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REVIEW -- Horizon Zero Dawn: The Frozen Wilds (DLC)



Horizon Zero Dawn: The Frozen Wilds is the first official add-on for the game Horizon Zero Dawn. It was released on November 7th, 2017.

This expansion brings Aloy to the Cut, a region on the border of Banuk territory accessible via a mountain pass just north of the Grave-Hoard.

Premise: 



The plot revolves around Aloy journeying to the peak of a mysterious mountain. The Frozen Wilds includes new machines, quests, weapons, settlements, trophies, abilities, activities, and characters not seen in the base game, and serves as a new chapter in Aloy's adventure.

When Aloy first arrives in the Cut, she learns that these are troubled times for the Banuk in the region. Many of their most skilled fighters were killed in a recent failed expedition to the mountain known as Thunder's Drum, and the werak's Chieftain plans to rally more hunters for another seemingly doomed attempt. The werak's spiritual leader, their shaman Ourea, vanished in the wake of their defeat, leaving many feeling abandoned and hopeless. Furthermore, new and exceedingly dangerous machines have been appearing throughout the Cut in a phenomenon similar to the Derangement seen across the south.


The Verdict: 

As much as I have raved about the base game for the duration of this year, you know that I'm going to be excited to rave about the game's first and only additional content. In that aspect, I'm disappointed, but at the same time, I'm fine with that as I know that I got the bulk of the game at launch. Guerilla Games have put in more than enough work into this game with weekly fixes and patches, so I'm more than happy for what I have paid for here. If only more developers in the gaming industry could adopt this model. 

The main quest for this DLC is pretty straight forward and familiar territory for anyone who has completed Horizon Zero Dawn's main story campaign. Something is "corrupting" the machines in this area in new ways (hence why the machines in this area are referred to as Daemonic), thus creating far dangerous hostile machines that can't be found anywhere else in the game. If that wasn't bad enough, the new Control Towers revive and repair hostile machines while coordinating their actions. The Control Towers even short out and disable the "overshield" functionality of Aloy's legendary (Shield-weaver) armor if you happened to acquire that as well. The Shield-Weaver can also be depleted by various weapons and devices in this new area, so players must exercise extreme caution. Guerilla Games thought of just about everything to challenge players in this new area. 


The sidequests (even though the in-game Quest menu chucks the entire DLC into the sidequest tab) are pretty much what you expect. Aloy helps the randoms of this area and more often than not, you get a nice amount of bluegleam (the currency for this area that are your only means of purchasing those special new weapons) or in a few cases after helping Varga - free weapon upgrades for your trouble. There's the occasional hunting club quests too if those tickle your fancy, but that's one of the few things I haven't bothered with in the main game, so I skipped over it here as well. I don't have anything against it, it's just that the rewards weren't worth it for the trouble. If you're a completionist, then you'll do it anyway at some point regardless. If I had to complain or had a minor gripe about these quests, it's that there's not enough of them. I'm still wondering the main game's map trying to find and do everything and found everything in this new area with minimal effort while questing. I didn't have to go out of my way for nothing really. A new Cauldron (that wasn't tied to the story campaign) would have been a nice addition, but I guess that was too much to ask. Even with these sidequests, I wouldn't garner this new content taking anyone longer than 8-15 hours of gameplay to finish. 


At first glance, the new machine types seem like most of the types of machines that you have encountered before. Sadly, that's a fact that I (probably along with many other players) found out the hard way. Scorchers are like the mean, steroid-infused cousins of Sawtooths, with fearsome offensive power with enough armor to shake off even Aloy's strongest arrows. Frostclaws are formidable but not as scary as their fire attribute counterparts, Fireclaws, that serve as the "final boss" of this DLC. Taking one down is a chore, but when the game sets you against two at once along with other machines in the vicinity? That's where things get really hairy. The "daemonic" types of existing machine types sport added defenses, but they are essentially the same creatures that Aloy encountered outside of the Frozen Wilds, give or take a lot more arrows to take them down. 



As someone who has been slowly grinding away 100+ hours in this game since launch, I have to admit I enjoyed the challenge(s) brought to the table here. The recommended player level is 35+ but I was between 50 and finished it at level 60, but still ran into some issues, so don't be discouraged to try this content out if you think you are over or under leveled. The new weapons and skills in this content are a godsend to take into the main game, with the upgraded bows (complete with an overcharge/Mega Buster-like function for more damage) and freeze gun being the best of the bunch, in my humble opinion. I wasn't considering an Ultra-Hard New Game+ run before but those new weapons and skills made me reconsider as it could be fun to try out things with the new arsenal. 

