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REVIEW -- Marvel's Runaways (Season 3) - Episodes 1-10



Marvel's Runaways, or simply Runaways, is an American web television series created for Hulu by Josh Schwartz and Stephanie Savage, based on the Marvel Comics superhero team of the same name. It is set in the Marvel Cinematic Universe (MCU), sharing continuity with the films and other television series of the franchise. The series is produced by ABC Signature Studios, Marvel Television and Fake Empire Productions, with Schwartz and Savage serving as showrunners.

Rhenzy Feliz, Lyrica Okano, Virginia Gardner, Ariela Barer, Gregg Sulkin, and Allegra Acosta star as the Runaways, six teenagers from different backgrounds who unite against their parents, the Pride, portrayed by Angel Parker, Ryan Sands, Annie Wersching, Kip Pardue, Ever Carradine, James Marsters, Brigid Brannagh, Kevin Weisman, Brittany Ishibashi, and James Yaegashi. Julian McMahon also stars in the second season as Jonah, after recurring in the first, while Clarissa Thibeaux stars in the third season as Xavin, after recurring in the second.

The first season was released from November 21, 2017, to January 9, 2018. The show was renewed for a 13-episode second season, which was released in its entirety on December 21, 2018. The third and final season of ten episodes was released on December 13, 2019.




Cast:


Main

Rhenzy Feliz as Alex Wilder
Lyrica Okano as Nico Minoru
Virginia Gardner as Karolina Dean
Ariela Barer as Gertrude Yorkes
Gregg Sulkin as Chase Stein
Connor Falk portrays a young Chase.
Allegra Acosta as Molly Hayes Hernandez
Evelyn Angelos portrays a young Molly.
Angel Parker as Catherine Wilder
Ryan Sands as Geoffrey Wilder
Annie Wersching as Leslie Ellerh Dean
Mia Topalian portrays a young Leslie Ellerh, while Charlie Townsend portrays her as a toddler.
Kip Pardue as Frank Dean
Ever Carradine as Janet Stein
Sorel Carradine portrays a young Janet.
James Marsters as Victor Stein
Tim Pocock portrays a young Victor.
Brigid Brannagh as Stacey Yorkes
Kevin Weisman as Dale Yorkes
Brittany Ishibashi as Tina Minoru
The character previously appeared in the film Doctor Strange, in a minor role as a Master of the Mystic Arts, portrayed by Linda Louise Duan. The producers felt free to recast the role and create a different version of Tina Minoru since Duan was not named as the character in the film.
James Yaegashi as Robert Minoru
Julian McMahon as Jonah He also revealed that he did not appear in the earlier episodes as the character in his near-death state, as he had been cast after the first four episodes had been completed. Ric Sarabia portrayed the character in this state, which McMahon stated took five hours of make up application to achieve.
Clarissa Thibeaux as Xavin


Recurring

Introduced in season 1

Danielle Campbell as Eiffel: A girl who attends Atlas Academy and looks down on Karolina and has a crush on Chase.
Pat Lentz as Aura: A member of the Church of Gibborim who works for the Deans. Sarah Ann Vail portrays a young Aura.
Heather Olt as Frances: A member of the Church of Gibborim who works for the Deans. Alexa Marie Anderson portrays a young Frances.
DeVaughn Nixon as Darius Davis: An old associate of Geoffrey's who holds a grudge against him.
Cody Mayo as Vaughn Kaye: Leslie Dean's assistant at the Church of Gibborim.
Alex Fernandez as Flores: An LAPD lieutenant who works under the Pride.
Ozioma Akagha as Tamar Davis: Darius' wife who is pregnant with, and eventually gave birth to, his son, Xerxes.

Old Lace, a genetically engineered Deinonychus telepathically linked with Gert Yorkes, appears in the series. The character is portrayed by a puppet that was operated by six people, including one person pumping air through the puppet to show the dinosaur breathing. Barer called the puppet "incredible ... You see her emotions. We don't not make use of that."

