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Showing posts with label Mobile Suit Gundam. Show all posts
Showing posts with label Mobile Suit Gundam. Show all posts

PREVIEW -- Mobile Suit Gundam Extreme Vs. Maxi Boost On - Launch Trailer | PS4



https://store.playstation.com/en-us/p...

MOBILE SUIT GUNDAM EXTREME VS. MAXIBOOST ON is a true port of the arcade version that started operation in 2016 in Japan—and is out today for PlayStation 4! 

Coordinate and lay waste to your rivals in fierce PVP fighting combat iconic to the EXTREME VS. series and join the battle with 183 units from the entire Gundam universe, each with different abilities ready to suit your play style.



My only gripe about this is that there's not going to be a physical release this time around. That being said, I think it's pretty fucked up that they are charging full price ($59.99) for a digital download. This better be worth more than what they gave us for the last Gundam Versus title on PlayStation 4. 

PREVIEW -- Mobile Suit Gundam Extreme VS. Maxiboost ON - Open Beta - PS4



The Open Access Beta of Mobile Suit Gundam Extreme VS. Maxiboost ON starts this Saturday! Suit up every weekend until the game arrives on 30 July to compete in fast-paced 2v2 Gundam battles on PS4. https://bnent.eu/GundamMBON_OAB Follow us on: Web: https://www.bandainamcoent.eu Instagram: https://www.instagram.com/bandainamcoeu Twitter: https://twitter.com/Bandainamcoeu Facebook: https://www.facebook.com/bandainamcoeu




I initially saw this trailer when it first released about two weeks ago and we're inching closer and closer to the actual release date in exactly a month from this posting at the tail end of July. I literally lost my shit at the sheer number of mobile suits revealed to be in the game from start in this trailer with the beloved series that aired on Toonami's block are well represented this time around with suits from Gundam Wing (along with it's OVA follow-up, Endless Waltz), Mobile Fighter G Gundam, Gundam SEED (along with its multiple sequels that never aired on Toonami), and even the majority of the popular Universal Century timeline well represented to boot. As great as this sounds, I personally have to pass on pre-ordering and buying this at launch. I want to see if Bandai Namco are actually keeping their word about the wealth of single player content in comparison to the original. It's hard to determine from the few instances that I had to check out the open beta, but the open beta is multiplayer versus oriented without any single player nor training modes at the player's disposal.

Don't quote me on this, but I think Boost cancels have been removed in some capacity. I couldn't figure out how to do it, but I need to dig around to make sure before I rule it out completely. Maybe it's just me or the fact that I haven't played this since the last game released, but this game seems MUCH faster paced than the previous Gundam Versus title.

One more bit of bad news for Gundam fans outside of Japan, but this title is going to be a digital ONLY release. The physical release will only available overseas. While I'm not too crazy about that decision, I can understand why. I don't think the previous Gundam Versus title sold too well on PlayStation 4, nor did that New Gundam Breaker title that released shortly thereafter. Gundam Versus at least still circulates and draws a following from the fighting game community, but I haven't heard anything positive about New Gundam Breaker, so I figure the publishers want to play it safe this time around.

PREVIEW -- Mobile Suit Gundam Extreme vs Maxi Boost On - Announcement Date Trailer...





It's time to suit up & prepare for a Closed Network Test, #Gundam fans!
Mobile Suit Gundam Extreme VS Maxi Boost On arrives July 30th! Sign-up for the Closed Network Test before April 10th and we'll see you on the battlefield! https://bandainam.co/2WwCyiU 

It's a little too late (it's April 13th as of this posting) but I'm glad to see that Bandai Namco is giving Gundam Versus another shot here in the States. My primary concern is that I hope that they have learned their lesson in reference to Gundam Versus where the individual additional add-on DLC Mobile Suits were insanely overpriced if you wanted to acquire all of them to remain competitive in the game online. I played the game primarily in Single Player offline modes with the occasional co-op runs with a friend in Survival Modes, but never touched the online component as I had absolutely no interest in that portion of the game. C'mon, international players and people who have been importing these games for years have the experience advantage by leaps and bounds. This game is hard enough to pick up as it is.