The new skill tree (Traveler) doesn't really do much for me outside of the ones for disassembling resources as you always tend to have too much of something in your inventory at times, whether it be resources or mods for weapons. I guess the skill for more rare drops is fine if you somehow don't know where to hunt particular machines/animals for crafting. At launch, the game was pretty unforgiving in that regard in terms of your need to grind/farm for crafting ingredients but after all of the patches/fixes to the game, I feel that it's a lot more generous than it was previously. I did appreciate the more inventory slots though as anyone who watches my streams for this game know that I'm a hoarder for anything and everything for "just in case shit hits the fan"... The skills for repairing mounts and overridden machines were useless in my honest opinion. I rarely use the Override skill outside Cauldrons as you can call mounts with a different skill and Corruption Arrows convert machines to help you from a distance without taking that unnecessary risk getting up close. If your mount dies, you can INSTANTLY call another without consequence, so those skills are a complete waste of points.

The ability to add modifications to Aloy's spear was a much requested feature by players during the main game's initial campaign and it's something that was added as part of this DLC content. You don't obtain it until completing one of the sidequests, so it's an optional upgrade in that regard. It's a nice novelty, but I honestly didn't find much use for it within the DLC. The enhancements to the spear are best used for outside of the Frozen Wilds than within them in my humble opinion. The damage output that they provide would wreck most machines Aloy stands against in the main game, but here in the Frozen Wilds, it's a totally different story. I personally didn't have my hopes up in that regard as close range/melee combat was never this game's strong point anyway. When push comes to shove, you're better of either resorting to stealth methods or dealing with obstacles in Aloy's way via long range and the use of traps/pinning it down long enough with the Ropecaster to target it's vitals. If anything gets close enough to hit you, then you should've killed it LONG before it noticed you or already had an escape plan in mind. 

Play It or Don't Bother?


If you bought Horizon Zero Dawn at launch and have completed all of the content so far, then this is a no brainer to pick this up. For everyone else coming into the game new, you're better off buying the game as the "complete edition" with this content already included instead of paying for it separately. The challenges here spice things up for the game and add more depth to the game's combat that already was disverse to begin with it. The new machine types aren't pushovers at all. Players are going to need all of their wits, along with the new weapons and upgrades found in this new area, to conquer these new challenges. 

Completing this new content awards Aloy with new information if you already completed the main quest as you can ask CYAN about some of the questions that were left unanswered at the end of the main quest. Guerilla Games have left enough bread crumbs to keep players invested in this world and warranting a sequel... hopefully that's on the horizon. I know, I know. Bad pun to end on. 

FIRST IMPRESSIONS -- Monster Hunter World (Open Beta)


Battle gigantic monsters in epic locales.

As a hunter, you'll take on quests to hunt monsters in a variety of habitats.
Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.

In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.

Capcom recently held two separate beta testing events, exclusive to players on PlayStation 4.

GENERAL INFORMATION



Beta Version Download
Download available from Monday, December 18

Note:
- The download schedule is subject to change.

- No additional download is necessary for players who have already saved the Monster Hunter: World Beta to their system storage during the first beta.

Main Contents

Single Player
Play online single player by departing alone on any of the quests.

You must be online even when playing single player.

Multiplayer
Participate in multiplayer with players from around the world.

You also have the option during quest creation to set a language filter, which will match you only with players with the same language as you.
Certain online features will be unavailable in the beta, such as the ability to join quests midway through, Guild Cards, removing other players from a quest, and friend invites (these features will be available in the full retail version).

Three Different Quests
"Great Devourer, Great Jagras"
Great Jagras Hunt
Locale: Ancient Forest
"Wildspire Rampage"
Barroth Hunt
Locale: Wildspire Waste
"The Ancient Forest Menace"
Anjanath Hunt
Locale: Ancient Forest


Character Creation and Naming
You will be able to choose from six different presets each for male and female hunters, as well as six presets for your Palico, and give them each a name of your choosing. (The full retail version will feature much deeper customization features!)

Voice and Text Chat
Training Area
Test out any of the 14 different weapon types in a private training space!

Available Languages:
Voice: English, French, German, Italian, Japanese, Monster Hunter Language, Spanish

Text: English, French, German, Italian, Japanese, Spanish

Participation Bonuses
You can get special bonuses for participating in the beta!