Introduced in season 2

Ajiona Alexus as Livvie: Darius' sister-in-law and Alex's love interest.
Helen Madelyn Kim as Megan: A millennial employee at Pride who is unknowingly abused by her bosses.
Myles Bullock as Anthony "AWOL" Wall: Flores' corrupt partner who goes after the Runaways.

Introduced in season 3

Elizabeth Hurley as Morgan le Fay: A powerful sorceress of the Dark Dimension.
Scarlett Byrne as Bronwyn: A member of Morgan le Fey's coven of witches.

Guest

Introduced in season 1

Zayne Emory as Brandon: A member of Chase's lacrosse team.
Timothy Granaderos as Lucas: A member of Chase's lacrosse team.
Nicole Wolf as Destiny Gonzalez: A young woman who joins the Church of Gibborim and is sacrificed soon after by the Pride.
Nathan Davis Jr. as Andre: An associate of Darius' who is used as a sacrifice for the Pride.
Lee Fraley as David Ellerh: The founder of the Church of Gibborim and Leslie's father. Nathan Sutton portrays a young David.
Ryan Doom as Alphona: Chase's lacrosse coach.
Devan Chandler Long as Kincaid: A man hired by Tina Minoru for devious purposes.
Kimmy Shields as a supporter of Gert's club.
Anjelika Washington as a supporter of Gert's club.
Cooper Mothersbaugh as a supporter of Gert's club.
Amanda Suk as Amy Minoru: Nico's sister, Alex's best friend and Tina and Robert's daughter who died prior to the beginning of the series. Chandler Shen portrays a young Amy.
Vladimir Caamaño as Gene Hernandez: A geologist who is Molly's father and a former member of Pride who died in a fire.
Carmen Serano as Alice Hernandez: A geologist who is Molly's mother and a former member of Pride who died in a fire.
Jorge Diaz as Earl: A friendly social activist that Gert befriends.
Marlene Forte as Graciela Aguirre: A distant relative of Molly's.

Stan Lee makes a cameo appearance as a limo driver.

Introduced in season 2


Ryan Dorsey as Mike: A homeless biker who causes trouble for the Runaways.
Jan Luis Castellanos as Topher: A mysterious street kid with super strength who briefly joins the Runaways.
Efrain Figueroa as Joseph: Topher's father who was injured by his son.
Rose Portillo as Eileen: Topher's mother who kicked him out of the house.
Veronica Diaz as Sofia: Topher's sister who is a nurse.
Damien Diaz as Oscar Gonzalez: Destiny's brother who Frank kills in self defense.
Elayn J. Taylor as Nana B: Darius' mother and Tamar's mother-in-law.
Brie Carter as Mary: A millennial employee at Pride who is unknowingly abused by her bosses.
Steve O'Young as Mitch: A member of AWOL's strike team.
Kathleen Quinlan as Susan Ellerh: A member of the Church of Gibborim and Leslie's mother.
Kara Royster as Wendy: A millennial employee at Pride who takes an interest in Chase.

Introduced this season is Darius and Tamar's infant son Xerxes.

Introduced in season 3

Anjali Bhimani as Mita Nansari: An employee at WIZARD.
Emily Alabi as Cassandra: A member of Morgan le Fey's coven of witches.
John Ales as Quinton the Great: A once great magician and the original owner of the Hostel.
Marilyn Tokuda as Akari Minoru: Tina's mother and Nico's grandmother.
Minae Noji as Tokiko Minoru: Tina's sister and Nico's aunt.
Brianna Ishibashi as Judith Minoru: Tina's sister and Nico's aunt.
Granville Anes as Curtis Stein: Victor's father and Chase's grandfather.
Elliot Fletcher as Max: An unfortunate WIZARD intern who befriends Gert.
Martin Martinez as Bodhi: A member of the renovated Church of Gibborim who befriends Molly.
Claudia Sulewski as Julie: Karolina's girlfriend from an alternate future.
Olivia Holt as Tandy Bowen / Dagger: A fatherless teenager with the ability to emit light daggers to inflict bodily pain, dazzle and purge addictions from her targets from a distance. additionally, she can see the greatest hopes of those she touches and even steal them for herself. Holt starred as the character on the show Cloak & Dagger.
Aubrey Joseph as Tyrone Johnson / Cloak: A teenager with the ability to generate and engulf others in shadow and transport them to the Darkforce Dimension. In addition, he can see the greatest fears of those he touches as well as teleport over long distances. Joseph starred as the character on Cloak & Dagger.

