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QUICKIE -- Samurai Jack: Episode XCII




Saturday, March 11, 2017 marked the return of a Cartoon Network original animated series as Samurai Jack returned as part of the current iteration of the Toonami block. Out of all of Genndy Tartakovsky's animated works,  I felt that Samurai Jack was the one that deserved a proper ending after having it's legs chopped out from underneath it during the early 2000s era of Cartoon Network.



Hopefully after this wraps up, maybe we can get a proper ending to Sym-Biotic Titan?


Cast:


Phil LaMarr – Samurai Jack
Greg Baldwin – Aku
Grey Griffin – High Priestess, additional voices
Sab Shimono – Emperor


Plot:


Fifty years have passed. But, I do not age. Time has lost its effect on me. Yet, the suffering continues. Aku's grasp chokes the past, present, and future. All hope is lost. Got to get back. Back to the past. Samurai Jack.
— Jack, in the opening sequence

Fifty years have passed since Jack arrived in the future; his sword is missing, he has given up hope of returning to his time, and he is tormented by hallucinations of his parents, his kingdom, and a mysterious figure on horseback. Jack rescues a mother and daughter from several bug robots and defeats Scaramouch, a fast-talking musical robotic assassin (styled after Sammy Davis Jr.)[18] who has destroyed a village to get Jack's attention. Meanwhile, seven young girls are raised and trained from birth to become the Daughters of Aku, a team of elite assassins with the sole purpose of killing Jack.


The Verdict:

Anyone else notice the subtle design similarity to Jack's new armor to Lance's Manus armor from Sym-Biotic Titan?

I'm going to try not to ramble to much about this as it's going to take me a few episodes to see where they are going with this. For Jack's first appearance in about a decade, this wasn't a bad way to kick start the revival of his animated series that never saw a proper ending.

First of all, I love that they are going into a more mature direction. Jack's not fighting only robotic enemies as the "Daughters of Aku" who were introduced here seem to be Jack's first "human" enemies that aren't demons or robots like the usual minions of Aku. I just hope that their story doesn't turn into one where Jack doesn't kill them and they all end up being his sidekicks or something lame like that. I don't condone killing children (even grown up ones) but it seems like from the previews for the next episode, Jack is going to be conflicted when forced to harm them.

This episode opened up a lot of questions for sure. Why doesn't Jack age even after 50 years has passed? What happened to his trademark sword? Why the hell is Jack hallucinating? Where the hell IS Aku?

I have a few theories. I think that his separation from his sword might be the cause of the hallucinations since it was essentially a part of him, so his psyche could be damaged as a result. As for Jack not aging, I think something that cut Jack off from going back to the past caused that. It has to be either that or some crazy plot twist where he never left the past but his journey to the future was like a spiritual thing instead of his physical body going. The lack of Aku is pretty obvious since Mako passed away after recording the original Avatar: The Last Airbender a few years ago, voicing Iroh. Greg Baldwin was his student and filled in the follow-up, The Legend of Korra, so naturally he would fill in for Aku's lines here in this premiere where Scaramoush called him.


Sorry Scaramoush, but Jack's not a fan of your musical and lyrical talents.
Speaking of Scaramoush, how awesome was fucking Tom Kenny in this episode as that character? He really surprised me here. While I wasn't crazy with his portrayal of Doctor Octopus in Ultimate Spider-Man, I liked his character here. I love how that guy is really branching out more into other action roles instead of being known as merely the guy who voices Spongebob Squarepants. I was hoping that he would have been a new reoccurring villain, but at the same time, I can't be surprised that they killed off Scaramoush in one episode because the original series killed off Demongo in the same episode that he debuted in as well.

The Daughters of Aku... Why do I feel like they have some kinda of X-23 style redemption storyline incoming?
The Daughters of Aku seem to be the new big bads that will be the ongoing villains for this season so Scaramoush served as the sampler for the viewers to show that Jack hasn't lost his touch - completely. He's still just as formidable as he was when we last saw him, despite not having his trademark sword. I thought it was a nice touch that Jack is pillaging the weapons of his fallen foes like a true wandering warrior with no direction. Samurai Jack's powerful usage of symbolism and clever visual metaphors is still very strong here. They haven't skipped a beat in that aspect in the least with age. The same goes for the action and the visual style. At first glance, I was feeling that the visual style was looking a little dated, but they added a few subtle nods to comic books as the episode went on and I can get behind this again.

Watch It or Don't Bother? 


Absolutely. Jump back into the world of Samurai Jack. It seems like we're in for a wild ride this time around. I'm so anxious to see where this goes.

REVIEW -- Yu-Gi-OH! The Dark Side of Dimensions




Yu-Gi-Oh! The Dark Side of Dimensions is a 2016 Japanese animated film, part of the Yu-Gi-Oh! franchise. The film is an original story and features Yugi Muto and Seto Kaiba as its main characters. The film's story is set six months after the events of the original Yu-Gi-Oh! manga in Japan. In English speaking countries, the film's story is set one year after the events of Yu-Gi-Oh! Duel Monsters. In celebration of the film and twenty years of the franchise in general, TV Tokyo began airing a remastered digital edition of the 2000–2004 Yu-Gi-Oh! Duel Monsters anime in Japan. The film was released in Japan on April 23, 2016 and was released on January 27, 2017 in the United States and Canada and will be released on February 2, 2017 in Australia. This will be the fourth theatrical release of a Yu-Gi-Oh! film after Yu-Gi-Oh! (1999), Yu-Gi-Oh! The Movie: Pyramid of Light, and Yu-Gi-Oh!: Bonds Beyond Time.

Creator Kazuki Takahashi published a new one-shot manga called TRANSCEND GAME in Weekly Shōnen Jump. The two-part prologue story is set between the end of the Yu-Gi-Oh! manga and the beginning of The Dark Side of Dimensions. Part 1 released in the 19th issue on April 11, 2016 and Part 2 released in the 20th issue on April 18, 2016. VIZ Media's digital Weekly Shōnen Jump announced that it will publish Yu-Gi-Oh!: Transcend Game. Part 1 released in the December 19, 2016 issue.Part 2 released in the January 2, 2017 issue.