Face Paint
Completing any of the three quests featured in the beta will earn you one Face Paint to customize your character with in the full retail version.

Item Sets
Completing each of the three quests for the first time will earn you item sets you can use in the full retail version. Items include lifepowder, max potions, shock traps, and lots more that will help you out on the hunt!

Important Notes About This Beta:
The beta schedule is subject to change or cancellation without notice.
This beta is online only. An internet connection is required to participate.
Data will not be saved. Once the application is closed, your character's name, appearance, equipment, and all other settings will be reset to default.
Quest completion data will be saved to the server.
To claim participation bonuses in the full retail version, you must be logged into the same Sony Entertainment Network (SEN) account that was used at the time the quests were completed in the beta.

The full retail version of Monster Hunter: World will require a PS Plus membership to enjoy online multiplayer.
Size: 5.5 GB.
Trophies are not available.
Customer Support will not be available for the beta.


CONTROLS




1. Button: L2 button
2. Button: L1 button
3. Button: directional buttons
4. Button: left stick
5. Button: L3 button
6. Button: touch pad button
7. Button: OPTIONS button
8. Button: R2 button
9. Button: R1 button
10. Button: △ button
11. Button: □ button
12. Button: ○ button
13. Button: × button
14. Button: right stick
15. Button: R3 button

This is the button layout for the DUALSHOCK®4 wireless controller.

All of the controls on this page refer to the game's default control settings. Certain controls can be adjusted by accessing Options Button: Start Menu > System > Options.

Controls in the Field

The actions you can perform differ depending on whether you have your weapon readied (drawn) or have your weapon put away (sheathed).

Readying and Sheathing Weapons
R2 Button or △ Button:
Draw your weapon (when your weapon is sheathed)
- You can attack with your weapon when it is drawn.
- Pressing Button to draw your weapon will result in a unique attack or action depending on the weapon.

□ Button or R1 Button:
Sheathe your weapon (when your weapon is drawn)
- You can gather materials or carve monsters when your weapon is sheathed.
- Certain actions and staying idle will also automatically sheathe your weapon.

Changing Controls and Interface
Confirm and Cancel Button Controls
× Button: Confirm
- Confirm actions, menu selections, etc.
- Speak to other characters
- Use facilities, interact with objects

○ Button: Cancel
- Cancel menu selections, etc.

Basic Movement Controls
Left Stick
- Move character

L3 Button + R1 Button:
- Dash (weapon sheathed)

Note:
- You can also press L3 Button once with Left Stick to dash.

Right Stick
- Move camera

D-Pad
- Menu item selection

Left/Right D-Pad:
- Select an item to use

□ Button
- Use item (weapon sheathed)

○ Button
- Gather/Carve (weapon sheathed)
- Perform action (weapon sheathed)

× Button
- Crouch (weapon sheathed)

Left Stick + × Button:
- Dodge
- Jump (from ledges)

L1 Button
- Reset camera

Hold L1 Button:
- Display health/stamina
- Enlarge minimap
- Display radial menu
- With radial menu displayed, use shortcut with Right Stick

L1 Button + ○ Button/× Button:
- Select item

L2 Button
- Display slinger aiming reticle (weapon sheathed)
- Use Right Stick to aim.

Hold L2 Button and press R2 Button:
- Use slinger (weapon sheathed)

Note:
- The slinger can be used with your weapon drawn when using the sword & shield.

R3 Button
- Toggle focus camera

Option Button
- Open the start menu

Touchpad Button
- Wildlife map

Hold Touchpad Button:
- Display chat window

Close-Range Weapon Controls
△ Button
- Normal attack (weapon drawn)

○ Button
- Special attack (weapon drawn)

R2 Button
- Guard or unique weapon action

Ranged Weapon Controls
D-Pad Up / D-Pad Down
- Select phial/ammo

Hold L2 Button
- Display weapon aiming reticle (weapon drawn)
Use Right Stick to aim.

R2 Button
Shoot/Fire
Note: Weapon must be drawn when using a bowgun.

- Hold L2 Button, use Right Stick to aim, then fire with R2 Button.

△ Button
Using a Bowgun:
- Reload

Using a Bow:
- Use/Remove coating (weapon drawn)

○ Button
Light Bowgun:
- Special attack (weapon drawn)

Heavy Bowgun:
- Load/Remove special ammo (weapon drawn)

Bow:
- Special attack (weapon drawn)

Controls when Mounting Monsters
Hitting a large monster with a jumping attack gives you a chance to mount it. Once mounted, you can attack it for as long as you stay held on.