That being said, I adore the fact that this entry will have a wealth of offline content to satisfy players like me. The pre-order Suits do concern me a little as it comes off as the same ploy that the last Gundam Versus game did at launch on PlayStation 4.

PREVIEW -- MOBILE SUIT GUNDAM THE ORIGIN Ⅵ Rise of the Red Comet Trailer (ENG dub)


If you haven't taken a moment to sit back and enjoy the fine efforts by Sunrise to retell the origins and lore of the Universal Century timeline that led to the events that sparked the One Year War that kicked off the original Mobile Suit Gundam anime, then you're doing yourself a huge disservice by not checking it out. You don't even have to be a Gundam fan to appreciate this fine storytelling. It's just an added bonus if you catch the references and ties that foreshadow events for the original Gundam anime.

From what I've heard, Sunrise wants to end this mini-series by completing revamping/rebooting the original Mobile Suit Gundam anime in this same manner. I hope so too because I get sick of people complaining about how dated that series looks by today's standards.

This is set to drop in Japan first in early 2018, with the English dub following soon there after. If you haven't been keeping up with this mini-series, then check it out on Hulu Plus. They have all of the English dub and subtitled episodes to date for your enjoyment.

REVIEW -- Gundam Versus (PS4; Single Player Modes Only)


Gundam Versus is a video game for the PlayStation 4, the fifth generation in the Gundam VS series. It was released in Japan and Asian territories on July 6, 2017 with a North American and European release on September 29, 2017.

Gameplay Overview:


The game features improved graphics and more detailed background destruction and will retain its 2v2 format, although now 3v3 battles are now possible. The game still retains its team battle gameplay but will also include modes only possible on the PlayStation 4. Along with the standard Boost Step and Boost Dash techniques, a new "Boost Dive" mechanic allows for players to boost downward at will, making combat much more fluid and quick. The Assist mechanic from Gundam Vs Gundam Next has been reworked into Strikers, which allows players to select their own assist unit, with over 180 to unlock and choose, allowing for flexibility in combos. Like the Assists from that game, Striker usage is finite, though it can be replenished by activating Burst. Through the MS Development Tree, players can unlock additional titles, Emblems, Strikers, Navigators and alternate pilots by leveling up MS units and spending GP.

The Burst system has also reverted back to a more simplified form with Blazing Gear and Lightning Gear. Blazing Gear focuses on enhancing melee attributes while Lightning Gear improves lock-on range and ranged weaponry. In addition, these Burst modes not only enhance the user, but their partner as well, with Blaze replenishing ammo and Lightning replenishing Boost meter.

In addition to the Arcade mode (named Trial Battle), the game features an Ultimate Battle, which serves as the game's survival mode. The player and a chosen partner will then run a gauntlet of enemy waves, the fifth of every run being a boss battle. After the fight, the player will have the chance to upgrade their stats or replenish the resource gauge, using Battle Points accumulated from battle performance. At random, an Extra Wave will commence; these can range from a myriad of fights like a standard fight or the ability to play as DLC suits, or more rarely, an opportunity to play as a Mobile Armor boss. Losing or winning these will not affect the player upon resuming the run.