Voice Cast: 


CharacterVoice actor (Japanese)Voice actor (English)
Yugi Mutou/Yugi MutoShunsuke KazamaDan Green
Seto KaibaKenjiro TsudaEric Stuart
Katsuya Jōnouchi/Joey WheelerHiroki TakahashiWayne Grayson
Anzu Mazaki/Tea GardnerMaki SaitōAmy Birnbaum
Hiroto Honda/Tristan TaylorTakayuki KondoGreg Abbey
Ryo Bakura/Bakura RyouRica MatsumotoTed Lewis/Michael Crouch (Young)
Mokuba KaibaJunko TakeuchiTara Sands
Ryuji Otogi/Duke DevlinRyō NaitōMarc Thompson
AigamiKento HayashiDaniel J. Edwards
Sugoroku Mutō/Solomon MutoTadashi MiyazawaWayne Grayson
Ryō Bakura's FatherKazuhiro YamajiMarc Thompson
SeraKana HanazawaLaurie Hymes
ManiSatoshi HinoTamir Cousins
KudaragiKendo KobayashiBilly Bob Thompson
Shadi ShinNozomu SasakiWayne Grayson


The Plot (FULL Spoilers)


In the opening, KaibaCorp is doing research on the Millennium Puzzle. Suddenly, a mysterious cloak man is at the underground as one of Kaiba's bodyguards Roland tells him that he is behind schedule and to start digging. A few years after the departure of the Pharaoh, Yugi Muto and his closest friends are in their final year of High School and are talking about what they will do in the future. Meanwhile, Seto Kaiba has commissioned an excavation to retrieve the disassembled Millennium Puzzle from the ruins of the Millennium chamber. The item had previously housed the soul of his rival, Atem, whom he hopes to revive in order to settle their score. The excavation is interrupted by Diva, who faces Kaiba in a game of Duel Monsters and steals two pieces of the recovered Puzzle. He keeps one fragment and gives the other to his sister Sera who passes it on to Yugi Muto, aware that he was the host of the Pharaoh.

Diva, under the alias "Aigami," forges a "friendship" with Yugi. He takes interest in Yugi's friend Ryo Bakura, whom he believes is responsible for the death of his father-like mentor, Shadi. Using his Quantum Cube, he transports Bakura to another dimension. Bakura apologizes and explains that the evil spirit of the Millennium Ring had been responsible. The two are interrupted by Mani, who has become warped by the evil energies of the Millennium Ring.

Kaiba has a computer rebuild the Millennium Puzzle and discovers the last two pieces are missing. He abducts Aigami and approaches Yugi, so he can have the two take part in the showcasing of his updated Duel Disk virtual reality technology. He intends to duel both Aigami and Yugi, while gambling their pieces of the puzzle. However, Yugi is furious with Aigami over what he did to Bakura and insists he duel him instead, which Kaiba agrees to.

Yugi defeats Aigami, resulting in Bakura's return to reality, and while dueling Kaiba, Yugi re-completes the Millennium Puzzle to demonstrate that the spirit of Atem is no longer inside it. Aigami becomes corrupted by the incredible evil powers of the Millennium Ring and duels both Yugi and Kaiba. Kaiba sacrifices himself during the Duel and makes a final plea for Yugi to call forth Atem. Yugi succeeds in doing so, and he and Atem defeat Aigami with ease. Atem and the Millennium Puzzle then fade away, and Kaiba and Bakura return to reality.

The film concludes with Yugi and his best friends seeing Tea off at the airport as she goes off to pursue her lifelong dream of becoming a professional ballet dancer in New York City while Kaiba uses his technology in conjunction with the Quantum Cube to transport his consciousness to the Netherworld, where he approaches Pharaoh Atem, sitting on his throne who responds with a confident smile.

The Verdict:


I went into this expecting that it was going to be either pretty average like the first Yu-Gi-OH! movie or being mere fan-service like Bonds Beyond Time was that brought Jaden (GX) and Yusei (5D's) together with Yugi and Yami against a common enemy. What I wasn't expecting that this was going to be full blown story arc crammed into a bit over two hours. I cannot rave about this Yu-Gi-OH! film enough for long-time fans. From a narrative standpoint, this manages to continue and expand upon the issues that weren't resolved at the end of the anime series, such as Seto Kaiba not being satisfied with never defeating Atem/Yami Yugi before he left this world forever or how Yugi Muto and his friends are coping with the departure of their long-time friend, Atem/Yami Yugi.

One obvious change here is that Yugi and roughly everyone has aged up slightly since quite some time has passed since the end of the anime. Yugi and his friends are on the verge of graduating high school (Hell, Yugi even looks more like The Pharoah now without transforming). Mokuba Kaiba looks a bit older than he was back during the course of the anime series, but other than those two, everyone else barely look much different.

I was a fan of Seto Kaiba during the anime but here, this film solidified him as my favorite character in the series now. He was always Yugi's "Vegeta" trope to challenge him at every opportunity where the story demanded it, but now Kaiba's obsession to finally even the score with his loss to Atem has driven him to create even more advanced dueling technology in hopes of bringing him back to our world. Kaiba's story of redemption is what drives this narrative to be such a compelling story for long-time Yu-Gi-OH! fans as it comes down to Kaiba truly respects Atem, despite their differences and would do anything to see him again. I love that Kaiba's character has gone full circle here instead of being the boring recurring villain trope that plagued him for the bulk of the series until the filler with the former corporate board members of his adopted family's company during the Battle City story arc. Here, Kaiba steals the show on multiple occasions with his impressive dueling prowess - even almost besting this film's feature villain prior to even Yugi's clash with him at the film's climax before their duel was rendered a draw.

One thing about the duels here in this film they are just as good if not better than every single of those exhibitions that the creators of the anime setup with the voice actors at official Yu-Gi-OH! tournaments. The new additions and upgrades to the Duel Monsters formula was a nice touch to see even the original series is getting a taste of the newest additions to the game. If I were to see the film again, I would watch to see it in a theater or on a proper home video format (instead of streamed on my laptop) just to see the improved visuals and designs to the Duel Monsters cards.

I was pleasantly surprised to see that they finally shown how the Millennium Ring first possessed Bakura. I honestly don't remember if they detailed that or not in the original anime, but that was something I wish they showed in the anime since he (the spirit within the ring) ended up being the series' biggest villain by the last story arc came around.

Joey Wheeler and Tristan Taylor are reduced to comedy relief here for the most part. I was completely fine with that as I laughed my ass off at Joey Wheeler throughout this, especially at that line where he demanded that Kaiba buy him a change of underwear after scaring the shit out of him - literally. Tea's merely around for moral support, but they never resolved the ordeal about Tea's feelings for Atem. Oh well... Yugi's grandfather is hanging around at the card shop as usual but doesn't do much here either. In his case, I can't complain too much as his role wasn't ever too significant in the original anime series anyway. One thing that did really surprise me was that Atem/The Pharoah didn't have not ONE speaking line in this entire film. It was kinda a bummer to have Dan Green do his young Yugi voice the entire film without any dramatic flair from the King of Games himself.

Oh well... this film does a better job of establishing Yugi Muto as the new hero to replace the Pharoah than how Gohan did in the follow-up seasons of Dragonball Z after the Cell Games. Yugi definitely held his own against the threats thrown his way in this film, but I couldn't help but feel that this film was painting the picture of Seto Kaiba being the new protagonist. There was that one point that he got an insanely lucky draw during his first encounter with Diva. It's so awesome that I don't even want to spoil it - it's that damn good. Then there were several points scattered throughout the film where Kaiba held his own and outsmarted everyone - including this new adversary - at every turn. Hell, Kaiba was even willing to sacrifice himself to give him Yugi the chance to bring back the Pharoah to deal the finishing blow to Diva at the film's climax. Previously, Kaiba would have done everything in his power to win on his own. Once again, I have to applaud the writers here with Kaiba's growth as a character whereas rivals like Goku and Vegeta in these Shonen Jump properties tend to rehash and recycle the same tropes over and over again in a boring fashion.

