing in one place and allowing myself to take in the scenery with these vast environments and so much life within them. There's so much about this game to look at with such awe and wonder. I haven't been this impressed with an in-game world/environment for a VERY long time.

Narrative


I've been running away from colleagues and the critics' comments about the "political agendas" within this game like the plague, much like Aloy here.
I was told by friends and colleagues at launch that this game has some political/SJW (social justice warrior) agenda, but to be quite honest, I didn't see that at all out of the roughly 80-100+ hours of gameplay I spent in this world. Aloy is raised as an outcast to her tribe, only to be thrown into the whole scope of the world when the only person that treated her like a normal person was killed saving her own life. It starts off as a revenge plot but grows into a narrative for answers about Aloy's own mysterious origins and what happened that reduced their world to this post-apocalyptic state dominated by these fearsome machines. After the opening act, I thought we were in for a simple revenge plot against the cultists/rival tribe that killed the man that Aloy considered her father and only family that she has known after being treated as an outcast her entire. Instead, I was delighted to be with Aloy from start to finish as she discovers her own origins being the successor to Dr. Sobeck and the horrifying events that led to the machines nearly wiping out mankind to extinction.

I appreciated that Aloy wasn't written so poorly in her characterization that she was merely motivated by revenge, but instead, it was merely the catalyst to discover the origins about herself and to explore the rest of the world that she was restricted from seeing. I honestly don't see why there was so much criticism and outcry that the main character here was female anyway. This narrative would have worked if Aloy was male or female. It's not biased or skewed in either direction in terms of gender equality. I found myself laughing at Aloy's social interactions though, which were a given from how she was raised and shunned from the rest of the world and her tribe within the Nora. At first, I thought it was Aloy was legit being an asshole to the numerous guys that she would meet that would casually flirt with her, but later I figured it out that she's completely oblivious to this kind of social interaction with people. She's like any Shonen Jump hero (Luffy from One Piece, Naruto Uzamaki, Goku from Dragonball, Ichigo from Bleach and so on...) when it comes to being unable to identify characters of the opposite sex attracted to them. I'm sure that aspect of the social interactions within this game was a feminists' dream as Aloy didn't take any shit from anyone - male or female and she definitely wasn't following any orders other than her own. Even when Sylens was directing/advising her throughout the game's narrative, her witty banter/commentary would definitely remind her friends and foes who's the boss (insert Sasha Banks' ghetto snap here) of this story.

I felt that Aloy was a fine example of a female heroine. She definitely wasn't a Mary Sue. We saw her vulnerable in her emotions, due to the hardships of this journey, to finding herself outgunned and overpowered by adversaries on several occasions, namely against Helis and his forces before teaming up with Sylens after Rost's noble sacrifice to save her life. Aloy is vulnerable and more importantly, human, given by the player's decisions or rather dialogue options throughout the narrative. So, if you want her to be kind and compassionate to everyone that she encounters, you have that choice. Alternatively, you want her to show no mercy, you can do that as well.

If I had any complaint about the story, there were at least two story missions that laid on the lore and history of the world pretty thick and gave you little time to digest all of it before throwing Aloy into the next big plot twist. It felt really rushed during those times of the story during missions and it really made me wonder, especially towards the end of the game. Exactly what happened to GAIA's other subroutines if HADES was able to break itself free from her maintenance and parentage to form it's own individuality and act on its own? I suppose we'll get the answers to that and possibly to the origins of who activated HADES in the first place in the upcoming Frozen Wilds DLC.


Gameplay


I adore this game's enemy AI. Well, for the various machines, yes, but the bandits/humans not so much as they tend to do the same careless things over and over. That goes double for AI companions during side missions, who merely stand around and do nothing for the most part while Aloy is busting her ass in combat. That being said, when all of these factors come together, some truly magical stuff happens, such as starting at the 17 minute mark in the video below.



In the video above, a simple Corruption Zone battle against two Corrupted Rockbreakers turned into a free-for-all, when wondering bandits and even a Behemoth (that I NEVER encountered before this point that just happened to be wondering by) came into the battle. If that wasn't enough, the next zone I came across had another Behemoth forcing me into combat, but I managed to trick the group of bandits on my trail to fight the Behemoth, Snapmaws, AND Longhorns in that area until they met their untimely demises.