Playable Units: 

200 Cost Suits 


Guntank
Doan's Zaku II
Char's Zaku II
Dom
Rick Dias
Methuss
Nemo
Marasai
Hizack
Re-GZ
ReZEL
Vigna Ghina
GunEZ
Kapool
Silver SUMO
Tieren Taozi
GN-X
Gundam Ground Type
GM Custom
GM Cannon II



500 Cost Suits


Zeta Gundam
The O
Full Armor ZZ Gundam
Qubeley
Nu Gundam
Sazabi
Unicorn Gundam
Sinanju
V2 Gundam
Wing Gundam Zero
Gundam Epyon
∀ Gundam
Turn X
Gundam G-Self Perfect Pack
Crossbone Gundam X1 Full Cloth
Hi-Nu Gundam
Nightingale
Hot Scramble Gundam (DLC)


The Verdict: 



Gameplay


In terms of gameplay basics, I feel the same way I did about this game like I did when I wrote my early impressions from my experience with the open beta. I was relieved to see that the in-game tutorial covers a lot of basic and advanced techniques. I'm surprised that a lot of players that I have been skipping over this pivotal wealth of knowledge. Several key techniques are covered here, including the explanation on special canceling actions to firing normal and special weapons in quick succession and actually how to block/guard. Believe it or not, but there's actually a means to block in this game instead of merely just evading attacks.



As for mobile suit selection, I'm surprised that there's a lot of mobile suits missing in terms of fan favorites and a lack of a lot of various series missing in this game from being represented at all. Nothing from Mobile Fighter G Gundam is the biggest shock, with a lot of key Mobile Suits and Mobile Armors missing as either bosses or playable units from the series. Gundam 00 is missing Mr. Bushido as a pilot and his specialized GNX-Y901TW Susanowo from the last tail end of that series, not to mention Setsuna's revamped 00 Gundam and 00 Raiser. I would guess 00 Raiser and 00 Qan[T] would definitely end up being DLC down the road at some point. That's mind-blogging that those were omitted from this game at the retail release.

Players can also create a list of their five favorite mobile suits to shorten selection times on the menus, but I personally felt that you should be given at least 10-15 slots instead a mere 5 given the 96+ playable units in the game.

For those who are fans of New Mobile Report Gundam Wing, all of the TV series models of those mobile suits from that series are represented as playable units, but they are labeled incorrectly in the menus. The game identifies them as the "Custom" units from the Endless Waltz OVA, but these are obviously the TV Edit designs for all of those Gundams. You can tell this easily by looking at Heavyarms with his orange/yellow/red/white color scheme instead of the dark blue scheme from the OVA. I would like to assume that the Endless Waltz iterations would be available as DLC playable units at some point - Tallgeese III is surprisingly missing here, along with the Serpent units from that OVA movie as DLC strikers.

I could go on and on here on suits that are obviously missing from other series, such as those missing from SEED or the various other series that are represented in this game that either appear as strikers but not playable.

Soma Peries from Gundam 00 is my current in-game Navigator, but seriously... anything is better than Haro after you start grinding hours away at this game. 
Hey, Namco Bandai? Could we have some more variety on Battle Navigators? There has to be more variety in that department than the few that are available, especially considering how much GP you have to grind for to purchase them.

Also, would it kill Namco Bandai to dub this game in fucking English or at least add subtitles for the pilot dialogue? So fucking lazy that there's so little translation in this game - same amount found in the open beta prior to the console release. Even the customizable BGM music tracks in the Settings are in Japanese kanji.

It might be a minor issue for some, but for those looking to stream this game on PlayStation 4's broadcasting software, it's blocked on all regions due to licensing issues with the previously mentioned music that is available in this game from the multiple anime series' that make up the Gundam franchise. Anyone can tell you about the licensing hell and headaches that Sunrise has gone through over the years with the Gundam license, especially with trying to license that stuff for anywhere outside of Japan.

Free Battle


A common complaint about this match from the hardcore fighting game community was that there wasn't any sign of a traditional training mode available in this game in the open beta. Sadly, they are mistaken. You can set the CPU level to "Stop" and turn off the partners to play this mode at your leisure with infinite health on both player and CPU units to practice combos, movement, and all of the other various mechanics to your heart's content before taking your favorite Mobile Suit to the other various gameplay modes.

You're going to regard this mode as a godsend too because roughly every Mobile Suit in this game plays differently in terms of weapons and general play style. You don't believe me? Go try playing as Epyon the first time loading up this game and see how far you get with it without any training/practice.