That being said, with the way how the movie ends with Kaiba confronting Atem once more, it seems like things have gone full circle back to the beginning of where this anime took place in terms of all of the ancient legends of the Pharoah facing his greatest rival, a mage who looked oddly similar to Seto Kaiba. Then again, the door is left wide open if the anime's creators would like to do another full blown season based on the original Yu-Gi-OH! anime and characters.

Watch It or Don't Bother?


For long time Yu-Gi-OH! fans, I highly recommend checking this out. This movie serves as an epilogue of sorts for the original Yu-Gi-OH! anime that follows the adventures of Yugi Muto, following the events of the end of that anime. If you haven't seen that anime from start to finish, there's going to be a few major spoilers, so I recommend that you finish watching that in its entirety first before jumping into this.

WWE Fastlane (March 5, 2017) -- Results & Afterthoughts




Fastlane (2017) was a professional wrestling pay-per-view (PPV) event and WWE Network event produced by WWE for the Raw brand. It took place on March 5, 2017 at the Bradley Center in Milwaukee, Wisconsin. This was the third event in the Fastlane chronology, and the first to be brand exclusive.

Ten matches were contested at the event with one match on the pre-show. In the main event, Goldberg defeated Kevin Owens to win the WWE Universal Championship, becoming the only person to win the WWE Universal Championship, WWE's World Heavyweight Championship and the WCW World Heavyweight Championship. On the undercard, Roman Reigns defeated Braun Strowman, ending Strowman's undefeated streak, Bayley retained the Raw Women's Championship against Charlotte Flair, thus ending Flair's pay-per-view singles match undefeated streak, Neville retained the WWE Cruiserweight Championship against Gentleman Jack Gallagher and Luke Gallows and Karl Anderson retained the Raw Tag Team Championship against Enzo Amore and Big Cass.


Akira Tozawa and Rich Swann def. Noam Dar and The Brian Kendrick


Don't ask me about the preshow as I didn't bother to watch.


Samoa Joe def. Sami Zayn


I don't want to shit on Samoa Joe but it's hard for me to care about him on the main roster for the same reasons I wasn't too crazy about him on NXT - he's just coasting on what worked for him over the last decade in TNA/Impact Wrestling. The average WWE fan is either too jaded or aren't aware of that fact so this stuff is new territory for them. For me after following Joe's career for a long time, it's more of been-there, done that.



RAW Tag Team Chammpionship Match - Gallows & Anderson (c) def. Enzo & Cass


While I was a little surprised that they didn't hand Enzo and Cass the win here, I can't be mad at the result. Gallows and Anderson have finally started to pick up a bit of steam since winning the tag team gold and I would like to see them hold the titles for a good while before losing them to Enzo and Cass. They have to be careful with this as Enzo and Cass have lost so many of these tag team title opportunities that it's hard to get behind these guys. It's starting to look like they are the tag team equivalent of Dolph Ziggler where they can never win when it matters the most.

As for this match, it wasn't nothing to write home about if you seen any other Enzo and Cass match. Enzo gets beaten up and bullied by the heels for 90% of the match until the hot tag to Cass, who cleans house upon arrival, and it ends with some crazy clusterfuck finish after Enzo and Cass' double team spot.



Sasha Banks def. Nia Jax


Goddamn, this was a sloppy match. Like I said on Twitter during the show live, I'll give them both credit for some creative spots here as they were definitely trying to make this special but the execution was off far too much for me to really get into it. I could tell Nia has finally been studying some of Awesome Kong's matches as that Accordion Stretch on Sasha was definitely a nod from her playbook. That move to the front guillotine choke was a nice touch too, but you can tell Nia botched the Samoa Drop counter and that's why Sasha called an audible to go into the Sleeper Hold from her back.

Can someone please tell Nia to stop the whining/shouting during her matches? It sounds like nails on a chalkboard. Ugh, I'm totally not looking forward to her being led around by the other 3 Horsewomen at WrestleMania in that what is looking like a potential Fatal Four Way match.



Cesaro def. Jinder Mahal


I think Solomonster said it best on his post-Fastlane podcast: "Mahal is a walking, talking neon sign Wellness Policy violation." I'm guessing WWE is just keeping him around on payroll until they do the post-WM call-ups and firings. Cesaro was selling his back throughout this match, so that contributed to him not doing his more flashier offense. As a result, this match was pretty boring. It was pretty cool to see him bust out that 619 again and even use the Swiss Uppercut as his finish, that's all I could really give them props for in this match as it was clearly filler.



The Big Show def. Rusev (w/ Lana)


If you thought the match before this was boring, then this one was just as bad and felt like it was even longer as filler. From the look on Big Show's face, I thought they were going to have him come out and job out Rusev immediately but nope. I have to admit that I hate how Rusev (along with Lana too) have fallen off the radar (or rather the ladder) so quickly over the past year. One would think that Rusev would be groomed into being a potential main eventer by this point, but nope. He's still reduced to doing stupid midcard shit like this. No offense to Big Show, but there's plenty of other useless fodder on the RAW talent pool that they could feed to him if they need to job out on a throwaway PPV like this.

Now that it looks like that Shaq match isn't happening, you would think that WWE would want to give Show a credible opponent on the roster to have him bow out against on what could be possibly his last WrestleMania to improvise, but nope, they don't establish nothing here - even more so with that lackluster finish to this match.



Cruiserweight Championship Match - Neville (c) def. Jack Gallagher


I have to say that it was hilarious that the cruiserweights had to save this show at this point. Neville and Gallagher killed it here as I would have been happy with either man walking away with the win here. Austin Aries had the funniest comment on commentary for the entire evening when referring to that he has the best "package" in the WWE in reference to his comeback package promoting this upcoming in-ring return. I'm guessing that they will be lining him up to square off against Neville at WrestleMania. Now that definitely won't be a piss break match. I'm sure Aries and Neville will knock that one out of the park if they are given enough time to shine.



Roman Reigns def. Braun Strowman


I think the match itself was the best thing on this entire show if I'm perfectly honest, BUT the finish was fucking stupid. At the same time, this match shouldn't have happened in the first damn place. All of these months of building up Braun Strowman and they couldn't give him a clean win over the Golden Boy to legitimize his status as major player. No matter how many ways you look at possible finishes/outcomes for this match, it just irons the fact out harder that WWE shouldn't have booked this match to begin with as there was no way to make both of these guys (who both need to look strong going into WM) look strong for WrestleMania right around the corner.



RAW Women's Championship Match - Bayley (c) def. Charlotte


Despite the fact that most people will be making fun of Bayley's botch out of the corner for a while (FYI ALL of the Horsewomen have been botching spots since NXT, so don't try to act like that's something new...), this was a pretty solid match between Bayley and Charlotte. Previously, I thought that these two women didn't mesh well since their days on NXT now that they've had a chance to gel together better on the main roster, this match wasn't a clusterfuck in the least.