When you're mounted, the border around your minimap will light up with different colors to indicate what actions the monster will do in its attempt to knock you off. Watch its movements and your minimap carefully to know when it's safe to attack.

You will slowly lose stamina as you continue to ride a monster. You'll be thrown off the monster if your stamina runs out, so keep an eye on your stamina gauge!


More information on the ins and outs of the game can be found here.

MY THOUGHTS


I participated in both the first beta that was limited to PlayStation Plus users as well as the recent one that was open to everyone on PlayStation Network with or without a PlayStation Plus account over the holiday weekend. In terms of content, both sessions were about the same, with the second offering a few new "rare" spawns in terms of monsters, but the elite hunts were the same with Diablos and Rathalos serving to be the creme of the crop in terms of what players could face for the greatest challenge in this beta test of the game.



As a newcomer to this series, I thought it was a pretty good crash course to this game. After the first few hunts, I felt like I had the hang of things and was learning stuff on my own the more I played the game. The in-game Training Area was a welcome asset during this beta to try out the various weapons before getting thrown in the thick of the action without any prior experience. This allowed newcomers to get a feel of what works best for their particular playstyles. I wanted to try out the firearms more in single player, but I was more inclined to use Greatsword and Hammer type weapons mainly for the high physical damage output. To say that these games have been around for so long and have accrued such a niche audience/following, I'm surprised their fanbase haven't asked for the ability to be able to swap between two weapons, but I guess that would be a bit too much to ask.

I didn't mind that just about everything in this game from wielding your weapons, dodging/evading, and even moving your character around revolved around stamina management, but I felt that the process between inputting an action via the controller to your character actually executing it could be sped up a bit. This can truly be felt when trying to use healing items or just items period, especially when monsters get really aggo (read: aggressive) when they have even the slightest inclination that you have the intent of healing yourself. I get that's the kind of Dark Souls-level developer bullshit that some gamers get off to as a "challenge" nowadays, but I've been gaming for long enough (25+ years) that I don't need clunky controls and spotty camera issues from PSX/N64 to PS2/original Xbox era gaming to test my gaming prowess thanks to pure frustration with mechanics that are inexcusable in modern day gaming. If I want that, I can easily pull out my NES for that level of controller throwing angst.

I adored when this happened in Horizon Zero Dawn in the rare instances it occurred in that game, but seeing monsters interact and engage each other in this game was downright awesome. I know this is no brainer to Monster Hunter veterans, but being in the middle of a hunt then another monster shows up and join the fight is an added layer of craziness that I wasn't expecting in this game at all. Sometimes the monsters will assist you in battle, others will team up with the target and add as another nuisance to hinder you from dispatching the monster within the time limit. I think the craziest intervention I have encountered during the beta was Diablos interrupting the battle and bringing everyone - the target we were fighting in multiplayer and all of the players in surrounding area in quicksand, only to drag us down to his lair for his own home field advantage. Interactions like this wasn't limited to just monsters either. While facing Rathalos, it's possible for him to get swept up into a tidal wave of water after he destroys a section of the canyon wall within the area during the battle. The current sweeps Rathalos off the side of the mountain and into the valley below, allowing players to deal massive damage to him. It's stuff like that is where I'm anxious to see what affect that it would have on the full retail release when the game drops later in January 2018.



Don't get me wrong. When it works right, this game is a blast to play but some of these gameplay elements come off pretty damn clunky and buggy (especially with enemies clipping through environments) to say that Capcom are trying to convince people to pre-order this game with the ad showing up every time you successfully complete or fail a quest. I understand that this is beta and the full retail version is subject to change, but I was left with enough of an impression of this game that I'm a little skeptical to put the money down if this is the product we could be potentially getting come January 26th.


Multiplayer was limited to sharing Quest IDs as if they were Nintendo Wii Friend Codes if you wanted to make private rooms and invite friends while open Multiplayer was open to anyone and everyone around the globe to join your session(s). I think they needed to work the bugs out on that one as I had chat on and I couldn't hear a damn thing from my teammates during the few times I did play in a party of randoms with their in-game text even showing up in their native language. Yeah... fix that shit, Capcom. Other than that, I didn't have many issues with online multiplayer in the second beta like I did during the first where random disconnects were abundant during that. Seemed like Capcom cleared that issue up for the open beta during the Christmas holiday weekend.