Introduced this season is Jonah and Leslie's infant daughter Elle.




Episode Summaries:

*** SPOILERS!! ***


1 "Smoke and Mirrors"

Chase, Karolina and Janet are placed in stasis by Jonah's family where they live out their greatest desire. Janet eventually realizes that she is in the algorithm and tries to escape. Gert, finally fed up with Dale trying to protect her, convinces him to let her go. In turn, he teaches her how to control Old Lace better. Nico has a vision of Morgan le Fay and Xavin informs her, Molly, Alex, and Leslie that Jonah and his family have possessed Victor, Stacey and Tina with the fourth member having possessed someone else. Catherine takes the blame for Darius' death so that Geoffrey can be free. Xavin poses as Gert to distract Jonah and his family while Alex and Nico sneak into their home and find the captured. They communicate with them about how to free them. Molly manages to get to Stacey long enough for her to flee. Victor and Tina return just in time for Alex and Nico to hide, but notice that something is off. Leslie begins to have labor pains. She heads to the hospital to have an ultrasound and discovers that her baby is part alien.


2 "The Great Escape"

Janet and Chase discover that they can manipulate the algorithm based on their desires. Karolina is forced to watch an ailing Nico as Jonah gives her an ultimatum. As Gert prepares to leave with Old Lace, Stacey arrives to warn her and Dale about Jonah, but converts back forcing Gert to knock her out as she and Dale flee separately. Alex and Nico must retrieve the Abstract from Jonah which they do so successfully, but Jonah finds Nico's staff and later breaks it. Tina convinces the scientists at WIZARD to develop a new vehicle for space travel while Molly and Xavin steal some inhibitors from her. Janet and Chase manage to seep into each other's algorithm and manage to get with Karolina. They find the door, but need to wait for Alex. Alex tries unlocking the algorithm while Nico fights Jonah. Molly arrives and knocks him out as Xavin, Gert and Old Lace reunite with the group. Chase and Karolina escape, but Janet chooses to stay; becoming part of the algorithm. As the Runaways reunite at the hostel, Nico believes that she is one of the aliens.


3 "Lord of Lies"

Xavin wants to kill Nico, but the others prevent her (they also believe she is jealous of her relationship to Karolina). Nico decides to finally destroy her staff, but gets another vision from Morgan. Catherine tells Geoffrey to contact Alex which he must do by getting his number from Tamar who is still mad at him. He calls him to tell him to go see his mother while the rest of the Runaways go to Nico's house to get inhibitors that can detect which of them is Jonah's son and later learn they are all clear. Nico sees a photo of Tina with Morgan and sees Robert who does not know who Morgan is. This turns out to be an illusion as the real Robert is in the hospital. Leslie meets with her mother for protection, but only gets advice. Jonah and his family continue to build their new ship which needs all four of them to power it. Catherine is killed by fellow inmates hired by Tamar. Just as Alex learns of his mother's death, he is revealed to be the son and takes Leslie to bargain with Jonah to stay on earth which the Runaways learn from watching their hidden cameras.


4 "Rite of Thunder"

Leslie begins to go into labor. Instead of going to the hospital, Alex takes her to Tamar's house. Leslie secretly tells her that she is aware that something is wrong with Alex and she tries contacting Karolina. Chase uses the inhibitor technology to place a coating over some weapons to use against Jonah and his family. He and Gert stay at the hostel while the rest of the Runaways head to Tamar's. Alex flees from Karolina and Nico while Molly and Xavin help Leslie give birth to a daughter she names Elle. They find the Abstract and head back while Xavin stays with Leslie. She learns that her prophecy meant that she was to raise Elle as her own, but Alex returns and kidnaps Elle. The Runaways face off against Jonah and his family and manage to retrieve Elle with Xavin taking her into space using the transport device. Jonah and his family attack the Runaways, but Nico summons the Staff of One and forces them all to disappear, though she assures the others they are not dead. Morgan arrives at the hospital to awaken Robert so he can serve her.