Much like the Reigns/Strowman match, I was fine with this match until the finish. Sasha Banks' interference made it look like Bayley and Sasha were the heels that needed to cheat for Bayley to retain and it made Charlotte's "streak" ending look insignificant. Sure, WWE were the ones that made a bigger deal out of her undefeated PPV streak than fans did, but it was weird to see it end without any impact or significance made of it. I thought they would have ended it at WrestleMania instead of on one of these throwaway brand exclusive PPVs. It would have been easy to just have Bayley retain via disqualification with Charlotte's streak intact, but much like the rest of this show, I have absolutely no idea what the hell WWE Creative were thinking here tonight.



WWE Universal Championship Match - Goldberg def. Kevin Owens (c)


21 seconds... That's the total time for this entire match. Owens milked it by walking around the ring until finally stepping back in, only to get distracted by Chris Jericho's music. This allowed Goldberg to hit him with one of the weakest looking spears I've seen him hit outside of that one on The Undertaker at Royal Rumble. I honestly can't say that I'm surprised at the result but there were a lot of people thinking that WWE would actually let Goldberg lose to Owens here. Nah, the main event for WrestleMania means a lot more if it's actually for the title instead of two part-timers fighting over nothing. On top of that, let's be honest here. Chris Jericho vs. Kevin Owens wouldn't be closing out that card anyway no matter how many ways you slice it with Goldberg and Brock Lesnar on that card anyway.



Closing Thoughts


Simply put, this show was horrible. There were a lot of glimmers of hope for something great (Nia v. Sasha, Roman vs. Braun, Neville v. Gallagher, Bayley v. Charlotte) but blundered by creative in terms of finishes ruined this show from top to bottom. With WrestleMania right around the corner, WWE are going to have to be really creative if they hope to salvage this mess before April 2nd rolls around. After this show, I honestly don't see much of a reason to care about WrestleMania at this point.

Plus with RAW in Chicago tonight, I can't see myself sitting through three hours of CM Punk chants, knowing he's not going to come out.

REVIEW -- The Legend of Zelda: Twilight Princess (Wii)




The Legend of Zelda: Twilight Princess is an action-adventure game developed and published by Nintendo for the Wii and GameCube home video game consoles. It is the thirteenth installment in the The Legend of Zelda series. Originally planned for release on the GameCube in November 2005, Twilight Princess was delayed by Nintendo to allow its developers to refine the game, add more content, and port it to the Wii. The Wii version was released alongside the console in North America in November 2006, and in Japan, Europe, and Australia the following month. The GameCube version was also released worldwide in December 2006, and was the final first-party game released for the console.

The story focuses on series protagonist Link, who tries to prevent Hyrule from being engulfed by a corrupted parallel dimension known as the Twilight Realm. To do so, he takes the form of both a Hylian and a wolf, and is assisted by a mysterious creature named Midna. The game takes place hundreds of years after Ocarina of Time and Majora's Mask, in an alternate timeline from The Wind Waker.

At the time of its release, Twilight Princess was critically acclaimed, receiving several Game of the Year awards. As of September 2015, 8.85 million copies of the game have been sold worldwide, making it the best-selling title in the series. In 2011, the Wii version was rereleased under the Nintendo Selects label. A high-definition remaster for the Wii U, The Legend of Zelda: Twilight Princess HD, was released in March 2016.


Plot: 


Twilight Princess takes place several centuries after Ocarina of Time and Majora's Mask. The game begins with a youth named Link, who is working as a ranch hand in Ordon Village. One day, the village is attacked by Bulblins, who carry off the village's children with Link in pursuit before he encounters a wall of Twilight. A Shadow Beast pulls him beyond the wall into the Twilight-shrouded forest, where he is transformed into a wolf and imprisoned. Link is soon freed by an imp-like Twilight creature named Midna, who offers to help him if he obeys her unconditionally. She guides him to Princess Zelda, who explains that Zant, the King of the Twilight, infiltrated Hyrule Castle and forced her to surrender. The conquered kingdom was enveloped in Twilight, rendering all its inhabitants besides Link and Zelda spirits.[] In order to save Hyrule, Link must first revive the Light Spirits by entering the Twilight-covered regions and, as a wolf, recovering the Spirits' light from the Twilight beings that stole it. Once revitalized, each Spirit returns Link to his Hylian form.

During this time, Link also helps Midna acquire the Fused Shadows, fragments of a relic containing powerful dark magic. In return, she aids Link in rescuing Ordon Village's children, and assisting the monkeys of Faron, the Gorons of Eldin and the Zoras of Lanayru. After restoring the Light Spirits and obtaining the Fused Shadows, Link and Midna are ambushed by Zant, who relieves Midna of the fragments. She ridicules him for abusing his tribe's magic, but Zant reveals that his power comes from another source as he uses it to revert Link to his wolf state. Failing to seduce Midna into joining forces with him, Zant leaves her to die from the world's light. Upon bringing a dying Midna to Zelda, Link learns he needs the Master Sword to lift Zant's curse. Zelda sacrifices herself to heal Midna with her power before vanishing mysteriously. Moved by Zelda's selflessness, Midna begins to care more about Link and the fate of the light world.

After gaining the Master Sword, Link is cleansed of the curse that kept him in wolf form. Deep within the Gerudo Desert, Link and Midna locate the Mirror of Twilight, the only known gateway between Hyrule and the Twilight Realm, but discover it is broken. The Sages there explain that Zant tried to destroy it, but merely managed to shatter it into fragments; only the true ruler of the Twili can completely destroy the Mirror of Twilight. They also relate that they once used it to banish Ganondorf, the Gerudo tribe leader who attempted to steal the Triforce, to the Twilight Realm when executing him failed. Link and Midna set out to retrieve the missing shards of the Mirror. Once the portal has been restored, the Sages reveal to Link that Midna is the true ruler of the Twilight Realm, usurped by Zant when he cursed her into her current form. Confronting Zant, Link and Midna learn that Zant's coup was made possible when he forged a pact with Ganondorf, who asked for Zant's assistance in subjugating Hyrule. After Link defeats Zant, Midna recovers the Fused Shadows and destroys Zant after learning that only Ganondorf's death can release her from her curse.

Returning to Hyrule, Link and Midna find Ganondorf in Hyrule Castle, with a lifeless Zelda suspended above his head. Ganondorf fights Link by possessing Zelda's body and by transforming into a massive boar-like beast, but Link defeats him and Midna is able to resuscitate Zelda. Ganondorf then revives, and Midna teleports Link and Zelda outside the castle so she can hold him off with the Fused Shadows. However, as Hyrule Castle collapses, it is revealed that Ganondorf was victorious as he crushes Midna's helmet. Ganondorf engages Link on horseback; assisted by Zelda and the Light Spirits, Link eventually knocks Ganondorf off his horse and they duel on foot before Link strikes down Ganondorf and plunges the Master Sword into his chest. With Ganondorf dead, the Light Spirits revive Midna and restore her to her true form. After bidding farewell to Link and Zelda, Midna returns home and destroys the Mirror of Twilight with a tear to maintain balance between Hyrule and the Twilight Realm. As Hyrule Castle is rebuilt, Link leaves Ordon Village, heading off on his next adventure.

