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NXT TakeOver 31 (Oct. 4, 2020) -- Results & Afterthoughts




NXT TakeOver 31 was a professional wrestling pay-per-view and WWE Network event produced by WWE for their NXT brand division. It took place on October 4, 2020 at the remodeled WWE Performance Center in Orlando, Florida, which housed the new “Capitol Wrestling Center”, NXT’s version of the “ThunderDome” used for Raw and SmackDown at the Amway Center - also in Orlando. As the name implies, it was the 31st NXT TakeOver event.

Five matches were contested at the event. In the main event, Finn Bálor defeated Kyle O'Reilly to retain the NXT Championship. On the undercard, Io Shirai defeated Candice LeRae to retain the NXT Women's Championship and Damian Priest defeated Johnny Gargano to retain the NXT North American Championship.





Match Results:


Singles match for the NXT North American Championship
Damian Priest (c) def. Johnny Gargano 


I can't speak for anyone else but you will never hear me complain when Johnny Failure shows up to play at these NXT TakeOver specials. Whether he's heel or face, Gargano can bump his ass off, but still can't get the job done. I would love to know what is his win/lose ratio at these NXT TakeOver specials though. 

As for this match as a whole, it was a solid opener, but my biggest knock against this match and this show as a whole is that this is NOT the match I would have started the night off with. I think Kushida and Velveteen Dream should have gone on first being that it's the only non-title match on this entire card. Don't get me wrong either as I don't think this was a bad match, just not one that I would have opened this show off with. This was a solid bout with some great spots, but Priest definitely dodged a bullet on that dive over the ropes and into the trainees/extras standing at ringside to catch him. If Priest was any further off on that landing he would've hit dead on the corner of that barricade or one of his limbs would have done the same as well - either way that would have been ugly. Someone needs to tell Priest that this isn't Ring of Honor anymore and he doesn't need to be diving out of the ring to make an impact. That's a bit much, especially when you're one of the bigger guys. That shit is going to catch up with you sooner more than later. 



The narrative here was that Gargano pulled every dirty trick in his playbook, only for the "Gargano Way" to be all for nothing as he still walked away with this match with another token loss in the L column of Johnny Failure's laundry list of defeats. This isn't a bad thing either as at this point of his NXT tenure, he should be putting over guys instead of beating people, despite the fact that I was scared going into this show that NXT would do something stupid like the main roster would and have Priest drop the title to Gargano just to give him heel heat and bragging rights for him and Candice (after beating Io later). 



Singles match
Kushida def. Velveteen Dream by submission 


It cannot be said enough about how much I adored that promotional package with Kushida talking about why he's here in NXT and his ongoing struggles to fit in on NXT and American soil, only to express that he's doing this not only for himself but for his family - namely his adorable baby girl. I cringe at the thought of what Vince would do to him on the main roster, but this was excellent for him here. This was the match that should have started off this show, especially after Kushida attacked Dream during his entrance. 

THIS was the Kushida I wanted to see since Day 1 after I heard he was signing with NXT. We've seen glimpses of it here and there but man, I'm glad to see Kushida kick it up a notch like during his New Japan days. I'm sorry, but Dream didn't have jack shit against this dude here. It felt absolutely one-sided at one point to me. The narrative for this match was simple - Kushida was fed up with Dream's bullshit and he was going to pay for it. Simple as that. Kushida systematically wore down and tore down Dream's arm until he forced to submit from the Hoverboard Lock. Kushida didn't stop there as he continued to attack the limb following Dream's submission while the referees rushed in to break it up. This "hardened" edge to Kushida was a much needed and welcome change for me. 

Triple H's comment about Dream's "immaturity" out of the ring was telling too as it seems like he's in the doghouse of sorts for those continued allegations against him, despite Triple H and WWE's claims of running their own investigation(s) on him and Austin Theory. I don't care how talented those guys are in-ring, but if the truth comes out and they are guilty as all sin, then NXT and Triple H need to be held accountable for glamorizing these individuals on their programming. That goes double for Matt Riddle too. 



Singles match for the NXT Cruiserweight Championship
Santos Escobar (c) (with Joaquin Wilde and Raul Mendoza) def. Isaiah "Swerve" Scott 


Even though I know that these two were Killshot and King Cuerno in Lucha Underground, I honestly cannot get into this feud. I thought NXT signing El Hijo del Fantasma was a great pick-up for the NXT brand, much like the signing of Shane Strictland, but this whole thing over the Cruiserweight Championship isn't doing not a damn thing for me. It's sad too because these guys are putting on some solid performances since their initial outing back in the Interim Cruiserweight title tournament, but it feels like that these two have been feuding forever with no ending in sight. The same can be said about Escobar's cohorts in Wilde and Mendoza feuding with the current NXT Tag Team Champions in Breezango, but to be fair, they've ran that program and the one with Imperium into the ground. I like the group - Legado del Fantasma - collectively, but man, NXT have been running these programs against guys who cannot get a break against them for shit for feels like months now. Move onto something else, please. I was hoping that maybe we could have gotten Undisputed Era against Legado del Fantasma for War Games in some capacity, but I doubt that is going to happen with Swerve getting a new ally in the form of Ashantee "Thee" Adonis. I watched this match twice and I didn't have an idea who the flying fuck that dude was until later in this show where they interviewed him backstage. Apparently, he was in Ring of Honor and a few other places before signing with WWE and competing primarily on 205 Live. (Laughs) No wonder I don't know who he is then...