PREVIEW -- SPIDER-MAN: INTO THE SPIDER-VERSE - Official Teaser Trailer


While this was a VERY short teaser, I thought this was a rather pleasant surprise to come from Sony Pictures despite the fact that it won't be hitting theaters until Christmas 2018. For people who don't know, but the inclusion of Miles Morales and the sheer fact that they are attempting a film based on the popular Spider-verse storyline from Marvel Comics is big news. I'm definitely going to keep a close eye on this. Even if it's not connected to the MCU, there's a lot of fun things they could do with this singular title. Anyone who has read any of the Spider-Verse books could tell you that.

PREVIEW -- Mega Man 11 - 30th Anniversary Trailer


About time Capcom did something right when it comes to their flag bearer of their company... Most younger gamers might not know this but Capcom is the house that Mega Man built throughout the '80s to the early 2000s. Ever since Keiji Inafune left to create his own company Comcept, it seemed like the future of anything Mega Man related coming up from Capcom was dead in the water outside of those Legacy Collection bundles of the classic titles.

REVIEW -- Spider-Man: Homecoming (2017)

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Lucha Underground - Ultima Lucha Tres (Season 3 Finale - Parts 1-4) - Results & Afterthoughts


Ultima Lucha Tres (Spanish for Last Fight Three) is the name of the final episodes of the third season of professional wrestling TV series Lucha Underground. The first part of Ultima Lucha Tres (episode 37) premiered on the El Rey Network on September 27, 2017. The second part (episode 38) was shown on October 4, The third part (episode 39) was shown on October 11 and the fourth part (and Season 3 finale) was broadcast October 18 on the El Rey Network and later shown in Mexico with Spanish commentary on the UniMás network. The episodes are the climax of several ongoing storylines that played out throughout the third season of Lucha Underground. As part of the season finale all three of the Lucha Underground championships were on the line. The episodes were taped on June 25 and 26, 2016.

As we roll towards the end of 2017, I revisited this event over the holidays and decided to do a proper write-up of my thoughts of this show from start to finish.

Results


Famous B (w/ Beautiful Brenda) and Dr. Wagner Jr. def. Texano for his services


I have to wonder if there's any particular reason that they only manage to get Dr. Wagner Jr. to show up for these Ultima Lucha events instead of for a full season. That being said, this match was hella short to say that it was the kick-off opener for this card. I guess they just wanted to get this one out of the way to save the rest of this episode for the next match.



Hell of War Match - Killshot def. Dante Fox




Fox takes the first fall. Killshot took the second and the third. It was pretty much a Three Stages of Hell match. This match was borderline gruesome at points. The first fall was First Blood after Dante Fox dropped Killshot through a glass table. Killshot got the second fall after pulling off a Buckle Bomb into a barbwire table leaning into the corner and hitting his finisher for the pinfall. At this point, Fox was a bloody mess with his back covered in his own blood.




They kept doing spots at ringside since the last fall was a literally Stretcher Match and I couldn't help but cringe seeing pieces of Dante Fox's flesh was on the floor and on the stretcher along with his blood everywhere. The match ends with Fox falling from the balcony through a stack of tables and another glass pane, which allows Killshot to toss him into the evac unit to end this episode and win the match.



I humbly suggest watching this match just to see what these guys put themselves through in this match at the cost of their own physical well-being for our entertainment. Just holy fuckin' shit at this match at points...



Battle Royal For An Unique Opportunity - The Mack def. Vinnie Massaro, Argentis, Pimpinela Escarata, Mascarita Sagrada, Joey Ryan, Mala Suerte, Paul London, Saltador, Son of Madness, Cortez Castro, PJ Black, and Ricky Mundo


Nothing much to write home about on this one. It served as the opener to Part II of this four part event. There were a few comedy spots for laughs and athletic spots to get over the folks for their various ongoing feuds/storylines. Seriously, you knew none of these guys weren't going to win this thing, especially the ones who were mostly goons for the other various factions or acting as cannon fodder for the bulk of the season.


The shocker here was Dario's announcement that The Mack won a Trios Tag Title match on the next episode, but his partners would be Killshot and Dante Fox who just killed each other in the previous episode. Man, Fox is a better man than me to wrestle TWICE on this card after taking the beating that he took in that match.