Gameplay: 


The Legend of Zelda: Twilight Princess is an action-adventure game focused on combat, exploration, and puzzle-solving. It uses the basic control scheme introduced in Ocarina of Time, including context-sensitive action buttons and L-targeting (Z-targeting on the Wii), a system that allows the player to keep Link's view focused on an enemy or important object while moving and attacking. Link can walk, run, and attack, and will automatically jump when running off of or reaching for a ledge. Link uses a sword and shield in combat, complemented with secondary weapons and items, including a bow and arrows, a boomerang, and bombs. While L-targeting, projectile-based weapons can be fired at a target without the need for manual aiming.

The context-sensitive button mechanic allows one button to serve a variety of functions, such as talking, opening doors, and pushing, pulling, and throwing objects. The on-screen display shows what action, if any, the button will trigger, determined by the situation. For example, if Link is holding a rock, the context-sensitive button will cause Link to throw the rock if he is moving or targeting an object or enemy, or place the rock on the ground if he is standing still.

The GameCube and Wii versions feature several minor differences in their controls. The Wii version of the game makes use of the motion sensors and built-in speaker of the Wii Remote. The speaker emits the sounds of a bowstring when shooting an arrow, Midna's laugh when she gives advice to Link, and the series' trademark "chime" when discovering secrets. The player controls Link's sword by swinging the Wii Remote. Other attacks are triggered using similar gestures with the Nunchuk. Unique to the GameCube version is the ability for the player to control the camera freely, without entering a special "lookaround" mode required by the Wii; however, in the GameCube version, only two of Link's secondary weapons can be equipped at a time, as opposed to four in the Wii version.

The game features nine dungeons—large, contained areas where Link battles enemies, collects items, and solves puzzles. Link navigates these dungeons and fights a boss at the end in order to obtain an item or otherwise advance the plot. The dungeons are connected by a large overworld, across which Link can travel on foot; on his horse, Epona; or by teleporting with Midna's assistance.

When Link enters the Twilight Realm, the void that corrupts parts of Hyrule, he transforms into a wolf. He is eventually able to transform between his Hylian and wolf forms at will. As a wolf, Link loses the ability to use his sword, shield, or any secondary items; he instead attacks by biting and defends primarily by dodging attacks. However, "Wolf Link" gains several key advantages in return—he moves faster than he does as a human (though riding Epona is still faster) and digs holes to create new passages and uncover buried items, and has improved senses, including the ability to follow scent trails. He also carries Midna, a small imp-like creature who gives him hints, uses an energy field to attack enemies, helps him jump long distances, and eventually allows him to "warp" to any of several preset locations throughout the overworld. Using Link's wolf senses, the player can see and listen to the wandering spirits of those affected by the Twilight, as well as hunt for enemy ghosts named Poes.

The artificial intelligence (AI) of enemies in Twilight Princess is more advanced than that of enemies in The Wind Waker. Enemies react to defeated companions and to arrows or slingshot pellets that pass by, and can detect Link from a greater distance than was possible in previous games.

There is very little voice acting in the game, as is the case in most The Legend of Zelda titles to date. Link remains silent in conversation, but grunts when attacking or injured and gasps when surprised. His emotions and responses are largely indicated visually by nods and facial expressions. Other characters have similar language-independent verbalizations, including laughter, surprised or fearful exclamations, and screams. Midna has the most voice acting—her on-screen dialogue is often accompanied by a babble of pseudo-speech, which was produced by scrambling English phrases sampled by Japanese voice actress Akiko Kōmoto.

The Verdict: 


Anyone who knows me personally know that I think very highly of Ocarina of Time as that was my favorite Zelda game in terms of visuals and controls for a VERY long time. That being said, I haven't had much time nor experience playing any newer Zelda titles since then. Sure, I played Wind Waker, Majora's Mask, and some of the various portable outings off and on briefly, but never flat out and went out of my way to purchase a new(ish) Zelda title until now.

With Breath of the Wild right around the corner as a launch title for the Nintendo Switch console, I figured I would jump on the ball and start knocking out some of these older Zelda titles off my gaming backlog. Twilight Princess was on my backlog for a VERY long time and I'm glad that I finally got the chance to cross this game off the list.


Controls


The motion controls are a cool novelty at first, but after like about 2-3 dungeons in, I was completely over it and switched the controls to manual aiming and camera manipulation. Even then it was better, but I thought it was stupid that the game still inverts the axis no matter what you set in the options settings. This issue is amplified more when you get the double hookshots, where in most occasions you have an limited amount of time to target your next grapple point before your current one drops Link to certain doom or leaves him suspended like a sitting duck since you have no combat options while using that item. I think it was more with the Nunchuck I was using but I also had an issue where Link would get stuck after climbing vines on walls and won't release his grip at times or would go and grab the wall again when I wanted to move away from the wall. I would have a similar issue with Z-Targeting where I would lock onto an enemy it would unlock and I'd have to lock-on again. So I go into the Options and change it to "Hold" the button down. Same issue kept happening over and over so I was just got use to it. It works best when Link is facing an opponent 1-on-1 but seems to screw up when facing multiple foes at once. That seems to be a design flaw as the targeting system always wants to target what's in Link's field of vision and that's not always aligned to what the player what him to lock onto as a primary threat.

While I'm at it... Fuck the combat controls while riding Epona. To this date, Shadow of the Colossus still has the best horseback combat controls I have personally experienced in a video game. I'm really surprised that Nintendo didn't take a few nods from that game here. I was fine with controling Epona for just riding around Hyrule but combat from horseback blows. Shooting arrows was hit or miss, much like the motion controls.

Oh well, I'm currently playing Horizon Zero Dawn on PS4 so let's see if my opinion on horseback controls changes after that game.

I have to mention that even if you turn the motion controls off, you still have to manipulate the Nunchuck and Wiimote for Shield Bashes, Spin Attacks, and Sword Slashes. What annoyed me the most though was that huge delay it felt like between Link doing what I did with the Nunchuck between it actually happening in game. If only there was a way to make all of those inputs manual instead of motion activated it would have been a perfect in terms of combat. If I were to revisit this game again, I would honestly lean more towards the Gamecube version or the HD remake on Wii U if there's a traditional control scheme instead of the motion controls.

To be honest, I can forgive Nintendo for more care about that issue since the majority of the game was a solid experience.


Narrative


The story follows the fall of the Twilight Realm that is linked to Hyrule but became corrupted after Zant cursed Midna and took over with Ganondorf's help. The latter isnt' revealed until near the end of the game and by that point, it just felt like a cop out to me to just make Ganondorf the Dr. Wily/Sigma of this game that we just have to fight at the end of every Zelda title. That being said, Zant ended up being all talk and having little to back up his position of power. To say that he went out of his way to curse Midna and cover Hyrule in shadows, only to be revealed to be yet another Ganondorf pawn was pretty underwhelming. Then again, Zelda fans are rarely here for the story so whatever. Seriously, if you're playing ANY Nintendo first-party title for a great story then you're definitely in the wrong place. I'm sure that's going to change once Breath of the Wild drops, so we'll see.