Once again, this wasn't a bad match, even though there were some sloppy missteps upon execution. It didn't bore me to death, so that's a positive. I'm just sick of seeing these guys face off, especially when it seems like Swerve faces this dude to a losing effort at every opportunity for the Cruiserweight title. He's turning into the Apollo Crews of the Cruiserweight division, whereas if he keeps getting shot after shot against Escobar, eventually he's going to get lucky and get the title off of the guy. 



Singles match for the NXT Women's Championship
Io Shirai (c) def. Candice LeRae 


(Laughing) When Johnny Failure shows up to TakeOver, his wife Jenny Failure isn't far behind. I'm sorry, but after this match, I'm done with this current crop of opponents down in NXT's Women's Division for Io Shirai. It's painfully obvious that no one other than Rhea Ripley is a stand out in that division, especially when they aren't going to have Dakota Kai nor Raquel Gonzales beat her for it and Tegan Nox just got sidelined with an injury while anyone else in that division has seen much screen time on weekly TV episodes or if any at all (Ahem... Santana Garrett, who I have absolutely NO idea why they aren't pushing that woman to the moon...). Much like the opener between Gargano and Priest for the North American Championship, I had doubts going into this show that NXT would do some stupid main roster booking and have Candice and Gargano sweep the champions just to say that they are the first and only couple to hold NXT gold at the same time. It was the same thing on the main roster where they couldn't resist to put all of the belts on Sasha Banks and Bayley earlier this year. In my opinion, putting all of your championships on one person does nothing but highlight the fact of how much your division(s) are lacking in credible challengers and the lack of depth in that said division. If we're being honest with ourselves, WWE has a major problem with that across all three brands, including NXT as well. 


It was a saving grace that they ended this match with not one but TWO new challengers making themselves known to the reigning champion - first with the returning Toni Storm (who I'm guessing is able to leave the United Kingdom now that the travel restrictions have eased up a bit) and second with the returning Ember Moon (revealing herself as the mystery former champion in the vignettes from the last few weeks) from the injury that nearly ended her career. 



I tweeted it during the show and I'll say it here too. If I could be selfish, I wish it would have been Ember Moon returning on the main roster to challenge Asuka for the RAW Women's Championship to revisit their old NXT rivalry that never got to be resolved properly, due to Asuka forfeiting the title and leaving the NXT brand following an injury of her own. Monday Night RAW is severely in need of new, strong opponents for Asuka and Ember Moon would be one hell of an opponent for Asuka if they were to play up their history from NXT. Alas, that think tank of chimps writing on the main roster probably didn't think of that, so Triple H got first dibs at Ember Moon making her return to the company on NXT instead. Io Shirai versus Ember Moon would easily be a dream match-up for many, as I'm not sure if they have faced each other in any capacity in the past outside of WWE. Io and Toni Storm on the other hand, have had a lot of encounters outside of WWE, namely for Stardom. That would be a pleasant treat to revisit some of those bouts for future TakeOver specials. Toni and Ember will definitely spice this women's division on NXT for the better, that's for sure. I wouldn't mind seeing Rhea Ripley face those two (again in some cases) as well. They definitely have to rehab her following her lost momentum following the lost to Charlotte Flair at WrestleMania this year. Rhea's momentum fell off a cliff at that point and never came back. That has to be NXT's biggest blunder all year, especially when you look at how her star was on the rise this time a year ago. 

As for this match from bell to bell, it was alright, but I can't say that it was one of my favorite TakeOver outings for Io Shirai. Candice LeRae put up a better performance than I was expecting, but I don't have to see her competing for the NXT Women's Championship anytime soon. It was a bit much to even entertain that thought at this point. I honestly don't know what they should do with Candice really. She was set to be in a program with Tegan Nox until it was confirmed that her torn ACL injury was legitimate over the past week. Tegan Nox can't catch a break with these leg injuries at all. I hate that she has to miss time in the ring and nurse yet another leg injury, I think Tegan might have to consider hanging it up if she keeps getting put down like this. As for Candice LeRae, this heel gimmick with Candice's husband is generally hit or miss, with not just me, but most people watching NXT every week and I didn't think she was a very good babyface either. She's just really bland to me, but she's good worker in the ring though. I guess they could migrate her into a program with Shotzi Blackheart, but it seems like her and Rhea Ripley are still feuding with Dakota Kai and Raquel Gonzales off and on, so who knows. 