Trial Battle





Just a sample of my personal records in this mode...

As mentioned above, this mode acts as the game's traditional offline Arcade Mode across various difficulty settings and AI loadouts and mobile suit configurations. Alternative routes can be unlocked by performing well with S to SSS ranks for even more playtime out of this mode. I found myself gravitating towards the challenge of the Routes 6-10 just for the difficulty of them alone. I would love to see anyone beat Route 9 on their first attempt. I dare say Route 9 is harder than anything that Route 10 throws at you to say that's the max difficulty out of all these paths in the game.

Savvy Gundam fans will easily point out the influences and references that some of these routes take in terms of missions and enemies scattered on these various stages, such as one with Millardo Peacecraft (Zechs Marquise) piloting Gundam Epyon, accompanied by Virgo Mobile Dolls - straight from the finale of Gundam Wing. Another pits players against the two Gundam prototypes from 0083: Stardust Memory, then another pretty much sets players off in just about every major battle from Gundam 00. Then of course, there's a lot of representation from the Universal Century timeline that we've seen in countless Gundam titles to date, but it's great to see that some of the newer series are represented well here to boot.


Ultimate Battle


My personal scores from Boss Survival with two separate units...

As mentioned above, Ultimate Battle serves as Gundam Versus' traditional survival battle mode that can be completed in single player play offline or online with a friend in co-op. Bonus survival waves can be toggled on or off for online or offline play, with the online option invites other players into your game to work together to take down a powerful boss, try out optional DLC playable units, play as a boss against other players, or even just a random free for all. The last option rarely comes up, same for the DLC option and the wave that allows a random player play as the boss. These are welcome diversions from the usual chaotic gameplay in Ultimate Battle and a welcome addition to this game.



My only gripe with this mode is that if one player has a horrible connection, it ruins the entire match for everyone. Sometimes the game catches it in time and boots everyone back to their previous progress in Ultimate Battle (sometimes this will boot everyone in co-op back to the main menu, but I only ran into this like twice out of the many times playing with friends in co-op), thus allowing them to continue where they left off. Other times, the game isn't so generous and you're forced to play your bonus wave with the match playing at a snail's pace. That isn't fun at all - no bueno.


Buy It or Don't Bother? 

If you love anything Gundam, then you're going to have a smashing good time here...

If you're a Gundam fan or just a fan of giant robot/mecha action, you will definitely find something to enjoy here. Just be forewarned that the learning curve is a little steep if you plan to tackle all of the single player content before "graduating" onto the online versus modes. Even if you're content with just the single player content, you would be forced to play through these same missions over and over to grind and accumulate the GP to buy out all of the Strikers, Emblems, Titles, and max out the experience points on all of your favorite Mobile Suits. It becomes rather tedious VERY quickly in that aspect. My humble suggestion is browse through the MS Development trees and see what characters you want to unlock for Strikers and play as those units long enough to get those ones that you want. 

That being said, there's a lot of things here to enjoy for old and new Gundam fans. There's little Easter eggs and small references in each of the individual units' movesets and actions that are throwbacks to their respective series that I found myself chuckling at and smiling at from noticing. On top of that, a lot of the iconic Gundam franchise's musical fanfare can be found in this game. I kinda wish that Bandai Namco/Sunrise included an official soundtrack with the purchase of this game as a lot of these iconic themes are pretty hard to track down online. There's some glaring omissions from the in-game playable roster (such as the cast from Mobile Fighter G Gundam despite the fact they were playable in Extreme Vs.) , but with 96+ playable units with more on the way as downloadable content, there's definitely something for everyone. 

Unless you're a really hardcore Gundam fan, I can't recommend paying full price for this if you're just in it for the single player content and the few co-op missions online. Wait until this drops in price after the holidays and pick it up for half-price than what it is going for retail. 