5 "Enter the Dreamland"

The Runaways wake up in a refurbished Hostel and meet Quinton the Great who reveals that they are in "the thin place", which preys on their fears and the group end up in different scenarios. Karolina meets Destiny and the other sacrificed teens who use her as bait to quell a monstrous version of Nico. She manages to escape when she realizes that Jonah's death should have been her burden. Nico is guided by Amy to save Tina from reliving Amy's death who identifies their surrounding as the Dark Dimension. Molly witnesses her parents happily poisoning Church of Gibborim members and escapes. Chase rescues Victor from his abusive father and Gert has Stacey trust her by having her allow her to feed Old Lace. Amy reveals that she is a pawn of Morgan and Tina and Nico open a portal back to the real world, but are forced to leave a still missing Alex behind. As they leave, Amy is revealed to be Quinton in disguise. The group soon learn that they have been gone for six months. Alex remains in the dark dimension in AWOL's custody.


6 "Merry Meet Again"

WIZARD releases a new free phone called Corvus that seems to have a violent effect on people when it breaks. Gert befriends a WIZARD intern named Max whom Chase quickly becomes jealous of. Karolina learns that Leslie has reformed the Church of Gibborim and Molly starts to volunteer there and learns that Dale is there too, but wants to distance himself from everyone. Victor and Stacey try to recollect themselves and learn of Janet's fate. Nico meets with Tina who tells her to stay away from Morgan. She later finds out that Robert has recovered and is dating Morgan. Geoffrey has repaired his relationship with Tamar and the two are working on a project with WIZARD. Chase, Gert, Nico and Karolina attend a WIZARD party where Robert announces that Morgan is the new CEO, much to Tina's anger. Gert and Chase decide to take a break while Nico decides to take up Morgan's offer of training to save Alex; breaking up with Karolina. Gert, Chase and Karolina head back to the Hostel where they find Molly stuck in a trance by the Corvus phone.


7 "Left-Hand Path"

Karolina destroys the phone and saves Molly, but is horrified to learn that she almost hurt her friends. They decide to make a video warning people about the phones at the church, but the video is immediately removed by Morgan. Molly is still upset with Leslie and confides in Bodhi, a volunteer, by revealing her powers to him, but he works for Morgan. Nico learns that Tina is in a psychiatric hospital and breaks her out. They return to Morgan's hotel so that they can retrieve the Darkhold from her. Tina frees Robert from Morgan's spell and he finds the Darkhold to read from it. Morgan catches him and kills him, but not before he gives his glasses to Nico which have recorded the necessary pages. Victor and Stacey learn about the phones and run into Geoffrey, but he captures them. Karolina, Chase and Gert run into Dale and try to look for Molly, but Morgan's coven arrives and captures them as well. Nico returns to the Hostel to open the Dark Dimension, but is suddenly interrupted by the arrival of Tyrone Johnson and Tandy Bowen.


8 "Devil's Torture Chamber"

Tyrone and Tandy take Nico to rescue her friends, but drop the parents off at the Hollywood sign. The kids head back to the Dark Dimension to finally look for Alex and end up in a destroyed version of Los Angeles. Alex is trapped in a prison to be tortured by Darius into committing murder, but he refuses at the behest of Catherine. The kids run into Quinton who guides them to the prison, but he is killed immediately afterwards by the local gangs. As they navigate their way through the prison, Tyrone learns that Gert still cares for Chase and fears losing him along with Molly and Old Lace while Tandy learns of Nico's continued devotion for Karolina. They soon face a possessed Quinton and several gunmen. Once Alex sees them in trouble, he gives in and kills Catherine; freeing himself and his friends. As they escape the Dark Dimension, Tandy sees that Alex wants his friends' powers, but he says that it was the dimension's doing. As Tandy and Tyrone leave, Molly is revealed to be in the company of Morgan's coven who induct her in their group.