I loved the Spanish Fly that Io busted out towards the end here, but I have no idea why Tom Phillips made a point to keep saying that Io is a fan of Rey Mysterio afterwards when he doesn't have a reputation of using that move in his own arsenal. That was a minor gripe here that was quickly forgotten after Gargano's attempts to play the role of the referee backfired and ensured that the "Gargano Way" wasn't the way to victory here. 


Singles match for the NXT Championship
Finn Bálor (c) def. Kyle O'Reilly



This match made me really happy as a long-time Kyle O'Reilly fan, namely for the fact that more people have this chance to see exactly how good he is in the ring. 

Both Balor and O'Reilly suffered some legit injuries from this hard hitting affair. O'Reilly fractured Balor's jaw in two places after being on the receiving end of one of his brutal high knees while O'Reilly lost some teeth by the end of this match. Both of these guys brought it like they were wrestling in the main event in the Tokyo Dome. This is definitely a TakeOver match that shouldn't be missed. As an O'Reilly fan, I'm really happy to see him in this spot. It would have been even better if he won the match, but at the same time, I get why they didn't pull the trigger on that victory quite yet. It's up in the air on whether or not that they want to pull the trigger on splitting up the Undisputed Era too. I wouldn't do that as should be called up to the main roster collectively as an unit. Otherwise, Vince McMahon will just look at each individual member of that group as more "too small" guys to fill up 205 Live's roster. O'Reilly and Bobby Fish (together as reDRagon) are desperately needed to reinvigorate that dying tag team scene on the main roster, but I fear for Fish's long-term ability to avoid injuries when he has been plagued with them for the last few years. Strong will fit in easily as a "good hand" for the mid-card scene at the Intercontinental/United States title level, but I can't see him going beyond that level in WWE's environment. Adam Cole is the total package out of all four members of Undisputed Era, but his size will be the only thing that would have him looked over (by Vince mostly) in favor of bigger, imposing figures in WWE. 

Maybe it's just me, but to me, it looked like Finn Balor completely no sold O'Reilly working his limbs over the entire match just to merely hit the Coup de Grace twice - both standing and diving without showing any signs of the abuse making a difference in the finish. I doubt that was intentional, especially for a seasoned professional like Balor, but damn that didn't sit right with me watching this finish live Sunday night. 



The post-match with Richard Holland tossing a battered and bruised Adam Cole like a piece of meat at the feet of the members of Undisputed Era at ringside felt a little flat to me. Holland is a monstrosity to behold, but at the same time, I hope they don't fast track this dude to the top at the same manner that they did with Karrion Kross earlier this year or even Brock Lesnar back in 2002. Hell, Holland looks JUST like a young Brock Lesnar and I'm sure that Vince McMahon would lose his mind if he saw that guy right now. I wouldn't even hold that match where Johnny Gargano suffered that scary stinger by being dropped onto his head by Holland against him either. Both of them were to blame in that freak incident where Gargano jumped a little too late and at the same time, Holland didn't spin around with the Powerslam in time before landing on the mat. Accidents happen, but I do think it wouldn't hurt to slow his ascent though. It's not going to kill them to take their time with that guy. They took months with Lars Sullivan when they were building him up as a credible monster. I think most people were expecting the Undisputed Era to fall out following the decision of this match, but I think the long game is to pull the swerve that Cole staged the entire incident and has Holland as his hired muscle. 



As of this posting (10/8/20), Ridge Holland suffered a pretty gnarly knee injury during a match with Danny Burch on WWE NXT last night (10/7/20). I don't know what the full scope of that injury is, but man, that has to suck for Holland as it was abundantly clear that NXT had big plans for that guy. People who saw the match live on social media said that you could literally see his knee explode during the spot in question. It looks like a pretty bad as you just know that your knee and/or ankle isn't supposed to bend that way. I'm hoping for a speedy recovery for the guy. 





Afterthoughts:


The change in scenery for the Performance Center was needed desperately months ago when this pandemic first started. I thought when WWE started running shows in there full-time that they would spice the venue up a bit, but NXT keep getting more and more boring to watch visually as the weeks played out. Changing the venue to look like a modified version of the Thunderdome set that WWE has been using for RAW and SmackDown! for the past few months was a nice touch, along with the fans and trainees behind the fences/Plexi glass. I hope someone gets a good screenshot online of the side of the venue across from the hard camera where you can clearly see Shotzi Blackheart and several others in attendance not wearing any masks, but Triple H assured everyone on his post-show conference call that all safety and health guidelines were being followed. Yeah, right...

