Battle gigantic monsters in epic locales.
As a hunter, you'll take on quests to hunt monsters in a variety of habitats.
Take down these monsters and receive materials that you can use to create stronger weapons and armor in order to hunt even more dangerous monsters.
In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Capcom recently held two separate beta testing events, exclusive to players on PlayStation 4.
GENERAL INFORMATION
Beta Version Download
Download available from Monday, December 18
Note:
- The download schedule is subject to change.
- No additional download is necessary for players who have already saved the Monster Hunter: World Beta to their system storage during the first beta.
Main Contents
Single Player
Play online single player by departing alone on any of the quests.
You must be online even when playing single player.
Multiplayer
Participate in multiplayer with players from around the world.
You also have the option during quest creation to set a language filter, which will match you only with players with the same language as you.
Certain online features will be unavailable in the beta, such as the ability to join quests midway through, Guild Cards, removing other players from a quest, and friend invites (these features will be available in the full retail version).
"Great Devourer, Great Jagras"
Great Jagras Hunt
Locale: Ancient Forest
"Wildspire Rampage"
Barroth Hunt
Locale: Wildspire Waste
"The Ancient Forest Menace"
Anjanath Hunt
Locale: Ancient Forest
Character Creation and Naming
You will be able to choose from six different presets each for male and female hunters, as well as six presets for your Palico, and give them each a name of your choosing. (The full retail version will feature much deeper customization features!)
Voice and Text Chat
Training Area
Test out any of the 14 different weapon types in a private training space!
Available Languages:
Voice: English, French, German, Italian, Japanese, Monster Hunter Language, Spanish
Text: English, French, German, Italian, Japanese, Spanish
Participation Bonuses
You can get special bonuses for participating in the beta!
Face Paint
Completing any of the three quests featured in the beta will earn you one Face Paint to customize your character with in the full retail version.
Item Sets
Completing each of the three quests for the first time will earn you item sets you can use in the full retail version. Items include lifepowder, max potions, shock traps, and lots more that will help you out on the hunt!
Important Notes About This Beta:
The beta schedule is subject to change or cancellation without notice.
This beta is online only. An internet connection is required to participate.
Data will not be saved. Once the application is closed, your character's name, appearance, equipment, and all other settings will be reset to default.
Quest completion data will be saved to the server.
To claim participation bonuses in the full retail version, you must be logged into the same Sony Entertainment Network (SEN) account that was used at the time the quests were completed in the beta.
The full retail version of Monster Hunter: World will require a PS Plus membership to enjoy online multiplayer.
Size: 5.5 GB.
Trophies are not available.
Customer Support will not be available for the beta.
CONTROLS
1. Button: L2 button
2. Button: L1 button
3. Button: directional buttons
4. Button: left stick
5. Button: L3 button
6. Button: touch pad button
7. Button: OPTIONS button
8. Button: R2 button
9. Button: R1 button
10. Button: △ button
11. Button: □ button
12. Button: ○ button
13. Button: × button
14. Button: right stick
15. Button: R3 button
This is the button layout for the DUALSHOCK®4 wireless controller.
All of the controls on this page refer to the game's default control settings. Certain controls can be adjusted by accessing Options Button: Start Menu > System > Options.
Controls in the Field
The actions you can perform differ depending on whether you have your weapon readied (drawn) or have your weapon put away (sheathed).Readying and Sheathing Weapons
R2 Button or △ Button:
Draw your weapon (when your weapon is sheathed)
- You can attack with your weapon when it is drawn.
- Pressing Button to draw your weapon will result in a unique attack or action depending on the weapon.
□ Button or R1 Button:
Sheathe your weapon (when your weapon is drawn)
- You can gather materials or carve monsters when your weapon is sheathed.
- Certain actions and staying idle will also automatically sheathe your weapon.
Changing Controls and Interface
Confirm and Cancel Button Controls
× Button: Confirm
- Confirm actions, menu selections, etc.
- Speak to other characters
- Use facilities, interact with objects
○ Button: Cancel
- Cancel menu selections, etc.
Basic Movement Controls
Left Stick
- Move character
L3 Button + R1 Button:
- Dash (weapon sheathed)
Note:
- You can also press L3 Button once with Left Stick to dash.
Right Stick
- Move camera
D-Pad
- Menu item selection
Left/Right D-Pad:
- Select an item to use
□ Button
- Use item (weapon sheathed)
○ Button
- Gather/Carve (weapon sheathed)
- Perform action (weapon sheathed)
× Button
- Crouch (weapon sheathed)
Left Stick + × Button:
- Dodge
- Jump (from ledges)
L1 Button
- Reset camera
Hold L1 Button:
- Display health/stamina
- Enlarge minimap
- Display radial menu
- With radial menu displayed, use shortcut with Right Stick
L1 Button + ○ Button/× Button:
- Select item
L2 Button
- Display slinger aiming reticle (weapon sheathed)
- Use Right Stick to aim.
Hold L2 Button and press R2 Button:
- Use slinger (weapon sheathed)
Note:
- The slinger can be used with your weapon drawn when using the sword & shield.