9 "The Broken Circle"

Geoffrey spots Molly being used by Morgan and overcomes her control. He contacts the remaining members of Pride to come and aid him in rescuing her. They successfully manage to do so and Tina sees that Morgan plans to combine the Dark Dimension with Earth. Pride takes Molly back to the Hostel where everyone learns that Morgan plans on using her new phone service to control everyone in her new army for global takeover. Chase and Gert make up with one another while Dale uses Karolina's blood to make everyone immune to Morgan's phone, Geoffrey, who was injured during the rescue, is tended to my Stacey and Leslie and has a tense conversation with Alex. Morgan finally arrives to force Nico to join her and tries to have the Runaways submit. However, Janet manages to knock out the Los Angeles phone service, ruining Morgan's plans. A fight breaks out with Gert drawing a salt circle around her and Tina using her magic to finally banish Morgan back to the Dark Dimension. However, Gert is critically wounded and dies in Chase's arms.

10 "Cheat the Gallows"

Three years after defeating Morgan, Molly is on her way to graduating Atlas, Karolina has entered a relationship with a girl named Julie, Nico has traveled abroad and mastered her magic, Alex and his family have founded Wilder Innovators and Chase has holed himself up in trying to perfect time travel. An evil Alex from 2028 arrives with the intent to kill his friends, but Chase from the future arrives to stop him. Future Chase gathers everyone, minus himself, and they go looking for Future Alex. He goes to the day before they all discovered their parents' basement and the gang infiltrate their school to find him. They manage to capture him and present Alex decides to travel to his time period and to be placed in a prison by Nico. Everyone else decides to travel back to the fight with Morgan to rescue Gert. They successfully do so, though Future Chase is killed. All the future Runaways disappear; hopeful for a better future. As the gang get ready for breakfast, Alex finds a note mentioning Mancha and killing Nico and pockets it before joining his friends.







The Verdict:



Even though I didn't formally review Season Two in 2018 when I binge-watched it all in a single weekend that holiday season like I did this season, I thought that Season was really well-done, especially to say how much I raved about this series' debut season. The thing that frustrates me the most about the Runaways is that this is a show that was given its own corner of the MCU in terms of their television properties to exist over on Hulu and delivered with exceptional storytelling unlike just about anything else that Marvel was doing with their television projects at the time. They wanted something that would hook young adolescent viewers and this was it, much like Cloak & Dagger that came after it over on Freeform. Unfortunately, both of these shows were handed their cancellation orders halfway into 2019 as a result of Marvel Television being completely disbanded and Marvel Studios' television projects being completely handled in-house and specifically for the Disney+ streaming platform. Don't think that ABC's beloved Marvel's Agents of SHIELD is exempt from being on the chopping block either, as that will formally end after the last two upcoming seasons in its set order.

Before I go into detail about my thoughts into this season, I think I should comment briefly on Cloak & Dagger Season Two since they appear in this series. While Season One of that show had a bit of growing pains but eventually found it's voice that ultimately made it shine in its own manner, I thought Season Two had a lot of ups and downs in terms of the narrative shifts, but ultimately, I felt that season shined more as an origin story about Mayhem/Brigid O'Reilly and for that season's primary antagonist, D'Spayre, too than one about Cloak & Dagger. It felt like they tore down the pair's bond and friendship at times just to rebuild it in the same capacity when that felt like they were rehashing familiar territory that got them where they ended at in the first season. Tandy and Tyrone's relationship is what makes that show shine, so that's not a knock against it. It just felt like they were recycling what got them to another season in the first place. That season would end with them getting on a bus together, looking to take up a new adventure elsewhere. When that season ended, I was positive they were headed to come to town with the Runaways. How they end up in this third season is something I'm going to have to come back to later in this review.


Characters

Morgan Le Fay


Elizabeth Hurley portrays the character in the last half of this season that serves as the main antagonist for this final season. I jokingly pointed out on social media that I thought that this was crazy that both Marvel and DC managed to pull the two stars from Bedazzled out of obscurity with both Hurley and her co-star Brendan Frazier (who plays Robotman in Doom Patrol on DC Universe) finding success in the superhero genre.