I did think it was in good taste that they formally renamed the WWE Performance Center to the “Capitol Wrestling Center”, as an homage to the Capitol Wrestling Corporation, the predecessor to WWE that was founded by Jess McMahon in 1953. They even adopted the old logo to boot. This new look will definitely made the boring, bland Performance Center stand out more akin to the shady fight club feel that it should have, similar to a blend between Lucha Underground and Ring of Honor's visual presentation. I mention the latter mainly because that is what a lot of NXT storylines and matches are heavily influenced by. My only concern is how long is this layout going to stay fresh until viewers are bored with this visual presentation too? Even AEW are struggling in that regard week-to-week when they were leading the charge on how to present wrestling during this pandemic at first, so only time will tell in the long run. 

This wasn't a bad show at all, but I think it was a far cry from being one of the best TakeOver specials of the year. It's just hard to top the stand out performances from TakeOver XXX a few months prior to this, but the talent here put in their best efforts to try though. There's no doubt about that. The best thing for me was that this show didn't overstay it's welcome either as it was over well before 10PM Eastern Standard Time and didn't try to clock in towards midnight like AEW or the main roster PPVs. 

QUICKIE -- The Messenger (2018 video game)


The Messenger is a sidescroller action-platformer, developed by Sabotage Studio and published by Devolver Digital. It draws inspiration from the Ninja Gaiden series and other retro games.




Plot:


The game begins with a village of ninjas being attacked by a Demon King. It is then that a supposed "Western Hero" appears and gives a scroll to one of the surviving ninjas, appointing him as "The Messenger" and telling him to deliver it to the top of a mountain. During his journey, the Messenger is aided by a mysterious blue-robed shopkeeper, who provides him with upgrades, and a demon named Quarble, who helps to save him from death. After traveling through various areas and meeting a variety of foes turned friend, the Messenger arrives at the Tower of Time and encounters more blue-robed figures, who send him 500 years into the future to defeat the Demon King's general, Barma'thazël. Upon doing so, the Messenger loops around the world to the ninja village, where he, having reached the point of a cycle where he becomes the Western Hero himself, passes the scroll onto a new Messenger and takes up the role of a shopkeeper providing him with upgrades.

When this new hero ends up dying due to the previous shopkeeper's negligence, however, the blue-robes aim to break the cursed cycle, tasking the Messenger with collecting the notes of a mysterious music box in the Tower of Time. After the Messenger succeeds in this task, defeating the Demon King in the process, it is revealed that the music box is the prison of a man known as the Phantom who had become inflicted with a curse and created the time-traveling scroll in an attempt to stop it. This resulted in a 500-year-old mission passed down to several Messengers from various eras. Venturing inside the music box, the Messenger finds the Phantom, defeats the curse possessing him, and rescues him. The curse breaks loose, but the Messenger and the blue-robes team up together to destroy it, putting an end to the curse.




Gameplay:


The Messenger is a side-scrolling action-platformer, inspired by the classic Ninja Gaiden series. Players control a ninja known as "The Messenger" as he goes on a quest to deliver a scroll. The Messenger initially possesses a technique called "Cloudstepping", which allows him to perform an extra jump in mid-air after attacking an enemy, object, or projectile. As the game progresses, the Messenger gains new abilities such as climbing walls, gliding in the air, long-range shuriken attacks, and using a grappling hook to propel himself through obstacles and enemies. By collecting Time Shards earned by defeating enemies or hitting lamps, the player can purchase additional upgrades such as health bonuses or extra attack moves. If the player dies, however, a demon named Quarble will appear and automatically claim any Time Shards the player collects as payment for a short amount of time.

The game initially presents itself as a linear level-based adventure split across two eras; the past, which is presented with 8-bit graphics and audio, and the future, which uses 16-bit presentation. Later on, however, the game becomes a Metroidvania-style game, in which the player revisits past eras in any order and direction in order to find key items. In this section of the game, the player can use special warps to instantly move between the past and present, instantly changing the layout of each level and allowing them to access new areas. Hidden in some areas are green medallions (called Power Seals), earned by completing a challenging platforming section, with a bonus unlocked for collecting all 45.




The Verdict


For any fan of Ninja Gaiden-style NES style action, look no further than The Messenger. The first half of the game is clock full of action and platforming heavily inspired by that series with a few great boss battles to top off each level. When you reach the end of this portion of the game and defeat the "final boss" of sorts, the entire game opens up completely, Metroidvania-style, to revisit the previous areas of the game to retrace your steps and discover things you may have missed while accessing new alternate paths with the abilities that you have acquired along the way. What really makes this portion of the game truly unique is the ability to switch between the past (8-bit graphical style) and future (16-bit graphical style) and take stock of how the environments have changed as a result of the passage of time. 