R3 Button
- Toggle focus camera
Option Button
- Open the start menu
Touchpad Button
- Wildlife map
Hold Touchpad Button:
- Display chat window
Close-Range Weapon Controls
△ Button
- Normal attack (weapon drawn)
○ Button
- Special attack (weapon drawn)
R2 Button
- Guard or unique weapon action
Ranged Weapon Controls
D-Pad Up / D-Pad Down
- Select phial/ammo
Hold L2 Button
- Display weapon aiming reticle (weapon drawn)
Use Right Stick to aim.
R2 Button
Shoot/Fire
Note: Weapon must be drawn when using a bowgun.
- Hold L2 Button, use Right Stick to aim, then fire with R2 Button.
△ Button
Using a Bowgun:
- Reload
Using a Bow:
- Use/Remove coating (weapon drawn)
○ Button
Light Bowgun:
- Special attack (weapon drawn)
Heavy Bowgun:
- Load/Remove special ammo (weapon drawn)
Bow:
- Special attack (weapon drawn)
Controls when Mounting Monsters
Hitting a large monster with a jumping attack gives you a chance to mount it. Once mounted, you can attack it for as long as you stay held on.
When you're mounted, the border around your minimap will light up with different colors to indicate what actions the monster will do in its attempt to knock you off. Watch its movements and your minimap carefully to know when it's safe to attack.
You will slowly lose stamina as you continue to ride a monster. You'll be thrown off the monster if your stamina runs out, so keep an eye on your stamina gauge!
More information on the ins and outs of the game can be found here.
MY THOUGHTS
I participated in both the first beta that was limited to PlayStation Plus users as well as the recent one that was open to everyone on PlayStation Network with or without a PlayStation Plus account over the holiday weekend. In terms of content, both sessions were about the same, with the second offering a few new "rare" spawns in terms of monsters, but the elite hunts were the same with Diablos and Rathalos serving to be the creme of the crop in terms of what players could face for the greatest challenge in this beta test of the game.
As a newcomer to this series, I thought it was a pretty good crash course to this game. After the first few hunts, I felt like I had the hang of things and was learning stuff on my own the more I played the game. The in-game Training Area was a welcome asset during this beta to try out the various weapons before getting thrown in the thick of the action without any prior experience. This allowed newcomers to get a feel of what works best for their particular playstyles. I wanted to try out the firearms more in single player, but I was more inclined to use Greatsword and Hammer type weapons mainly for the high physical damage output. To say that these games have been around for so long and have accrued such a niche audience/following, I'm surprised their fanbase haven't asked for the ability to be able to swap between two weapons, but I guess that would be a bit too much to ask.
I didn't mind that just about everything in this game from wielding your weapons, dodging/evading, and even moving your character around revolved around stamina management, but I felt that the process between inputting an action via the controller to your character actually executing it could be sped up a bit. This can truly be felt when trying to use healing items or just items period, especially when monsters get really aggo (read: aggressive) when they have even the slightest inclination that you have the intent of healing yourself. I get that's the kind of Dark Souls-level developer bullshit that some gamers get off to as a "challenge" nowadays, but I've been gaming for long enough (25+ years) that I don't need clunky controls and spotty camera issues from PSX/N64 to PS2/original Xbox era gaming to test my gaming prowess thanks to pure frustration with mechanics that are inexcusable in modern day gaming. If I want that, I can easily pull out my NES for that level of controller throwing angst.
I adored when this happened in Horizon Zero Dawn in the rare instances it occurred in that game, but seeing monsters interact and engage each other in this game was downright awesome. I know this is no brainer to Monster Hunter veterans, but being in the middle of a hunt then another monster shows up and join the fight is an added layer of craziness that I wasn't expecting in this game at all. Sometimes the monsters will assist you in battle, others will team up with the target and add as another nuisance to hinder you from dispatching the monster within the time limit. I think the craziest intervention I have encountered during the beta was Diablos interrupting the battle and bringing everyone - the target we were fighting in multiplayer and all of the players in surrounding area in quicksand, only to drag us down to his lair for his own home field advantage. Interactions like this wasn't limited to just monsters either. While facing Rathalos, it's possible for him to get swept up into a tidal wave of water after he destroys a section of the canyon wall within the area during the battle. The current sweeps Rathalos off the side of the mountain and into the valley below, allowing players to deal massive damage to him. It's stuff like that is where I'm anxious to see what affect that it would have on the full retail release when the game drops later in January 2018.
Don't get me wrong. When it works right, this game is a blast to play but some of these gameplay elements come off pretty damn clunky and buggy (especially with enemies clipping through environments) to say that Capcom are trying to convince people to pre-order this game with the ad showing up every time you successfully complete or fail a quest. I understand that this is beta and the full retail version is subject to change, but I was left with enough of an impression of this game that I'm a little skeptical to put the money down if this is the product we could be potentially getting come January 26th.
Multiplayer was limited to sharing Quest IDs as if they were Nintendo Wii Friend Codes if you wanted to make private rooms and invite friends while open Multiplayer was open to anyone and everyone around the globe to join your session(s). I think they needed to work the bugs out on that one as I had chat on and I couldn't hear a damn thing from my teammates during the few times I did play in a party of randoms with their in-game text even showing up in their native language. Yeah... fix that shit, Capcom. Other than that, I didn't have many issues with online multiplayer in the second beta like I did during the first where random disconnects were abundant during that. Seemed like Capcom cleared that issue up for the open beta during the Christmas holiday weekend.
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