I thought Hurley put on a "devilish" performance as this character with her previous performance as the Devil herself in Bedazzled shining through at times in terms of her sultry charm and demeanor. 'Age ain't nuthin' but a number' - I would love to see her come back to reprise the role down the road for this character again in another Marvel Cinematic Universe-related film or television show.

The Runaways


Nico Minoru


It goes without saying that Nico is impromptu leader after the events of the last season which saw her destroy Johan's body with the Staff of One to save the rest of the Runaways. I wouldn't argue with that fact since she's clearly the most powerful member of the group of Runaways. I can't think of anyone else who could have brought this character to life more vividly than Lyrica Okano. Her mannerisms, facial expressions, and subtle little things here and there make me just adore how she plays this character, even though where were times that I thought she took the whole Wiccan look to the extreme, hence why I got so much joy out of Tandy Bowen's "Hot Topic" nickname for her. Look, I have Wiccan friends too and even they don't take their sense of fashion that far at times. It just seems like Hollywood likes to "glamorize" it to suit their own purposes at times and Marvel Studios aren't any different in that regard.

Whether you love it or hate it, Nico is the de facto main character for this season - much more so than the other Runaways. It's almost to this season's detriment at times. The last arc of this season is so heavily focused around Nico dealing with her powers and juggling her relationship with Karolina while struggling with figuring out a way to rescue Alex and deal with Morgan le Fay that the rest of the cast is almost regulated to the backseat. It's not her fault though; that's just the way that the writers steered this season following everything that happened in the wake of Season Two with her being established as the most powerful member of their team.


Karolina Dean

I kind of felt bad for Karolina's character in this season. She was regulated to merely "Nico's girlfriend" and didn't do much else, especially after the conflict with the Magistrate's family was over with. Even Xavin moved on from her rather quickly, just to keep the Nico/Karolina dynamic going unobstructed - at least for another episode before the situation with Morgan le Fay grew to a boiling point.


Alex Wilder / The Magistrate's Son

For the first half of season three, Alex Wilder finds his body inhabited by the Magistrate's Son after being overcome with grief after realizing the scheming and plans that he laid out to imprison his parents got his mother killed in jail. I thought this was a clever way to give viewers a sense of how Rhenzy Feliz could expand his acting ability by playing a villain for a brief portion of this season. Alex Wilder's character has always shown some villainous tendencies here and there over the course of the past two seasons, but this season is where we get to see it in full bloom, especially during the series finale.

For the latter half of season three, Alex Wilder is trapped within the Dark Dimension as an unwilling prisoner to AWOL. I thought this portion of the season pretty much hammered home his (inevitable) transformation into a villain - or at least planted the seeds for as much in the series finale. The Dark Dimension fueled his own jealousy and envy of his friends' powers while fueling his own self-loathing for sentencing his own mother to death. Even Cloak and Dagger had seen glimpses of the growing darkness within him after his rescue, but it was brushed underneath the rug so fast that the Runaways weren't able to even acknowledge it.

I thought Alex truly shined as the primary antagonist for the final episode as that was a role that he ultimately assumes at one point in the Runaways comics. I was spoiled to this fact when I was reading up on these characters following Season One, so it helped me keep any eye out for any signs of Alex leaning more to the dark side. Besides, you can't blame the guy for his envy and jealousy of his friends when he's constantly surrounded by super-powered individuals among the rest of the Runaways and he's the only member of the team without any powers, but it's his plans that save their asses more often than not. I think everyone should have called his descent down to the darkness path when Nico left him for Karolina after he confessed his feelings for her and she just left him high and dry. More super-villains have been made from spurned emotions than not. Just sayin'.



Chase Stein

Where Nico and Alex felt like proper leaders for this team, Chase comes off more cringe-worthy at times in more cases than not when he's trying to rally his friends into action. It's as goofy as listening to Freddy on A Pup Named Scooby Doo ramble on about Red Herring.