Once you gain the ability to travel between the past and future, that's when the game truly opens up to you in terms of exploration.


As unique that the past/future gameplay element brings to this game, it's also a tad problematic in a sense as this Metroidvania portion of the game is the most problematic. Where the first half of the game was linear in terms of going to point A to point B, the second half gives players no sense of direction nor idea of what the hell that they should be doing. You're tasked with collecting all of the music notes to play the music box, but offered little to no idea on how to find them. Players can purchase "hints" from the shopkeeper, but they are as vague as the in-game texts that describe your objectives in this portion of the game. Eventually, I grew tired of aimlessly wondering around the previous locales and resorted to referencing the good ol' Google machine to consult a walkthrough guide to complete this portion of the game. I understand that the developers wanted to recapture the magic that made games, such as Super Metroid and Castlevania: Symphony of the Night so iconic for this genre, but that archaic gameplay style of not providing the player with any concrete idea of where or what they should be doing is a bit much for gaming in 2020. Not every player is going to appreciate that deal of retro/old school gaming nostalgia, especially when modern players 

Quarble's jokes to comment on every single one of your deaths range from hilarious to downright infuriating. I was at least 250+ deaths in the game and they definitely recycle some dialogue, but never did they not suit the occasion. The only thing you can do is shake your head and keep going. Quarble disappears out of fear during boss encounters, so you don't have to worry about him eating your precious currency in those encounters. 

In relation to Ninja Gaiden and retro gaming in general from the NES era, this game shares a lot of beats with the sheer brutality of how "cheap" and punishing some of the platforming and enemy placement in certain areas of the game are laid out. It's fortunate that players have crisp, responsive controls to fall back on as you have no one but yourselves to blame for not being able to maneuver through those areas with pinpoint accuracy and precision. 


A small glimpse of this game's movement and platform in action by use of the Rope Dart to accelerate vertically. 


Movement in this game is a thing of beauty to behold once truly mastered and something that's required if players hope to collect all 45 Power Seals. Each one is safely hidden in various portions of the map throughout the game that require players to navigate a challenging platforming section to obtain the Power Seal. Once you obtain all 45 Power Seals, you can open the green treasure chest in the shopkeeper's room to obtain the Windmill Shuriken. Take it from me that completing all of these trials and obtaining all of the Power Seals is no easy feat. I found and obtained 28 out of 45 as of this posting and I seriously doubt that I'm motivated enough to hunt down the remaining 17 Power Seals. 

I will definitely applaud this game for its wealth of unforgettable boss encounters that put your skills to the test one after another. Each one requires you to put whatever new ability or weapon that you have acquired to the test, similar to how The Legend of Zelda series does with the bosses of each dungeon. Kudos to the developers to how creative they were with a lot of the bosses' weaknesses too as that crap wasn't obvious for a lot of them. 

There's a lot of love for the Metroidvania genre as a whole too here, from the Sun and Moon Crests operating like the Clock Tower in Castlevania: Symphony of the Night to the Ordinary Wax Candle to navigate your way through the Dark Cave (which ironically made me think of the multiple visors in the Metroid Prime series). If that wasn't enough, there's a wealth of hilarious and insightful stories to listen to from the shopkeeper if you have the time to chat with them during your adventures. A lot of that dialogue is worth the price of admission to play this game alone. It's great that the blue robes don't lose that sense of humor when it comes to their role in the game's overall narrative either. 

I would be doing this write-up a disservice if I didn't mention the excellent soundtrack to this game. 


One of my favorite tracks in the game - only one of many memorable tracks in this excellent soundtrack. 


Downloadable Content: "Picnic Panic" Add-on Expansion


As of this posting (10/5/20), I'm still playing through this additional content in an alleged alternate timeline from the events of the game's main quest line. It provides more of the same, but with some new enemies and challenging bosses to overcome. 

I will update this post with my thoughts upon completion at a later date. 

UPDATE (11/10/20): I finished the DLC add-on last night and I'll offer my thoughts on it briefly. 

The DLC can be accessed at anytime in any of the shopkeeper's huts and interacting with the corresponding idol. You will be teleported to an alternate timeline, similar to the one of the main adventure with slightly different outcomes to events to hilarious effects. It's better that I don't spoil them but the new region has it's own challenges to conquer (mask fragments and feathers) to collect in terms of optional challenges like the Power Seals, but the new adventure offers some new challenges that will test your mastery of the skills you've acquired in the main adventure to their limit. You don't gain any new powers/abilities here, but I felt that this DLC add-on almost forces you to master all of your abilities by the time it's all said and done. I thought the bosses here were some of the most challenging in the game, but at the same time, they were the most fair - to an extent anyway. The developers maintain their callbacks to NES-era gaming, with the final boss of this DLC taking a page straight out of Mike Tyson's Punch-Out!! and Super Punch-Out!! in terms of mechanics to that final climatic battle. 