Ivelisse def. Catrina (w/ Mil Muertes)


I don't know who idea it was for both ladies to come out here wrestling in what looks like lingerie for their ring gear, but I'm not complaining. This seemed like a typical WWE Divas match from the Diva Search era at first glance until Catrina retreated back into Dario's office and broke SEVERAL glass bottles over Ivelisse's head to bust her open. At this point, I was convinced that the Lucha Underground roster were determined to "out-bloody" themselves in each match following that Hell of War match in Part I. I honestly marked out to see Catrina bust out her old finisher from her days on NXT Redemption as Maxine. I don't care what anyone says, but Ivelisse is the marquee woman of Lucha Underground - NOT Sexy Star.



Nice way for Jeremiah Crane to garner heel heat by targeting Ivelisse's ankle after her history of injuries to that same limb over the past few seasons that sidelined her for the bulk of those seasons. Other than that, I really can't complain about this match. Sure, it was bumpy start, but the ladies served their purpose here and told a story, even if it was a brief exchange to determine who is Lucha Underground's "baddest bitch".



Mask vs. Hair - Fenix (w/ Melissa Santos) def. Marty "The Moth" Martinez (w/ Mariposa)


Mariposa bails on Marty within the first few minutes of this match, forcing him to take on Fenix on his own. Marty recycles a bit of what Mil Muertes did in Grave Consequences - biting and tearing into Fenix's mask before slamming him into the exposed turnbuckle to leave the luchador a bloody mess. Like I said during the previous match, it seems like this episode is deadset on "out-bloodying" the previous episode's Hell of War match. I can't really knock this match though. Fenix always has a knack for making these underdog babyface comebacks so compelling to watch after he's gotten the holy hell beat out of him.


I applaud Melissa Santos for her involvement in this feud/storyline too as I can't imagine her being comfortable having to be in the ring with so much blood on the canvas. If I may add, she did well in their tag team match a few episodes back, despite having so little in-ring experience. You guys know how much I mark for Cheerleader Melissa/Melissa Anderson, so you know I was all for Mariposa betraying Marty at the end.

Someone should've called Enzo and Cass for the moment where they were shaving Marty for spelling out "BAWLD" like they did for poor Marcus Louis on NXT.




Last Luchador Standing - Sexy Star def. Taya


In retrospect, I'm watching this match many months after Sexy Star's unruly behavior that caused her to legitimately dislocate Rosemary's arm during an AAA/Global Force/Impact Wrestling joint event (TripleMania if memory serves) and well after Taya's Impact Wrestling debut. I don't know what lightning/filter they use for their show, but it takes away a lot from Taya's beauty. I don't want to sound biased, but goddammit Sexy Star's ring work is damn awful here. Thankfully for her, the bulk of this match is ringside brawling and using the furniture within the Temple to their advantage, so it works to hide her shortcomings.

I know that I wrote a piece in the past about the significance of Sexy Star winning the Lucha Underground Championship, but now that I'm thinking about it, it would have meant more if Ivelisse managed to avoid her untimely injuries and won the title instead. Remember the pop she got a few seasons ago when she came so close to defeating Mil Muertes when he was the Lucha Underground Champion? It wouldn't have been a stretch if they had Son of Havoc and Angelico helped her pull it off only for her to lose it the week after like Sexy Star did, but the impact would have been the same.


Back to this match though... I can't help but feel that this match had an underlining message to vent Sexy Star's real life issues with non-Hispanic opponents. This match has Taya a bloody mess too when Sexy Star really didn't take much abuse here. C'mon, girl, you could've at least taken something in return if Taya was willing to do the job here.

In retrospect though, I honestly can't see Sexy Star popping up in the next season of this show at all due to her unprofessionalism over the past year. Seriously, who is going to trust her in the ring after what she did to Rosemary and allegedly against another opponent a few months after that?


Trios Championship Match - The Mack, Killshot, and Dante Fox def. The Reptile Tribe (c) w/ Kobra Moon


Dante Fox deserves a medal for even coming out here and wrestling again period. I'm surprised his back wasn't still a bloody mess coming out here for this match. I don't mind this storyline between Kobra Moon as the "queen" of the Reptile Tribe with her "brainwashing" Drago to serve her, but I hope her talents won't continue to be wasted at the sidelines when I know she's a formidable competitor in her own right. If I may add, every single member of the Reptile Tribe has a bloody awesomely designed costume. That's some shit straight out of a comic book and one of the main reasons I absolutely adore what Lucha Underground provides as a wrestling alternative.