I'll give Chase his props through. By the end of the season, I could see him as the team's de facto leader with Nico crumbling with her own anxiety and insecurities to conquer her own inner darkness while juggling her relationship drama with Karolina and Alex Wilder definitely wasn't up for the job after he came back from his imprisonment in the Dark Dimension. Future Chase definitely had his shit together when he came back to the past to remedy the mistake(s) that led to Gert's demise.



Gertrude Yorkes & Old Lace


Maybe I missed something but it seemed like Gert's character reverted back to where she was at the start of the series instead of where she was at the end of Season Two. Chase was more open about his affections towards her, only her to push him away at almost every opportunity. It wasn't until he was getting "jealous" of her affections towards another fellow nerd/geek that she came out of her shell again. It was like the writers wanted to rehash how they came together back in Season One to lead us into a false sense of security that once her and Chase's relationship was stabilized that everything would be happily ever, but oh wait... Then they killed Gert during the final battle against Morgan.

I'm getting a little ahead of myself but it's crazy that they squeezed in Gert's death at the tail end of this season. By that point, the creators had to know that they weren't getting another season, so they wanted to get this pivotal event into the show. It's something that savvy Runaways readers of the comics will say that it was an event that defined the comics from that point forward to even present day.


Molly Hernandez

From the start, Molly has been the heart and soul of this young team and it carries on in this season. I just felt bad that she ends up regulated to staying out most of the action during the last half of the season, despite becoming one of Morgan's pawns on the chess board to use against Nico. It's a darn shame too as I personally felt that Molly has "grown up" the most out of the Runaways. She shows a maturity and wisdom that a vast majority of the team lacks more often than not, despite her bouts with her own impulsiveness. I can excuse that as she's the youngest member of this group of young teenage heroes.



Xavin


Essentially her character was a Skrull without technically confirming that she was one in the MCU. In Season Two, she is explained to be a Xartan - different from her comics counterpart as a Super-Skrull in-training. While I thought her inclusion that felt like something out of left field at the end of Season Two was eye-roll inducing, I thought her part that she played in the first half of Season Three worked. She was the "foil" to Nico and Karolina's relationship needed to test that it could survive anything, especially with what happened next during Nico's trials against Morgan Le Fay.

Xavin's scenes shine best with Molly though as she came across rigid and emotionless with Karolina, despite going on and on about her being her betrothed. Once again, I felt like the whole first half of Season Three (dealing with the Magistrate and his family) shafted a lot of characters' developmental in this season, especially with Xavin. Once the plot rushed towards the conflict with Morgan Le Fay, there was no reason to keep her around. It's a darn shame too as I was starting to warm up to the character.


Pride


Victor Stein / The Magistrate (Johan)

If I'm perfectly honest, I didn't see a difference in normal Victor and Victor being possessed by Johan. I got them confused enough as is during the last two seasons, even though I recognized Johan as Dr. Doom from the original Fantastic Four films and Victor as Spike from Angel and Brainiac from Smallville. I felt that the writers did this for the sake of simplicity as I know I couldn't have been the only person who was getting them confused at this point. I was just glad to see the origins of his father's abusive behavior as it seemed like they were beating a dead horse at this point without digging deeper into his childhood. We got that in this season when Chase was looking for his father within the Dreamland following the split of the Magistrate from inhabiting his body.

James Marsters is no stranger to play villainous roles, so he was a natural fit to take over as Jonah for this season. I didn't have any complaints about that.



Janet Stein

After the events of the first arc of this final season, Janet sacrifices her physical body to exist as disembodied AI that continues to assist and aid Victor Stein along with the Runaways during their final conflict with Morgan le Fey. She played a pivotal role in hacking Morgan's takeover of Wizard Technology's network, proving to do what Victor's expertise could not when she was a living AI now without human limitations. I thought it was pretty fucked up that Janet could only repair her damaged family relationship by becoming a disembodied AI companion to her abusive husband.