Once the adventure is over, you can play through the adventure again to your leisure after accessing the idol again in the shopkeeper's hut. 

To my knowledge, this add-on is FREE to all owners of the game for no additional price. That's a steal for something that easily adds a few more hours of playtime for anyone who has already cleared the main adventure's quest line. 



Play It or Don't Bother?


If you're a fan of the retro Ninja Gaiden titles or just looking for a challenging new Metroidvania title to pick up, look no farther than The Messenger. On the other hand, I can easily see why this style of NES-era retro gaming wouldn't be for everyone though from the punishing difficulty at certain parts of the game. Regardless of the challenging spikes of difficulty at times with the platforming and lack of a general idea of what or where you should doing and/or going in the latter half of the game, there's something to enjoy here for everyone - ranging from the hilarious narrative that doesn't skip any opportunities to drop a punchline or two among the serious nature of some of these battles and situations at times to solid, crisp controls. 

The Messenger was free on Twitch Prime after it's debut in AGDQ that year and one of my biggest regrets was not experiencing the game for myself until after it made it's way onto the PlayStation 4, despite watching several speedruns of it from noteworthy runners, such as TheMexicanRunner. The Picnic Panic DLC add-on expansion is still currently free on both Steam and PlayStation Network while the base game is reasonably priced across various platforms. It shouldn't cost you more than $10-20 for this game either digitally or physical brand new - a price that's more than worth it in my eyes. 

Hyrule Warriors: Age of Calamity - Champions Unite! - Nintendo Switch




See Hyrule 100 years before the Legend of Zelda: Breath of the Wild game and experience the events of the Great Calamity Join the struggle that brought Hyrule to its knees. Learn more about Zelda, the four Champions, the King of Hyrule, and more through dramatic cutscenes as they try to save the kingdom from Calamity. Play the Hyrule Warriors: Age of Calamity game to see firsthand what happened 100 years ago.




While I still haven't played The Legend of Zelda: Breath of the Wild to completion for myself, I still think that this is pretty cool that Hyrule Warriors is getting a sequel that chronicles the events that led to the start of that game. I can't knock Nintendo for wanting to do another Hyrule Warriors when that's an easy cash grab for the folks at Koei to make a reality, especially with the added bonus of a full-blown, fleshed-out narrative to boot with this. 




Young Impa has been confirmed by Nintendo to be playable in this game as well, with Screenrant sharing a few screenshots and other miscellaneous information.

WWE Clash of Champions 2020 (Sept. 27, 2020) -- Results & Afterthoughts



Clash of Champions was a professional wrestling pay-per-view and WWE Network event produced by WWE for their Raw and SmackDown brand divisions. It took place on September 27, 2020 (originally September 20) at the Amway Center in Orlando, Florida. It was the fourth event in the Clash of Champions chronology and featured WWE's virtual fan viewing experience called the ThunderDome. As per the theme of the event, all championships across the Raw and SmackDown brands were defended with the exception of the WWE Women's Tag Team Championship, which was originally scheduled to be defended, however, the match was cancelled as the champions were not medically cleared to compete.

Eight matches were contested at the event, including one on the Kickoff pre-show. In the main event, Roman Reigns defeated Jey Uso by technical knockout to retain the Universal Championship. In other prominent matches, Drew McIntyre defeated Randy Orton in an ambulance match to retain the WWE Championship and Sami Zayn defeated AJ Styles and defending champion Jeff Hardy in a triple threat ladder match to become the undisputed Intercontinental Champion.






Kick-Off Match: Tag team match for the WWE SmackDown Tag Team Championship
Cesaro and Shinsuke Nakamura (c) def. Lucha House Party (Kalisto and Lince Dorado) (with Gran Metalik)

Did anyone doubt that Cesaro and Nakamura were going to retain against the Lucha House Party when those guys are collectively treated as jobbers on a regular basis? Get the fuck out of here with that noise. 

That being said, this is another reminder that they need to merge these two tag team divisions with an unification match - something that I was hoping that they would do when they showed up to face the Street Profits on Monday Night RAW a few weeks ago, only for nothing to come out of that encounter. Between the tag team divisions on all three brands - RAW, SmackDown!, and NXT - not a single one of them is making waves in terms of competition for the champions. I don't see why they can't have one set of tag team champions who float around from brand to brand. Of course, you could keep the NXT Tag Team division separate, but maybe once the COVID-19 situation calms down, they could entertain the thought of bringing over NXT UK talent to fill in the gaps to spice things up. 




Triple threat ladder match for the WWE Intercontinental Championship
Sami Zayn def. Jeff Hardy (c) and AJ Styles



These three guys started things off wild for this PPV with this ladder match with every car crash-looking stunt and insane bumps that we have all come to expect from this match type.