Combat is the meat and bones of this experience, mixing both stealth and long-range combat to dispatch your foes. Aloy can perform light and heavy melee attacks too, but I highly recommend not even bothering with those until you get the bottom-tier melee abilities on the skill tree as Aloy is going to essentially have the same combat strength with her spear the entire game as she doesn't receive a new spear until the last story mission of the game.

Players will become very familiar with Aloy's bow as that is going to be your lifeblood in combat against these various lethal machines. Fortunately, Aloy can set traps (tripwire mines and various elemental traps) and cause distractions with lure calls and throwing rocks. Later in the game, you can even apply elemental effects to your weaponry to inflict massive damage to Aloy's foes as long as you know their elemental weaknesses. Aloy's Focus device provides her with a rundown of stats on just about everything hostile that you encounter from human adversaries to every machine type in the game as long as you scan these foes when you encounter them. Targeting specific points of interest on those targets will detail specific weaknesses that will aid Aloy in taking them down easier or optimizing her damage output with every arrow fired from her bow.

Some of these encounters will be hectic and frantic as players will have to devise ways on how to deal with multiple hostiles at once. Fortunately, Aloy can learn an ability that slows down time and gives her more time to fire her bow with deadly precision to enemy vitals. If that's not enough, Aloy also can acquire the ability to fire up to 3 arrows at once, adding more damage to a single shot from her bow.

Combat isn't just limited to the bow as there's multiple weapons to acquire and use, such as slingshots that can affect a wide area on multiple targets at once, dealing massive elemental damage or even machine guns (best used on human opponents) or a pseudo-shotgun that can blow off enemy components/vitals with ease if you rather fight your adversaries up close and personal. Aloy can even pick up and use mortars, gatling guns, and explosive launchers dropped heavy-gunner hostiles or blown off particular larger hostile machines to even the odds even further.

If that's not enough, Aloy can even use Corruption Arrows and the Override mechanic to turn hostile machines friendly and obey her commands. Some can be used as mounts to traverse the environment and cross the map faster, while others can be overridden to aid Aloy in combat.

Aloy's ability to override machines is dependent on the completion of the four optional Cauldrons.  Cauldrons are special dungeons in Horizon Zero Dawn. They're marked on your map with blue triangles, but are generally not truly revealed until you get near them.


Clearing a Cauldron grants you myriad rewards, including the ability to override new machines!

Below you will find a chart with Cauldron locations and a list of override unlocks, plus what you should expect. (Credit: IGN)

Cauldron SIGMACauldron RHOCauldron XICauldron ZETA
Machine Overrides UnlockedSawtooth
Scrapper
Grazer
Lancehorn
Shell-walker
Snapmaw
Longleg
Ravager
Glinthawk
Stalker
Behemoth
Bellowbacks
Stormbird
Thunderjaw
Rockbreaker
Level8 12 18 20+
LocationNorth of Mother's CrownSouth of DaytowerSouth of MeridianNorth of Cut-Cliffs 
What to ExpectWatchers
Shell-Walker
Bellowback
Watchers
Longlegs
Ravagers Snapmaw
Cultists
Watchers
Ravagers
Stalkers
Stalkers
Watchers
Thunderjaw
Rewards4000 XP
1 Skill point
6000 XP
1 Skill Point
8000 XP
1 Skill point
10000 XP
1 Skill point

I cannot stress enough how much fun the Cauldrons were in this game. If the Frozen Wilds DLC adds anything more to the game, I hope we get at least one or two more Cauldrons, along with a few more new machine types. Each Cauldron is like nothing you've seen before in this game as they are more clues to the world that was wiped out. Some of them may be easy to overcome, others require a ton of preparation and your wits (on top of your best gaming reactions) to conquer. These are definitely some of the most rewarding experiences in the game.

I don't want to sell the various (sometimes feeling like they are endless when you look at all of the icons on the world map) sidequests short, but there is plenty of fun to be had with those as well. Some of them partner Aloy up with a potential ally (depending on your actions and dialogue options that will aid you in story missions towards the quest's end), others will have Aloy hunting for rare components from various hostile machines (alternatively, there's an entire Hunting Club sidequest devoted to various means of dispatching hostile machines within a time limit for rare rewards, including unique weapons you cannot get anywhere else in the game by any other means) with various rewards and or tracking down bandits or lost villagers, or simply put, some of these missions will put Aloy in the middle of a double cross from so-called allies. The latter happens so much that even Aloy makes a joke about it during one of these missions. A lot of these sidequests have their own self-contained narratives, such as an internal family rivalry/petty jealousy or other wondering hunters like Aloy looking for redemption or to prove their worth.