After establishing Link, Zelda, and Ganon as the "unholy" trinity as I like to call it in Ocarina of Time, I guess Nintendo felt that they have to keep them in their console Zelda games even though this game exists in an alternate reality compared to the other games. This story could have been easily contained to just being about Link and Midna's bond as they work together to save both Hyrule and the Twilight Realm from Zant's reign of power.

If you've seen the ending, Link seemed more happy to see Midna than Princess Zelda for once... Not that
I can blame the man...
That being said, I really liked the bond between Midna and Link. She was definitely what Link needed to balance out his character and why Zelda feels like a third wheel in this story. It was rather stupid to close the door on her story as they could have left the door open for her to return in a future title in some form or fashion.

From what I tell, Midna seems to be a VERY popular character after this game with a lot of fans even campaigning for her to be included into a future Super Smash Bros. title. At least she made it into Hyrule Warriors, so that's at least something.


Overall Experience


I'll be completely honest and say that I REALLY didn't like Wolf Link at first. The concept was cool and all, but the execution fell flat at times. The fact that the charge attack with Midna took a while to charge up, allowing enemies to hit Link and knock him out of it in the process. Plus, I didn't care for the early sections of the game where they forced the Wolf state on you just to move the plot along since the game didn't want you to have all of your skills and weapons that you would in Hylian Link form. I felt that once they gave you that item where Midna allows Link to change from human to wolf freely, that's when the game truly feels fun. From that point on, the game doesn't force using the wolf on you, instead it encourages you to have an open mind about using both forms and it really works out in the long haul after that point, especially towards the endgame phase of the game. By that point, the game already had you jump through enough hoops in both forms so you know what to expect from them both when you have to tackle hairy combat situations throughout the game or need a new angle to approach one of the many in-game puzzles.

As for the puzzles themselves? There weren't nothing too hard to figure out outside of a few optional sidequests/dungeons, but there wasn't a single dungeon that had me stomped on what to do outside of that weight scale puzzle in that one dungeon where you get the Dominion Rod that makes statues follow your commands.

While I loved the huge variety of weapons available, I felt it was a shame that nine times out of ten, the sword and arrows get the job done. You might use the hookshot/dual hookshot, Wind Boomerang, and Bombs occasionally here and there, but the game caters combat heavily towards the sword and arrows. I can't complain about combat too much as the Hidden Skills side quest kept things interesting with a variety of new techniques for Link to acquire and master. I enjoyed the fact that by the end of the game, the enemy AI made sure you had the bulk of these techniques down or you weren't going to best them at all, especially those knights and lizardmen towards the end of the game.

Nintendo knew EXACTLY what they were doing putting big boobed Telma in this game.
I enjoyed that most of the side quests weren't as much of a chore or as time consuming as those in past Zelda games. You know the ones that come to mind, such as that long trading quest back and forth from the portable games that had you fencing different items for multiple NPCs until finally ending this process towards the end of the game. Here, they only serve as minor diversions to the main mission(s), but overall help Link and Midna in the long haul with their rewards, such as increasing Link's item carrying capacity on his various weapons and Rupee wallet. Helping Malo Mart fund their new store in Castle Town allows Link to purchase items in Castle Town at a discounted price, as well as being able to purchase the Magic Armor, which renders Link invincible to all damage as long as he has Rupees to in his wallet to take the damage instead. I thought the bug collecting for Agitha wasn't too demanding and I would have hunted down all of the Poe Souls (they aren't that hard to spot, especially at night) if wasn't in a rush to go ahead and finish the game. Then there was the Great Fairy Hunt/Challenge that I didn't bother with either, which challenges Link to conquer 50 floors of increasing difficulty to acquire the last few Poe Souls and few extra bonuses.

Nintendo definitely didn't disappoint with the bosses here as there wasn't not a single boss that I didn't enjoy facing. Sure, I mentioned earlier that Zant was a bit of a pushover, but I won't deny that his boss battle was still fun even though I was expecting a bit more fight from him than that. In typical Zelda fashion, every boss is a reflection or rather a final exam of the knowledge and strategies you devised in the dungeons that led to them.  The bosses also serve to test the player's mastery over the new item(s) or weapon(s) acquired on their way to said boss. Zant is the perfect example of that; whereas his boss battle is the ultimate test of almost everything you have used throughout the course of the game to get to that point that ultimately leads to a hand-to-hand sword-slashing finale.


Play It or Don't Bother?


I love the promotional art for this game and the huge poster like this that came with the strategy guide.
If you're a Zelda fan, definitely play this one if you haven't already. The motion controls a bit hit or miss but you can't go wrong with this adventure. It's a slow grind a the beginning for the tutorial and the introduction to the Wolf form, but once things get going, it's hard to put this title down. Most players will more likely want to opt for the Wii U version with the updated visuals, additional content, and Amiibo support, but if you only want to to experience the game, you honestly can't go wrong with the standard Wii version I went with.

REVIEW -- Logan (2017)



Logan is a 2017 American superhero film featuring the Marvel Comics character Wolverine, played by Hugh Jackman. The film, distributed by 20th Century Fox, is the tenth installment in the X-Men film series, as well as the third and final Wolverine film, following X-Men Origins: Wolverine (2009) and The Wolverine (2013). It is directed by James Mangold, who co-wrote the screenplay with Scott Frank and Michael Green, from a story by Mangold, and also stars Patrick Stewart, Richard E. Grant, Boyd Holbrook, Stephen Merchant and Dafne Keen. The film follows a past-his-prime Logan embarking on a road trip across a dystopian future America for one final mission.

Development of Logan began in November 2013, when Mangold was hired to write a treatment that took inspiration from the graphic novel Old Man Logan, by Mark Millar and Steve McNiven. In March 2014, Jackman signed on to star as Logan, in what is intended to be his final portrayal of the character, after having played the role for 17 years. The same month, Fox set a release date and officially brought Mangold onboard to direct. Green took over writing duties in April 2015, and by the following April, most of the supporting roles had been cast. Principal photography began in New Orleans on May 2, 2016, and moved to Natchez, Mississippi, before ending on August 19, 2016, in New Mexico.

Logan premiered at the 67th Berlin International Film Festival on February 17, 2017, and was theatrically released in the United States on March 3, 2017, in standard and IMAX formats. It received praise from critics, with some calling it one of the best films in the X-Men series, and has grossed $237 million worldwide against budget of $97 million.


Cast:


Hugh Jackman as Logan / Wolverine/ X-24
Patrick Stewart as Charles Xavier / Professor X
Richard E. Grant as Zander Rice
Boyd Holbrook as Donald Pierce
Stephen Merchant as Caliban
Dafne Keen as Laura Kinney / X-23
Elizabeth Rodriguez as Gabriella, a nurse for Transigen and Laura's surrogate mother.
Eriq La Salle as Will Munson, the father of a family who helps Logan, Charles, and Laura.
Elise Neal as Kathryn Munson, Will's wife.