Zayn gets cool points for originality to pick up the win here by handicuff Jeff Hardy by his ear lobe to a ladder while handcuffing AJ Styles to the rungs of another ladder that allowed him to climb the ladder unobstructed to pick up the victory. This whole match is a highlight reel from bell to bell, but that ending is definitely going to stick with a lot of people from the sheer amount of creativity that went into it.






Singles match for the WWE Raw Women's Championship
Asuka (c) def. Zelina Vega by submission 



Zelina lasted FAR too long in this for my taste, but the right outcome played out by the time it was all said and done. Zelina Vega has come a long way from her days in IMPACT Wrestling as Rosita in their budding Knockouts division, where she was one half of the Knockouts Tag Team Champions with Sarita (Sarah Stock).

Zelina botched the finish upon execution, but Asuka was there to expertly apply the Asuka Lock so fast to win the match anyway so you wouldn't even notice that blunder on Zelina's behalf. I don't see how Zelina Vega of all people is getting an extended program with Asuka when Asuka can't be that depleted of opponents to face.  




Singles match for the WWE United States Championship
Bobby Lashley (c) (with MVP and Shelton Benjamin) def. Apollo Crews (with Ricochet) by submission



I don't understand why they are still entertaining the thought of more chances for Apollo Crews to fail at winning the US title back from Lashley. Move onto something else, dude. It's obvious that you're not getting that title back and even if he did, it wouldn't mean much anyway when he's had this many opportunities to regain that title. If I got that many cracks at it, then I know I would eventually sneak out a win too at some point. 

I have to mention that I like the new name for Lashley finisher, "The Hurt Lock", more than the Full Lashley that Michael Cole has been shouting for the last few months. 


The Beat Down Clan... err The Hurt Business stands strong.





Tag team match for the WWE Raw Tag Team Championship
The Street Profits (Angelo Dawkins and Montez Ford) (c) def. Andrade and Angel Garza



This match could have been on Monday Night RAW the following night, but I think the impromptu finish came about when Angel Garza suffered an untimely leg/hip injury. The referee threw up the X sign to signify that someone got hurt and after the match, you could see everyone racing to tend to Garza at ringside as he wouldn't lower his leg down as if something was wrong with the limb. As of this posting (10/2/20), I can't find any further updates on his injury. That sucks pretty bad for him to get hurt at the worst possible time, but maybe this will cause WWE to push Andrade again as a singles star with Zelina Vega as his mouthpiece. 





Singles match for the WWE SmackDown Women's Championship
Nikki Cross Asuka def. Bayley (c) by disqualification

As indicated by the match card banner above, Nikki Cross was originally set to challenge Bayley (again) for the SmackDown! Women's Championship but wasn't medically cleared to compete for tonight, so Asuka was brought to fill in as an audible when Bayley came out thinking that she was going to be handed the victory for essentially doing nothing. 

It was Asuka's birthday over the weekend and given the fact that Nikki Cross wasn't medically cleared to compete, I figured this was just a gimme to not put in much effort at all into Bayley's opponent for this title defense. It would have been interesting if Asuka actually won the title from Bayley and became a double champion thanks to Sasha Banks' interference, but it's obvious that the only person who is going to dethrone Bayley for that title is going to be Banks herself. 


Y'all couldn't even wait a month to bank on this feud, huh?


People have to be delusional to think that WWE are going to wait until WrestleMania next year to do that match too. We're more likely going to get that match in Hell in the Cell next month instead of keeping Banks off television to sell this kayfabe neck injury from Bayley's two vicious assaults. Between AEW and WWE, I don't know who is worse at blowing their loads on milking stuff like this, whether it be Sasha Banks or Cody Rhodes. 




Ambulance match for the WWE Championship
Drew McIntyre (c) def. Randy Orton


Can't say that I'm crazy over any ambulance match but this one held my attention for the most part, namely with all of the guest stars that kept popping up for revenge on Orton from his attacks throughout the summer. First with The Big Show (who doesn't even look right without his beard and all of his hair cleanly shaven like a newborn baby's bottom) with a Chokeslam through the commentary table, then Christian flinging Orton into the catering area backstage, followed by Shawn Michaels (who seems to be growing his hair back out instead of being bald like Triple H these days) knocking Orton off the top of the ambulance with a Sweet Chin Music, only for Ric Flair to be the one who drove the ambulance out of the arena. 

Drew not only won the match, but won with Orton's own patented Punt Kick. If that doesn't tell you that Orton was willing to put the guy over, I don't know what will. Jesus Christ that was a sick finish though. They definitely had me fooled as I thought for sure that Randy Orton was walking out of this show as the new WWE Champion from as much as the commentary team were talking up how many title wins that Orton has underneath his belt. 