Sound

Believe it or not, but sound plays a HUGE factor in combat and stealth in this game. The audio changes dramatically when Aloy approaches an area with hostile machines and changes again when the machines are aware/alerted of her presence nearby. There's just a lot of audio cues that players will be familiar with from their time with this game. 


The music definitely highlights the visuals to this already amazing game, making it a joy to watch hear.

Play It or Don't Bother?

Don't worry, Aloy. You dodged a bullet there.
I cannot rave about this game enough. Definitely go out of your way and play this if you don't play any other PlayStation 4 exclusives this year. Guerilla Games have crafted a love letter with this game for players with this game and have been steadily at work, constantly rolling out bi-monthly patches and fixes for gameplay issues or minor crashes/glitches. Fortunately, I never ran into any of those issues (outside of the Stormbird freezing up during the final story mission) that could have possibly hampered my enjoyment of this game.

Horizon: Zero Dawn takes the sense of excitement that was found in the Tomb Raider (Square Enix reboot) series and adds a sense of wonder and visual awe from start to finish. As you guide Aloy throughout her journey, you will be challenged to use your wits, tools, and best weapons to pave your to victory. With so much territory to traverse and explore, players will be wondering throughout this world for a very long time, ensuring that they didn't leave no stone unturned within the confines of this massive region that is just begging to be explored from coast to coast. Players shouldn't be concerning themselves with anxiety about faux reports of this game having a political agenda that Guerilla Games is forcing down their throats. There's an amazing game here to be played and experienced. Believing all of that nonsense about politics is merely going to deter you from playing one of the best games to come out in 2017. This is a story about one woman's journey to find answers about herself and why the world she lives in is overrun by mechanical beasts.

There's a lot to love about this game in terms of gameplay with a little of something for everyone - exploration and collectibles for completionists, stealth tactics for players who rather use traps to pick off their enemies without being spotted, while balls to the wall/Rambo means of combat to take the fight up close and personal with wreckless abandon.

Despite having announced the Frozen Wilds DLC during E3 week, there's more than enough here to justify the $59.99 price tag at launch. At about 80-100 hours of gameplay in, I'm merely 82% completion of everything in the game and still have stuff I haven't done or discovered. There's enough here to do, along with multiple difficulty settings that will have players busy for months on end.

What are you waiting for? Go out and experience this game for yourself. 

PREVIEW -- Black Panther Teaser Trailer


Wakanda - check. Pre-dominantly all-black/African-American cast - check. Black Panther kicking all KINDS of ass in this trailer - double check. They definitely checked off all of the bullet points that I was looking for this trailer. I was starting to get afraid that they were going to push this back again since there wasn't any trailer for it or any news/anything for that matter on this film for a long while.

Here's my issue that I have with the reactions to it.

These are the same people raving about this when they either don't know jack shit about comics and are the SAME fucking people who are the first to complain about the lack of diversity in comics and/or these superhero films. "There's not enough black superheroes or heroes of other minorities" orbetter yet, "I wish there was a Black Batman and Spider-Man..." like I saw posted on my FB timeline this past week when we live in times where we have Miles Morales as a black/latino Spider-Man (something as a black kid growing up would've KILLED for TBH) and Batwing (Lucius Fox's son last I checked) as a legit black Batman. FYI there's a black Captain America now (formerly the Falcon/Sam Wilson), Storm's leading the X-Men now (well again if you're a long-time reader), and there's a black Superman too if you love the Earth-2 JLA stuff as much I did.

Then on top of that, Black Panther himself has been around for like FOREVER now with a lot of stellar comics and appearances in media, but you don't EVER hear these same fucking people who whine about the lack of representation talk about that stuff. Bravo, we got a black led Marvel superhero film coming up - mad props for that and I'm proud to see this character getting mainstream exposure, especially being a black man myself.