Additionally, Doris Morgado, David Kallaway, Han Soto and Krzysztof Soszynski appears as Maria, Danny Rhodes, Valet and Mohawk respectively. In the commentary to X-Men: Apocalypse, director Bryan Singer had stated that his film's post-credits scene would directly connect with the on-screen debut of X-Men antagonist Nathaniel Essex / Mister Sinister in Logan; however in January 2017, Mangold stated that the character would not be appearing in this film, a choice he made to keep the film's grounded style consistent. Though Mister Sinister does not appear in the film, Kinberg confirmed the scene has correlation to how Laura was created, and that he will make an appearance in a future X-Men movie. Ryan Reynolds makes an appearance as Wade Wilson / Deadpool in a pre-film scene, rather than the traditional placement after the credits, meant to be a teaser of sorts for the untitled Deadpool sequel. The short sequence, which plays before the opening scene of Logan, was directed by David Leitch who will also direct the Deadpool sequel.

Plot: (FULL Spoilers)


In the year 2029, mutants are on the brink of extinction due to a virus created by the Transigen Project. Logan, who has aged greatly because his healing factor has begun to falter due to adamantium poisoning, spends his days working as a chauffeur and hustling for prescription drugs in Texas. He and mutant outcast Caliban live in an abandoned smelting plant across the border in Mexico, where they care for a senile Charles Xavier, who had inadvertently killed several of his X-Men in a seizure-induced psychic attack one year earlier.

Logan is approached by Gabriela, a nurse for Transigen, who asks him to escort her and an 11-year-old girl, Laura, to a place in North Dakota called "Eden". After reluctantly accepting the job, Logan discovers that Gabriela has been murdered. He, Xavier, and Laura narrowly escape from her killers — Transigen's Chief of Security Donald Pierce and his cybernetically-enhanced enforcers, the Reavers — but Caliban is captured and ordered to use his mutant powers to track them. Logan and Xavier learn through a video on Gabriela's phone that Transigen was breeding children with DNA samples from several mutants, but upon completion of the "X-24" project, the children were to be put to death. Gabriela helped several children escape from the Transigen compound before smuggling Laura across the border. Furthermore, Laura is revealed to be Logan's "daughter", as she was bred with his DNA.

From the way Laura took out those Reavers at the beginning, it's a hard sell at all that she
needs Logan's help at all. 
While staying in Oklahoma City, Logan develops skepticism over the location of Eden, as he discovers it being referenced in an X-Men comic book that Laura brought with her. The Reavers find their whereabouts, but Xavier suffers another seizure and freezes everyone at the hotel with a psychic blast, allowing Logan to kill them. Logan then injects Xavier with a suppressant before they leave the city. The trio is eventually given shelter by a local family, the Munsons, after helping them round up their horses during a highway incident. That night, while Logan is away, Xavier is mortally wounded and the Munsons are killed by X-24, a perfect clone of Logan, who then shackles Laura and heads to the Reavers' van. Caliban grabs two grenades and sets them off, killing himself and destroying the van while Logan and Laura once again escape. After burying Xavier, Logan reluctantly follows Laura's orders to take her to Eden.

Logan and Laura arrive at Eden, which is a safe haven run by Rictor and former Transigen test subjects. There, Logan learns that the children will make an eight mile journey across the forest to the Canadian border and entrusts Laura to them before departing on his own. However, when the children are located and captured by the Reavers, Logan uses a mutant serum given to him by Rictor to restore his strength and plows through the Reavers, but the serum quickly wears off before he meets Zander Rice, the head of the Transigen project, who sought to avenge his father's death during the Weapon X program by creating the virus. Logan kills Rice while the children overwhelm Pierce with their powers and kill him.

Logan confronts X-24, but is outmached and impaled through a tree during the fight, before Laura shoots X-24 in the head with an Adamantium bullet, which Logan had kept with him for years. After Logan succumbs to his wounds, Laura and the children bury him before continuing their journey across the border.

The Verdict:

It's been about days since I saw the Thursday night premiere and I'm honestly split on this movie 50/50 on whether I loved it or wasn't really crazy about it. For those who don't know, this film is loosely based on and influenced by the Old Man Logan and Death of Wolverine storylines of Marvel Comics.

Much like most fans, I got excited in anticipation in what would be the last film that Hugh Jackman has agreed to play this character in that he has played in every X-Men related film outside of last year's Deadpool for roughly the past two decades. The trailers definitely got people talking, along with the fact that this would be sporting an R-rating along with theatrical debuts of X-23, the Reavers, and Donald Pierce on the silver screen. With all of this, along with a new director to boot, one would think that this film has the formula for a great last hurrah doesn't it? Well, we're going to talk about that...

Narrative


You cannot deny that they weren't going for a The Last of Us vibe here...
From start to finish, this film feels like The Last of Us, whereas a grizzled old man is trying to run away from his past but somehow finds himself in the care of a young girl that's (technically) not his own offspring. The two are forced into conflicts and circumstances out of their control that force them to bond as father and child should.

My biggest issue with the narrative is that it doesn't really bring the whole Weapon X saga full circle. Sure, Rice is revealed to have ties to the program that made Logan what he is but at the same time, Rice is killed off so promptly during the film's finale that viewers don't even remotely care why he's there in the first place. He had a hand in wiping out what was left of mutantkind after Charles Xavier managed to wipe out majority of the X-Men following a seizure. That fact isn't clearly put out there as it's merely hinted at and glossed over between two different conversations first between Logan and Pierce and later with Logan and Charles. Even with that information, I can't fathom that ALL of the X-Men would be put down by that attack despite what William Stryker tried to do when he tried to weaponize Xavier's powers using Cerebro's technology in X2: X-Men United.

Even with Caliban's tracking abilities combined with Rice's virus, I still can't fathom that mutantkind would be wiped out completely too. You want proof of that? Look no further than in Marvel Comics post-M-Day and the current situation with mutants on the verge of extinction, thanks to Terrigen Mist proving to be fatal. Even if I did somehow believe all of that, there's a few things that I can't just react to like it's something new in this film.

One of the biggest revelations that is brought to the table is the fact that Logan is carrying one of those adamantium tipped bullets that Stryker had made in X-Men Origins: Wolverine. One thing that's inconsistent here is that how did Logan get hold of one of these when his memories got wiped back during that event and the fact that facility was destroyed after the events of X2: X-Men United. You can say that the timeline was corrected following X-Men: Days of Future Past, but the events of the X-Men: First Class films tend to exist in their own parallel universe away from this reality that these Wolverine-centric films have followed.

Logan has kept one of those bullets with the plan of an exit strategy to off himself if things got too hard for him to bare. That shouldn't come to be too much of a surprise for both comic book fans and casual fans as the previous Wolverine film, The Wolverine, had a narrative that was tailored around the idea of Logan wanting to die after finding out there was a way to "turn off" his healing factor after he was struggling to cope with having to kill Jean Grey following the events of X-Men: The Last Stand. The whole point of that film was that Logan would get through that pain and found meaning in his life again, so audiences are subjected to another story where Logan is moping around like a sad puppy for all of the horrible things that he's done in his life. I'm sorry, but the whole premise of that is lost when it wasn't him who killed the X-Men like the original Old Man Logan comic book that this narrative is loosely based off of throws that aspect out of the window. You would think it was Charles Xavier who would be riddled with guilt between his episodes of dementia.