I was surprised to see the Reptile Tribe drop the titles here, but I guess Kobra Moon's kingdom is about to come crumbling down around her in Season 4.

I'll say this much though... if they are looking for a replacement for Prince Puma, then put Dante Fox underneath the mask and let him play the part.



Ladder Match for the Gift of the Gods Championship - Pentagon Dark def. Son of Havoc


There were a few spots here that reminded me of El Generico (Sami Zayn) and Kevin Steen (now Owens) feud in Ring of Honor that ended in a death-defying ladder match. Doing a Package Piledriver on top of three ladders is just as bad as doing one while standing on top of four steel chairs. Hell, my neck hurt watching that spot even though I thought it was awesome at the time. I thought the table spot at the end was completely unnecessary when I would've ended it after that Package Piledriver spot.



Other than that spot, I can't say that I was surprised at anything else in this match. To be honest, this was pretty tame in comparison to everything that we have seen up to this point.



Steel Cage Match - Dragon Azteca def. Matanza Cueto (w/ Dario Cueto) via ring escape; Match restarted with Montanza def. Dragon Azteca w/ assist from Black Lotus


HOLY FUCKIN' SHIT at that cage break spot. If they planned that, holy shit that looked unsafe as hell. If not, thank god that Dragon Azteca wasn't hurt. I would have been fine with Dragon Azteca taking the win here from that cage escape bump as Matanza wouldn't have been pinned nor submitted as the assist from Black Lotus didn't make sense at all, especially when she was ready to confront Dario immediately afterwards. Like why do his dirty work?

In either case, I'm glad that they are continuing Black Lotus' storyline here. I believe that Angela Fong, who plays Black Lotus was pregnant during most of their tapings of this season so that explains her absence up to this point. As much as I liked their slow burn for her narrative in season one, I'm hoping that she becomes a regular character in Season 4. Her and Dragon Azteca Jr. should be working together instead of being at odds with each other.

3-Way Elimination Match for the Gauntlet of the Gods - Mil Muertes (w/ Catrina) def. Jeremiah Crane and Cage


They must've had a huge intermission between tapings of this episode and the previous three as the ring has been thoroughly cleaned of blood and we're treated to the lovely surprise of Catrina and Melissa Santos have had time to change their wardrobe. I know WWE must be kicking themselves for not hanging onto Jeremiah Crane (formerly Solomon Crowe on NXT). Dude took like the worst bumps in this match and pretty much in this match to get eliminated first. I can't even be mad as he always looks like a badass taking all of this punishment. That was like foreplay to the main course - Mil Muertes versus Cage.


In terms of the storyline, I'm anxious to see if Catrina is going to regain her mortality now that she has the Gauntlet in her possession for her mother... Well, once she and Mil Muertes regains it back from King Cuerno. I was wondering what happened to that dude after last season as I was under the impression that he was going to either Impact Wrestling or going to compete in the Cruiserweight Classic for WWE. It's the end of 2017 and we haven't seen him pop up in neither promotion, so no idea what's going to happen in regard of his future in Season 4.



Lucha Underground Championship Match - Title vs. Career - Prince Puma def. Johnny Mundo (c)


I have to applaud whoever did this short film (narrated by Taya) chronicling Mundo's creation of the Worldwide Underground stable and his training leading up to this match. This season has done a great job establishing Johnny Mundo as the top of the food chain in Lucha Underground. I don't blame the guy for wanting to continue working for them as well as Impact Wrestling. The guy is talented enough to juggle being in a top position in both promotions. Plus I'm anxious to see what they do with Taya as part of the Knockouts division if they are able to work out her work visa issues if Anthem plans to continue taping in Canada.

This match acts as a reminder of why these two men were positioned at the top of the card time and time again in Season One of this show. Johnny Mundo and Prince Puma have an answer for each other's offense and their levels of athleticism shown off here is simply uncanny. Don't forget that these are the two men who killed it in that All Night Long match before Mundo found himself lost in the shuffle until his rise to power here in Season Three. I couldn't think of a better opponent to act as the gatekeeper to his second championship win.



I wasn't surprised with the interference from the Worldwide Underground but the referee getting involved with the action along with Angelico's return certainly did. (Laughs) Why was Taya out here dressed like she was the lovechild of Misty from Pokemon and Joy from My Name Is Earl?

I think they screwed up the spot where Mundo missed the End of the World out of the corner then landed on his feet only to hit it again. I think that's where Puma was supposed to counter it on the second attempt and get his comeback to finish the match. Outside of that minor exchange, this match didn't disappoint.