I'm just afraid that this is going to be the same situation as Wonder Woman that just came out where people are just going to rave about it since it's a "historical landmark" for this hero getting a film period and sugarcoat everything about it because people are just happy that they got something period. At least in Marvel's case, I'm confident that they are going to deliver, but damn, I'm not looking forward to seeing people bandwagon onto this character for the next few months just like Luke Cage, Harley Quinn (thanks to Suicide Squad), Deadpool, or whatever is the superhero flavor of the month.

Last but not least, can we as African-Americans/black people stop with the memes of what we're going to be wearing to the premiere of this film? I know I didn't see any women jumping up and down, burning their bras during the Wonder Woman premiere/launch, so quit trying to use this film as an excuse to show out or be "turnt up" or whatever the ghetto lingo is nowadays. 

REVIEW -- Tekken 7



Tekken 7 is a fighting game developed and published by Bandai Namco Entertainment. The game is the ninth installment in the Tekken series, and the first to make use of the Unreal Engine. Tekken 7 had a limited arcade release in Japan in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in Japan in July 2016, and features expanded content including new stages, costumes, items and characters. The same version was released for Microsoft Windows, PlayStation 4 and Xbox One on June 2, 2017.

Gameplay:


Tekken 7 focuses on 1-on-1 battles. Two new mechanisms are introduced in the game. The first, Rage Art, allows the player to execute critical attacks that deal roughly 30% damage depending on the character once their health bar is critical, in exchange for inactivating the normal attack power increase. The second, Power Crush, lets the player continue their attacks even while being hit by the enemy, although they would still receive the damage dealt by the enemy's attacks. The mechanic also works only for absorbing high or mid attacks. The bound system, which staggers a character to increase opportunity for additional hits, is replaced by Screw Attack, which makes the enemy spin sideways when they are hit airborne, allowing the player to inflict additional hits after they reach the ground. Unlike bound, however, Screw Attack cannot be used to do wall combos. With a new display system, the game's multiplayer allows players to choose which side of the screen to play on. Movement has undergone some changes and now is similar to the movement mechanics found in Tekken Revolution, most notably when characters walk backwards.

The arcade version features the traditional stage-based playthrough, in which the player progresses by beating five different opponents one by one, ending with a fixed penultimate and final stage. Matches may be interrupted if another player joins the game. Online mode is available for both local and international play. Character customization is featured, allowing the player to modify characters' appearances. For the first time in the arcade series, the game features a practice mode, which allows players to train moves against an opponent for a limited amount of time, as well as an option to collect in-game rewards, mainly customization items, through "Treasure Box" by winning enough matches.

Fated Retribution features several gameplay changes to the game. The new "Rage Drive" allows the player to empower certain attacks by sacrificing their Rage Mode. Rage Art is also adjusted so that the amount of damage dealt to the enemy is inversely proportional to the player's current health bar. The update also adds a character-specific feature, the EX/Super meter, which serves as a limiter for some special attacks. This meter is reserved for two characters: Eliza and the Street Fighter guest character Akuma.


Playable Characters:


New characters

Katarina Alves: A sassy Brazilian woman who practices the art of Savate. She was designed to be a beginner-friendly character.
Claudio Serafino: A white-clad man from Italy who's a member of an Anti-Devil organization combating the Devil Gene's threat. Empowered with a Sirius magic.
Lucky Chloe: An otaku who wears a kitten-themed costume and has a "Freestyle Dance" fighting style.
Shaheen: A keffiyah-wearing Saudi Arabian man who handles a "Military Self-defense" fighting style. He was also designed to be a beginner-friendly character.
Josie Rizal: A young Filipino woman who wears a yellow top, a blue miniskirt, and a red bow. She practices Eskrima and Kickboxing.
Gigas: A hulking, red-skinned humanoid who appears to have cybernetics attached to his otherwise nude body. He practices "Destructive Impulse".
Jack-7: A new model of the Jack series, he has a slightly modified design with red hair and green glowing arms. As with the previous Jack series, he uses brute force to pummel his opponents.
Kazumi Mishima / Devil Kazumi: Heihachi's wife and Kazuya's mother, who possesses the Devil Gene. Kazumi's fighting style is Hachijo Style Karate, which is similar to the Mishima Style Fighting Karate as used by her husband and son, but with additional abilities such as summoning a tiger and levitating. She originally served as the game's unplayable final boss prior to becoming the seventh time release character added after launch. Kazumi also has a devil form, which remains unplayable outside of the final stage in which she is fought.
Master Raven: A female ninja with a fighting style very similar to Raven. She is in charge of the organization that the original Raven works for.