Can someone explain to me why Logan is the one so distraught over with what happened when he wasn't to blame for his friends' deaths? Sure, maybe he wanted to join them in death or maybe he wishes that he could have stopped Charles before the fact, but the latter doesn't explain why he's going out of his way to keep Charles alive. That aspect is completely lost to me, coupled along with the fact that Logan doesn't want anything to do with helping Laura and the mutant children, especially when Wolverine went out of his way to protect the kids in almost every X-Men film to date - Rogue in the original X-Men, the children in X2, how he was convinced to stand with the remaining children and his peers in The Last Stand, the captive children that he freed in X-Men Origins, he stood with Yukio throughout The Wolverine from start to finish, and he definitely helped out his peers in Days of Future Past despite telling them to go fuck off in the previous film. Not to mention that he was convinced to help out the younger X-Men in X-Men: Apocalypse as well. It just doesn't add up. I guess you could argue that he's still convinced that everyone he cares about gets hurt in the end no matter what, but it's a bit extreme to tie that whole thing with the X-Men on his own shoulders. While we're on the subject of things not adding up, can anyone explain to me how Logan got adamantium claws back on that hand that clearly had them chopped off in The Wolverine. They really didn't explain that in Days of Future Past either...

I honestly can't knock Mangold's usage of Pierce and the Reavers here either as they were merely minor obstacles to Logan's greater conflict (much like their comic book counterparts most of the time) - the struggle against his own personal demons which was manifested into the deadly clone X-24 in a sick-twisted turn of irony that Logan's final opponent would be himself at his prime (not to mention, deadliest potential of all of his abilities). You can't get deeper symbolism than that when your protagonist has to face his own demons literally and figuratively like this. In that aspect, this film does the narrative beautifully well. From that horrifying moment where X-24 is introduced to his demise, his inclusion added a dimension to this film that would have been yet another boring "been-there, done that" entry of the X-Men universe, especially for these Wolverine-centric movies.

One thing that shines above anything else in this film is Laura and Logan's on-screen chemistry. Major props go to Dafne Keen for her portrayal of the character and Hugh Jackman's characterization of Logan. They took some cues from the current comics continuity where Laura and Old Man Logan met for the first time and they weren't too keen about each other. Logan wasn't willing to accept her has his "daughter" from his reality while Laura didn't want to accept him as the "father" she lost shortly prior due to the Death of Wolverine story event. In this film, Logan wasn't willing to accept this clone as his daughter while Laura was just looking to be accepted by someone much like her and saw a father figure in Logan. That moment of seeing a cowboy hold the hand of his daughter was etched into her mind for the course of the film with Logan rejecting her at every turn, much like how he refused to allow himself any happiness, until the final moments of his life when he realizes that he truly has lived.

I gotta say that moment where Laura turns the cross on his grave to a "X"  was a nice touch. That was a better grave than leaving the poor guy sealed up in an adamantium tomb like the comics did. By the way, Laura's eulogy was an excerpt from the film that her and Charles were watching earlier in the film at the hotel. The only reason I know that is that film was one of many I watched during my Westerns class during my film studies courses in college. That "X" on Logan's grave represents an end of an era of X-Men films as from this moment forward, the X-Universe will be continuing on without Hugh Jackman as the character.

Wonder what version of X-Men they were going with from those comics they shown here?
Those costumes look fucking awful.
Speaking of that scene... I'm still kind of let down that the film doesn't give viewers any sign that the kids made it to Eden or not. I still would love to know who is drawing X-Men comics in that universe when all of that stuff is supposed to be real instead of be stories of fiction.

As much as I like Dafne Keen as Laura/X-23, I think she would have to grow up or allow someone else to take the role if Fox is serious about her taking over the Wolverine mantle in this continuity.


R-Rating


Logan and Laura with the fastball special!
One thing that I couldn't get over during the premiere last night in my area were the sheer number of parents who were dragging along SEVERAL children to see this. From the first action sequence not even five minutes into this, Logan is tearing through guys like a hot knife through butter. The things he was doing to those guys would have been nightmare fuel if I was young as those kids that I saw going into this screening. About 30-40 minutes in, there's a random as hell boob flash moment that was just there just to warrant the R-rating. Everything else in this contributes the rating towards the language and sheer amount of violence Logan, along with X-23, inflict on their adversaries in this.

Is it justified? Yeah, definitely. I doubt X-24's debut at about the halfway point would have had as much impact if they went for the PG-13 rating. That would have been as bad as trying to watch those horrible TV edits to the original RoboCop when Peter Weller dies without the R-rating to show the extremes of the violence here.


Visuals & Influences


The biggest thing I can rave about this film is the obvious influence from Old Westerns and film noir with the approach of how this film was handled in terms of cinematography. From start to finish, director James Mangold stylishly weaved this film in a manner that respects and admires the tone of the comic(s) that this titular character originates from. I loved how this film didn't stick to one genre for it's cinematography, but blended aspects of several genres into one. The film opens with that gritty, old Western feel for its first act before dwelling briefly into horror for its climax and slowly winding down into a mash-up of noir and Western for the finale.

I noticed this on several occasions throughout the film, but there's at least 2-3 (there's probably more of these) fight sequences that are heavily inspired by previous X-Men films. Laura's first run in with the Reavers is reminiscent of Logan's assault on the guards breaking into the X-Mansion in X2 while almost the entire sequence in the woods is taken from The Last Stand where Logan ran through Magneto's guards in his attempt to take Jean away from Magneto's camp. Seeing these influences here gave me the same sense of nostalgia that the final boss fight from Metal Gear Solid: Guns of the Patriots did, whereas the protagonist of that game, Solid Snake, was forced to relive every encounter with his greatest adversary.

Watch It or Don't Bother?


For most people, this was the most heartbreaking moment of the entire movie...
For me, it was the most obvious thing to see coming. 

Throughout this review, it might seem like I'm knocking Logan, but for the most part, it's a good film. It has it's shortcomings as there a LOT of inconsistencies in terms of the time table and continuity lining up and making sense here (I'm sure other comic book savvy fans like myself will be picking this film apart for years to come...), but I have a feeling that director James Mangold wanted this film to exist in its own space without ties to the rest of the X-Men film universe that his been established to date. For casual fans and comic book fans alike, I recommend watching this film. Logan serves as a Hugh Jackman's formal goodbye to fans and the X-Men film universe as a whole after playing the Wolverine character for roughly two decades. It's heartbreaking to some to see him go, but I can't say that I didn't see the emotional ending to this film coming. Logan represents what we all have to come to grips with eventually, no matter if we have superpowers or not - our own mortality, the struggle to confront and conquer our own personal demons, as well as what legacy do we leave behind when our lives come to an end.