Lucha Underground Championship Match - Career vs. Career - Pentagon Dark def. Prince Puma (c)


I have to come clean here on this one. I was reading stuff on Wikipedia earlier this year and stumbled onto the fact that Pentagon Dark won the Lucha Underground Championship. I just didn't know how. So when Dario made this last minute revision to the card, I instantly went "Oh shit..." at the time of watching this live. That's why he won Gift of the Gods for they could do a Money in the Bank style moment to end this event.

From a storyline perspective, I thought it was stupid to say that this was Career vs. Career as you already soured the mood for everyone going into this match as one of their favorites aren't coming back. Plus, on top of that I think everyone knew Puma would take the loss here as rumors of him going to WWE have been floating around since Season Two once his Lucha Underground contract expires. As of this writing, just about everyone under contract to Lucha Underground are free to go elsewhere after so much time has expired between taping Season Three and it airing on television, but after the announcement of Season Four was coming, Lucha Underground did reach out and requested that people come in for the tapings and at least humbly finish up storylines and drop titles out of respect. In my honest opinion, that's not too much to ask, especially given the popularity of some of these men and women have gotten as being part of this show.

What wasn't stupid about the story here was Vampiro's loyalty to his original pupil, Pentagon Dark, that served as the turning point of this match and was the nail in the coffin that cost Puma this match. He put so much stock into following Vampiro as his new master when Vampiro didn't have any stock into him at all.


Afterthoughts

NOOOOOOOOOOOOOOOOOOO!!!!!

Man, I hope they aren't killing off Dario Cueto for good. Give whatever money his actor wants and get him back ASAP. Let Catrina revive him with her magic or something. Wonder who is going to be taking over the Temple in his place?

Anywho... in typical Ultima Lucha fashion, we get a montage showing off what is to come. Prince Puma removes his mask and exits out of the curtain, seeming to never return to the Temple. He could be WWE bound and showing up in NXT by the time Season Four rolls around, so I wouldn't hold my breath on him sticking around. I do wonder why he of all people would be the one that Dario calls on his death bed.

Who would've thought King Cuerno would have been the one who ends up with the Gauntlet of the Gods after everything that transpired tonight? Mil Muertes is going to whoop that ass good next season, making that beatdown he got at Ultima Lucha Dos look trivial in comparison. I wonder how much Catrina is going to be involved in the next season after landing that movie role (which I have completely blanked on what it was at the moment...) since her story revolves around her "mother" going forward.

Like I mentioned earlier, I doubt Sexy Star is coming back so we can pretty much rule out this whole "spider" storyline with her. Sucks too as I was wondering where they were going with that since it was confirmed that Mariposa has nothing to do with that.

The Rabbit Tribe are off to meet the White Rabbit. I wonder who in the world could that be? Maybe this will make London's faction to be taken seriously in the future instead of being comic relief.

Melissa Santos and Fenix continue their budding romance. Santos is going to be another oddity for next season as she announced her pregnancy (she's dating Cage IRL in case you don't know...) earlier this year, so I would imagine they would want to wait until she's back on her feet afterwards before involving her into another physical storyline, especially if they want her to continue being involved in the ring.

Kobra Moon has taken Daga (who she's had her eyes on for the past season anyway) as her new "king" as Drago watches in horror while he executes the member of the Reptile Tribe. Can't say I could tell you what were the names of those two guys in the masks anyway, despite of how cool they looked. Daga was criminally under-used in Season Three, so I hope they remedy that in Season Four.

I'm dying to know who is Vampiro's new "master". This dude is looking like Shao Khan from Mortal Kombat from what I can see of his costume.

Rey Mysterio must have a death wish visiting Matanza in his cage. If they are intent on making Dragon Azteca Jr. as Rey's successor and student, then he really needs to stand on his own without Rey dragging his ass out of the fire. Jobbing to Matanza definitely ain't doing him any favors either.

As a season finale, Ultima Lucha Tres definitely didn't skip a beat, even though I thought that they went a bit overboard with just about every match having color (read: blood) over the course of this show. I humbly suggest that you take the time to check this one out if you're a fan of Lucha Underground. I honestly can't recommend the entire card to everyone else as that much blood and high spots aren't for everyone.

As for the future of Lucha Underground after this cliffhanger, I hope they don't make us wait for long before Season 4 drops.