Guest character

Akuma: The dark master of the Satsui no Hado from Capcom's Street Fighter, added in Fated Retribution. Within the story, Kazumi asks him to repay a debt to her by killing Heihachi and Kazuya. The player can fight him in place of Kazumi as the final boss if a certain condition is met.


Plot: (FULL Spoilers)


The game's story is told through the perspective of a reporter who attempts to write an exposé about Mishima Zaibatsu and G Corporation following the deaths of his wife and son in crossfire during the world war precipitated by Jin Kazama. After the events of Tekken 6, though Azazel was defeated and destroyed by Jin, the war between the Mishima Zaibatsu and G Corporation continues to ravage the world. Nina Williams leads the Zaibatsu to find Jin, who is still missing. Heihachi Mishima takes advantage of the vacuum of power to force Nina into submission, thus gaining the Zaibatsu again. Heihachi and Nina then make a deal with Claudio Serafino, head of the powerful Sirius Marksmen organization, to help him expose Kazuya Mishima, head of the G Corporation, as possessing the Devil Gene and turn the public opinion in favor of the Zaibatsu. Claudio senses a powerful force in the Far East that is unconnected to either Jin or Kazuya.

The reporter researches about the history of the Mishima family, learning that Heihachi's coup against his father, Jinpachi and the disappearance of his wife, Kazumi, happened in the same year he threw Kazuya off a ravine. Meanwhile, the United Nations intelligence group has managed to locate Jin, but Jin evades capture long enough for him to be rescued by Lars Alexandersson. Lars takes Jin to recuperate in the Violet Systems, where Lee Chaolan has fixed Alisa Bosconovitch following her destruction in the previous game. The Zaibatsu attacks the compound, but the trio are able to secure Jin. The reporter, having rendezvoused with Lee and Lars, tries to kill Jin in his sleep, but is discouraged by Lars, who says that Jin is the only person capable of stopping the conflict.

The force sensed by Claudio is eventually revealed to be Akuma. Akuma has made his presence to fulfill a promise he made to Kazumi: that he will kill Heihachi and Kazuya. He defeats Heihachi after fending off an attack by an army of Jack-6s at the Mishima Dojo and proceeds to the G Corporation's Millennium Tower. Heihachi, having survived, declares himself dead to the public before capturing and exposing images of a transformed Kazuya to the public. Heihachi then uses a satellite to shoot a beam that obliterates the Millennium Tower. However, Kazuya survives and shoots lasers to bring down the satellite, destroying a town and once again slandering the Zaibatsu. The reporter uses this opportunity to inform the Zaibatsu about the exposé he has written about them, but to his surprise, Heihachi offers to meet him in person. The latter recounts about Kazumi and the night he killed her in self-defense after learning that she possessed the Devil Gene and was in fact sent by her family to kill him.

Heihachi and Kazuya go to a volcano to have their final battle. After a long struggle, Kazuya kills Heihachi and throws him down into a volcano. The story finally shifts to the reporter, who completes his exposé and publishes it. In a post-credits scene, the world is in peril due to Kazuya targeting every nation, however, Jin wakes up and meets with Lee, Lars, and Alisa, promising to put an end to the war once and for all by killing Kazuya.

A special match that follows the credits details Kazuya's encounter with Akuma after killing Heihachi. The outcome of their battle is not revealed.

The Verdict: 

Single Player Modes 


The bulk of the single player content for Tekken 7 revolves around the Story Mode, focusing on the latest dilemma surrounding the bitter Mishima family rivalry. This mode has a "Story Assist" option where players can set a hotkey in the options to allow them to shortcut special moves to one of face buttons - making it easy as pie to do Electric God Wind Fists with the press of a button. This doesn't make Story Mode as a cakewalk as I still found the AI rather challenging at times and fell back to using the Story Assist to even the odds. To make a long story short, the narrative doesn't really resolve anything outside of Kazuya "killing" Heihachi and shifting his focus onto the newcomer Akuma. I honestly can't see them keeping Heihachi dead and there's FAR too many loose threads unexplored and questions unanswered here to say that this game was billed as the "conclusion" to the Mishima family saga. 