Gundam Versus Open Beta (PS4) -- Impressions and Afterthoughts


From Saturday, September 2nd to Sunday, September 3rd, 2017, the Gundam Versus Open Beta was made available for all players willing and able to download the application from the PlayStation Store. I was able to pre-load the beta earlier in the week (after attempting multiple times from crashes from the PS Store for roughly 4+ hours... Seriously, Sony fix your shitty store!) and was able to get a bit of time with the game.

Unfortunately, this is Namco Bandai and all of the beta's gameplay was blocked from streaming via PlayStation 4, so I wasn't able to capture any footage of the gameplay. Let's hope the retail release later this month won't have this problem. Fingers crossed, folks.



Controls




The first few matches I wasn't really feeling the controls, but after I was experimenting during matches (you're going to be doing this a LOT actually as most suits feel different despite the similar control scheme). Double tapping the Jump button and holding any direction on the analog stick will Boost Dash in that direction as long as you have energy left on the Boost gauge, which refills automatically as soon as your Gundam's touches the ground again. Tapping the analog stick in any direction twice will perform a quick sidestep evasion. This is extremely helpful for evading melee attacks upclose as it tends to make the tracking properties of those moves whiff when they would normally catch Boost Dashes.

Your ability to Switch Targets on the fly as fast as possible is going to be essential for surviving battles against multiple opponents at once. Your "Striker" acts as an assist in this game, offering a limited number of times that support character can assist you with their special attack or utility functionality. Last but not least, there are "Awakenings" that power up your mobile suit for a limited time, but offer extremely powerful measures for dispatching foes in one fell swoop. These attacks are only available when there's at least 1 bar full on the Awakening gauge.



Mobile Suit Selection/Variety


Nothing from Mobile Fighter G Gundam here, but the Universal Century timeline is VERY well represented here, outside of some surprisingly glaring omissions, but I'm guessing those will be free DLC or pop up as bosses in Ultimate Battle Mode in the full retail release. I was very pleased to see both signature mobile suits from the Thunderbolt OVA were in this, but Iron Blooded Orphans only seemed to have just two suits to represent that series. That threw me off to say that Barbatos is on the damn cover of the game and in the opening cinematic with RX-79 Gundam.

Gundam Wing has several suits, available with even the Sanc Kingdom specialized Torres units as support types. Gundam SEED has fewer suits than I would have imagined from that series (Athrun Zala's two Gundams from that series is one HUGE omission along with Buster Gundam, but the Blitz and Duel are in?)

I'm crossing my fingers that more suits from other series outside of the U.C. timeline are included in the retail release later this month or this roster is going to be pretty biased.

I thought it was pretty cool that players were allowed to mark and favorite mobile suits for quick selections before missions. I hope those favorites carry over from the beta to the retail release later this month. There's a LOT of mobile suits to browse through to find your preferred favorites, despite being able to cycle through the selections by specific Gundam series though.



Overall Gameplay


The best way to describe the action in this game is to compare it to the Virtual On series. Your weapons recharge/reload on a specific timer depending on how powerful they are in terms of balance, while players must regulate and manage their Boost gauge supply for movement and other special options, all while keeping up with this frantic gameplay that each Mobile Suit (MS) provides in this game.

There's no in-game tutorial (it's actually grayed out on the main menu), but it's simple enough to get the hang of over time after viewing the controls in the settings menu. I find it crazy that some people actually play this on an arcade fightstick like it's Street Fighter.

Free Battle allows players to "practice" in teams of 2v2 matches. This isn't a "true" practice mode, but you can tweak the AI from brain-dead easy to extremely hard as you test your skills or try out various mobile suits. This was the best you had to offer in terms of practicing offline and testing out the various MS types that are available in the beta.

Multiplayer Matches come in two flavors - Casual Battle and Player Battle, both of which I really didn't bother to try out during the two days of the beta this weekend. Ranked Battle was unavailable of course, but will be available in the retail release.