Singles match for the WWE Universal Championship
Roman Reigns (c) (with Paul Heyman) def. Jey Uso by technical knockout


Between the ladder match opener and this main event, this is essentially the two best things to come out of this PPV. The narrative storytelling in this match was excellent from bell to bell with Roman systematically tearing down his cousin, who refused to give up the ghost, despite the relentless abuse from Roman Reigns. Roman had the match won at multiple occasions early on, but Roman continued on - like any great heel should - to continue inflicting more and more punishment until Jey Uso acknowledged him as the head of the table AKA the "tribal chief". The match wasn't over until Jimmy Uso (with his leg still in a cast as he's still out on that injury) came out and threw in the towel - despite his twin brother's wishes - to end the match after seeing take enough abuse from the Tribal Chief. 


Your newly appointed, "Tribal Chief" Roman Reigns.


You would think that this would be one and done, but nope. Apparently, WWE announced that they will have a rematch at Hell in the Cell next month. I just hope they don't run this into the ground like the Rey Mysterio and Seth Rollins stuff, despite the matches being great and delivering on the narrative beats. 






Afterthoughts:


It should be mentioned that two matches were scrapped for this show - Shayna Baszler and Nia Jax defending the Women's Tag Team titles against the Riott Squad members of Ruby Riott and Liv Morgan and original SmackDown! Women's title match that was planned between Bayley and Nikki Cross. Shayna, Nia, and Nikki were all in contact with individuals who have come down with COVID-19 from the recent outbreak of cases flooding the WWE Performance Center, so they were taken off of this show as a precaution. In Nikki Cross' case, I think we got a better title defense for Bayley as we have seen her against Bayley far too many times for my taste. My only complaint in regard of going with Asuka was that they couldn't call in Naomi, Lacey Evans, or anyone else on that SmackDown! women's roster to fill in? It's not it was a zero hour last minute decision, they knew since SmackDown! Friday night that Nikki Cross wasn't going to be at the PPV on Sunday, so that made absolutely no sense to me in that regard. As for Shayna and Nia, I don't blame them on that one either as it's better to be safe than sorry later. Plus, if we're being honest, I seriously doubt that Shayna and Nia were going to lose the titles to the Riott Squad anyway unless they are going to do a falling out between both women (obviously due to some sort of a miscommunication during the match) and go into a singles feud after only a month or so of being in this haphazard pairing. 

I hate to say it, but this was a two match show. Clash of Champions 2020 opened strong with the ladder match for the Intercontinental Championship between AJ Styles, Jeff Hardy, and Sami Zayn and finished strong with the WWE Championship match between defending champion Roman Reigns agaisnt Jey Uso. Everything in the middle was the run of the mill stuff that you see on Monday Night RAW and Friday Night SmackDown! every week for the most part. Go out of your way to check out those two matches, but everything else left a lot to be desired. To be fair though, the filler matches between the opener and the main event weren't flat out boring nor god-awful, it's just that I felt that they were too much more of the same. That being said though, this wasn't the worst PPV WWE has done at all for 2020. In all honesty, it was one of their better outings since it didn't drag along at a snail's pace.  




PREVIEW -- Panzer Dragoon: Remake || PlayStation 4 Trailer



A new, remade version of the Panzer Dragoon game – true to the original, with improved graphics and controls, that suit modern gaming standards! 

Panzer Dragoon: Remake - coming to PlayStation 4!




Panzer Dragoon Remake will cost $24.99 when it releases on PS4 on September 28.
Below, you can continue to read more about the game, courtesy of an official rundown of its key features: 
  • Pilot through seven unbelievably realistic levels ranging from tropical blue ocean cities to intricate subterranean ruins. 
  • Fight the Prototype Dragon who appears together with evil giant dragonflies, frightening man-sized wasps, giant sandworms, and lethal flying battleships. 
  • Attack enemies approaching from all sides, quickly and without mercy, with improved 360-degree controls and a lock-on targeting. 


Just wow... You learn something new everyday. I had absolutely NO idea that Panzer Dragoon came to the PlayStation 2 as a direct port from the Sega Saturn via an import release.


Original box art for the PlayStation 2 port of Panzer Dragoon.



As mentioned above in the quote from Comicbook.com, Panzer Dragoon: Remake, which was originally released earlier this year as a Nintendo Switch exclusive, is coming to PlayStation 4 later this week, so keep an eye out for that.

For me personally, I doubt that I'm going to pick this up immediately at launch as I'm still sitting on Panzer Dragoon Orta that I bought for the vanilla Xbox not too long ago. I hope this sells well because Sega are sitting on a wealth of their older properties that haven't been but NEED to be re-released and remastered in some capacity for modern consoles instead of being lost in the ether for all time.