There is a "special chapter" that unlocks after you complete this the first time that pits Devil Kazuya against Shin Akuma  that is straight up processed bullshit. I see many of players throwing their controllers in frustration during that battle. I managed to topple Shin Akuma after accurring a staggering number of losses to his various tactics, including but not limited to: instant kill Raging Demon(s), his projectiles are capable of juggling easier and dealing massive damage, he regains a full Super meter all most instantly, and somehow has Ryu/Gouken's ability to parry. I shouldn't be surprised at all of this as this is the same beast that long-time Street Fighter players have dealt with for the last two decades from this iteration of this character in these "special" battles like this. Too bad you can't fight this version of Akuma outside of this mode. Treasure Battle's "Special Matches" don't count either as I haven't had an Akuma instant kill me with a Raging Demon to date. 

Outside of the main Mishima family narrative, Story Mode has "Character Episodes" focused on showcasing single members of the in-game cast during the events of this game. The sad part of these "episodes" is that they consist of a short bit of text to setup a fight that you must complete followed by an ending. That's it. Some of these are rival battles too with alternate endings depending on who you play as for their perspective, so it's rather confusing on which one(s) of these are canon or not. I felt like Namco-Bandai truly dropped the ball on creating something great here with this and with the Mishima-focused narrative. They completely squandered the chance to elaborate and explore these newer fighters' motivations and backstories.

Unlike Street Fighter V, Tekken 7 does have an actual Arcade Mode at launch, but you'll learn less about your character(s) in that mode as you would playing the Character Episodes in Story Mode. It's just a quick set of matches, ending with Kazumi as the final boss (alternately Akuma, if you fulfill the set undisclosed requirements) and your character's ending cinematic.


Character Customization and other Misc. Content


Character customizations are back in full force here with everything customizable from health bars, player panels, and even the playable characters themselves, but the only ways to earn rewards/treasure boxes containing customization parts is to play Treasure Battle (Offline Mode) or win in the top three within Online Tournaments. Online Tournaments are sketchy at best, with one player's poor connection can ruin the experience for everyone overall. The mode seems pretty bare bones to say that this was a big deal in the reveal trailers. Seems like Namco-Bandai didn't put much thought into this mode, even though I do like that it has rewards for everyone involved whether they win or lose. Treasure Battle is Tekken 7's replacement for Ghost Battle from Tekken 6 and Tekken Tag Tournament 2 and serves as players' primary source of acquiring rare customization items with a Survival Mode style progression system. You merely keep fighting until you are defeated or wish to end the mode prematurely and pick up where you left off at a later time. Random challenges/handicaps (such as Turbo Mode, Double Damage, or Aerial Juggles Only) reward players with rare rewards upon completion for more difficult AI opponents and challenges, while the game ups the difficulty even more with "Special Matches" against a boss version of either Heihachi Mishima, Kazuya Mishima/Devil Kazuya, Jin Kazama, Kazumi Mishima/Devil Kazumi, or Akuma/Shin Akuma (sadly this Shin Akuma isn't anywhere as formidable as the one in the Story Mode - Special Chapter). The problem with this mode is that the game recycles a lot of the same AI opponents over and over with little or no variety and the rewards you receive are rarely for the character(s) that you are playing as. As a result, this makes grinding through this mode for customization items a lackluster chore. I honestly can't decide which one is worse - either the Gear System grind for Mother Boxes in Multiverse modes on Injustice 2 or grinding through Treasure Battle here in this game. I'm crossing my fingers that Namco-Bandai considers adding Ghost Battle into this game in a future update. As it stands, Treasure Battle, much like the bulk of the offline content here - especially the Mishima Family Story Mode, feels like a complete waste of time. 

The Jukebox and Gallery Modes make a return here with EVERY original soundtrack from every Tekken game in this series' history available on the disk from scratch. No need to import media or purchase tracks individually like players were forced to do in Tekken Tag Tournament 2. I'm glad to see that Namco-Bandai were kind enough to provide this much, especially given that this is Tekken's 20 year anniversary. All of the cinematic cutscenes/endings are available too, but they are unlockable with in-game cash. From as easy it is to rake up tons of cash in this game, it shouldn't be no problem at all to purchase all of this content for most players. FYI EVERYTHING (Customizations and Jukebox content) unlocks after you have over 2000+ fights in-game, so that's a plus too. 