Most of my free time was spent playing the Ultimate Battle mode. This mode is reminiscent of Gears of War or Halo's Horde and Firefight modes, pitting players against waves of opponents with a boss wave coming up after every five rounds. As an added bonus, every interval intermission between the sets of 5 has a bonus "Extra Wave" that gives players a chance to get more reward points working together to defeat a special boss encounter or competing with each other to defeat as many enemies as possible or inflict the most damage within a set time limit. These bonus waves are completely random and even bring in various other players online if you are playing online with a friend. Offline, you are joined by AI companions as your partners. This mode alone got me really excited for the retail release as I could see myself playing this mode exclusively online or offline with friends and/or randoms. 15 waves was simple enough but the farthest I got on the 30 waves was up to 29 solo while the highest I got with a partner online was the mid-20s, so it's definitely no cakewalk.

One thing players are going to be doing for the first few days of with the game is going to be trying out all of the various mobile suits in the game and seeing how they fit to your preferred play style. Some of them are strictly long-range attackers, others are strictly close-range with all melee weapons, while most mobile suits are a hybrid of both, bringing the best of long and close range combat. If that wasn't enough, each mobile suit has a unique moveset, which can be viewed by hitting the pause button and checking out the command list. Some of these movelist are pretty short and bare bones, then others, such as Gundam SEED's Strike Gundam has a multitude of special moves due to the fact that Gundam can transform into 4 different configurations (Aile, Sword, Launcher, and IWSP). This isn't the only mobile suit capable of such functionality either as all of these playable mobile suits have an impressive amount of depth that they each bring to the table.

Char's Zaku IIS can transform into a Z-Gok to either fire it's Mega Particle Beam Cannon (seems to have super armor on this move) or throw a tank, Wing Gundam Zero, Zeta Gundam, along with a few other mobile suits can transform into their mobile armor/fighter modes as long as they have meter in the Boost gauge to do so.

For those thinking that there's not much to this being a "legit" fighting game, I hate to be the one to inform you for being sadly mistaken. There's a lot of depth in terms of "Boost Canceling" - as in every action in the game can be cancelled with proper Boost Dash timing during the animation. That alone opens up a world of new combos that I'm sure fans familiar with with the Naruto games and of course Virtual On (in terms of how the targeting system works) would feel at home with. Every character has their own levels of mastery with some easier than others to utilize to their full potential.


Closing Thoughts


To be quite honest, Ultimate Battle mode completely sold me onto my purchase for later this month. Otherwise, if this was team-based and entirely multiplayer oriented like the Dissidia Final Fantasy NT closed beta left the impression of on that front, then I would have cancelled my pre-order reservation by now. Don't get me wrong, Dissidia fans, but I'm not looking for another Overwatch-style multiplayer focused game in my life. Gundam Versus' beta made me happy that the entertainment here isn't only limited to Versus gameplay. There's more than enough here in this single mode to make me happy as a Gundam fan and as a fan of single player content. With the Mission Mode(s) (which would allow players to relive key moments from throughout the Gundam franchise) and other various co-op content that is going to be available at launch, I can see myself being preoccupied with those modes for months to come, with or without friends to play them with in co-op or in the event the online scene for this game goes dead after the Week 1 hype dies down. We all remember what happened to Anarchy Reigns after the initial launch of that title... That still makes me sad to this day thinking about it.

I think this is in a great place going into the North American release of the game (FYI the game is already out internationally in Japan) with something for all Gundam fans to enjoy here. I was surprised at the netcode being stable for this too. It wasn't nowhere as clunky nor as buggy as the Dissidia Final Fantasy NT closed beta was. My only gripe is that newcomers might be in a little over their head in terms of accessibility and learning how to get the swing of things starting out. This game isn't as daunting as Virtual On was back in the day, but there's a few small things that will be completely over players heads that I hope won't turn them away from embracing this game in the long haul.

I plan on streaming a lot of it if Namco Bandai allows it anyway on PS4... I guess we'll find out when it launches later this month.