The Practice Mode in this game is simply superb, allowing players to recreate just about any (if not all) situations that they would run into in legitimate matches to familiarize themselves on how to tackle the multitude of options and strategies at their disposal. Without a proper tutorial though, newcomers and casuals are going to feel pretty intimidated by all of these settings, while Tekken veterans will feel right at home here.

Online Modes and Netcode functionality


As of this posting (6/12/17), Namco-Bandai has patched the online component on PlayStation 4 after a week of constant disconnects and Ranked/Player Matches being unable to connect at all. After the patch, I felt that the online netcode was about as stable as Tekken 6 and Tekken Tag 2 on last-gen consoles, which was pretty hit or miss back then too. I got the best out of it when I changed the search settings to strictly 5 out of 5 connectivity. It'll take you a bit longer to find matches, but I found 2-4 to be VERY unstable and had far too many random freezes or disconnects as a result. Plus, I doubt players would want to be fighting someone underwater in lag without the ability to react and punish attacks properly. 

Ranked Matches are what you've come to expect out of these Tekken titles with online ranks being your prize for mastering your character(s) at various levels. There's an option of a salty runback/rematch in the form of a "Revenge Match" that can be accepted/denied by your opponents. This can only be repeated once from my experience - possibly to avoid people exploiting it for boosting up the ladders. I found it odd that 1v1 Player Matches don't have this option. I get that Player Matches are supposed to be a "party" setting, but running sets with a friend gets redundant from all of the going back to the lobby, back to the character select screen, then the match-up/sync screen before going back to the actual match without a legit quick rematch option. That shouldn't be too hard to ask for in a future update.


Closing Thoughts



While I enjoyed Tekken Tag Tournament 2 casually and loved watching it competitively on the tournament scene, there was a lot of crap in that game I couldn't stand in terms of mechanics. Rage got toned down big time in this game - you can still get wrecked by it here if you're careless, but nowhere as devastating as in that game. Here, most players will be more willing to gamble their Rage on hitting a Rage Art or Rage Drive and be out of resources for that comeback. Here, I feel that the playing field has been balanced at both ends with veterans and newcomers having a fair chance, without sacrificing too much what we have come to love about the Tekken series.

This game is gorgeous to look at, but Sweet Christmas the loading times are long on PS4. I have heard reports that the looks it's best on PC with better load times to boot, while the Xbox One version is the worst visually appealing iteration of this game.

I just wish they gave us more to sink our teeth into in terms of single player content and offline modes. It feels like a very lackluster effort compared to what other fighters in this genre are putting out at launch. Namco-Bandai had an opportunity to do something truly great here and ultimately dropped the ball in terms of single player content. There's really no excuses to be had here. This is the same studio behind the video games based off the One Piece, Naruto, and Dragon Ball Z anime/manga franchises. We've seen them work wonders with those games, but here they put on a lackluster effort with this game for their so-called anniversary? Inexcusable. 

Buy It or Don't Bother?


For newcomers and casuals, I can't really condone purchasing this if you have to spend $30-60 on this at launch. The lack of single player content and the unstable online component isn't acceptable in the least (at least until the Week 1 netcode patch), especially compared to what Injustice 2 and Guilty Gear Xrd REV 2 provided at launch. Namco-Bandai didn't even have the foresight to include a tutorial of sorts, despite Harada making fun of Street Fighter V's cumbersome and lackluster launch woes. If you're completely new to Tekken, then you're definitely shit out of luck here with the game doing very little to educate players in the intricacies of this game. There's a few short tips during loading screens, but that's not enough to make most casuals stick with this game for the long haul. The omission of a proper tutorial mode to familiarize players (old and new) of the system mechanics and introduce the Rage Arts/Drives is downright unforgivable with so many other fighters on the market today to enlighten players how to play their games. 

For hardcore and long-time Tekken fans, you're going to be right at home here for the months to come. For you, the hefty $59.99 price tag along with that $24.99 Season Pass isn't going to be problem since you're going to be plowing away at this game for the months to come, whether it's honing your skills in Practice Mode or jumping online and testing your worth against randoms and friends in the various Online and Versus Modes. This sect of players will get more than their money's worth from what is offered here without a shadow of a doubt.

For those players, this game is an easy sell and exactly who Harada-san is marketing this game towards. I humbly suggest everyone else wait until this goes on sale. There's not much here to offer with that $59.99 price tag at launch.