Stacy Yorkes / The Magistrate's Wife


Brigid Brannagh didn't pull any punches this season in terms of her performance. She juggled two roles this season - first as the Magistrate's wife during the first act of this season and then reverted back to Stacey Yorkes for the remainder of the season. I totally didn't recognize her as Virginia Bryce from Angel (Wesley's girlfriend for about four episodes) and Pamela Moran from Army Wives (main character for 85 episodes), but her talents definitely shined through even more this season. I raved about how much I loved her and Dale Yorkes (Kevin Weisman) in those roles in my review of Season One and it continues to shine in this season. Brannagh's performance as the Magistrate's wife was bone-chillingly awesome though. She would have carried this season as the main antagonist if the show wasn't dead set on squeezing in the story about Morgan Le Fay for this final season. Brannagh has such a great presence about her on camera in this show that just demands all of the attention and makes you want to see what she is going to do next.

It's just a crime shame that Stacey Yorkes doesn't get much showtime by the end of the season rolls around. I was at a point where I didn't want the Magistrate's wife to leave her body as she was a much more "terrifying" or rather dominating character as a result of the possession.



Dale Yorkes

Out of these three seasons, I think this was Dale least spectacular performance as he was saddled with a minor role as comic relief following his hiding from Stacy while her body was inhabited by the Magistrate's Wife for the first arc of this season. Dale and Stacy would remain separated in the next arc following Morgan Le Fay's rise to power, resulting in Dale living on the Church of Gibborim's property like a homeless hobo.




Tina Minoru / The Magistrate's Daughter


Much like her co-star, Brigid Brannagh (Stacy Yorkes), Brittany Ishibashi shows off a wealth of flexibility in her acting ability playing not one but two sides of two different characters this season. First as the Magistrate's daughter after Johan's allies inhabits the bodies of Victor, Stacey, Alex, and Tina. She plays this role as a hyperactive, sexpot in contrast to Tina's stern seriousness that we have come accustomed to over the last few seasons. It was a bit jarring at first to see her go this far left from what we've come to see her in terms of her portrayal of Tina, then go back to Tina for the remainder of the season as a caring and compassionate mother during the ordeal with Morgan le Fay.

In the previous seasons, I ranked her as ruthless as the Wilders when it came to the members of Pride, but she definitely lost her edge by the time this season wrapped up. By the end of the season, viewers come to realize that her hardened demeanor was a result of all of the skeletons she kept in her closet concerning the Staff of One and her ties to Morgan Le Fey. Deep down, she is actually a caring and compassionate wife and mother, but she hardened herself to protect them at any cost.


Robert Minoru

I honestly felt that if there was a weak link to Pride, it was Robert. My feelings don't change here by the end of Season Three either. For the latter half of Season Three, he's Morgan Le Fey's unwilling pawn after she manipulated him to take her as his new love interest and placing her in charge of WIZARD. He does get a sense of redemption after Tina frees him from Morgan's control and provides the counter spell from the Darkhold that would defeat her.

Other than that? He's as forgettable as he was in the last two seasons.




The Wilders (Catherine and Geoffrey)

Catherine Wilder with her permanent resting bitch face and her husband Geoffrey were portrayed as the most "ruthless" members of Pride to maintain face of their criminal past within gang-related violence. Well, for Geoffrey, but not so much with his wife, Catherine, who was just a shady lawyer who just pulled all of the right strings to get what she wanted and levy things into her family's favor. To be honest, I was glad to see her get what was coming for her after two seasons of little to no repercussions. The show tries to humanize and redeem her in her last moments, but by that point, it was too little too late in my eyes.

Geoffrey ends up being one of Morgan's MANY pawns during the second arc of the season. He seems to be a tad oblivious to Alex and his newfound love, Tamar's, plotting to have Catherine killed in prison too. He just moves on during the "time skip" at the start of the second story arc without any question to the how and why him and Tamar hooked up following his ex-wife's demise and his son's disappearance. Can't say that I was too crazy about his character for the previous two seasons anyway, especially when he comes across as the stereotypical shady black ex-con archetype. He does things just to hang onto his remnants of the "street cred" that left behind for a new life, only to resort to those same tendencies time and time again. I will give him credit though. At the end of the day, he is a strong black man who genuinely cares about his family and would do anything to protect them, even if it means at the cost of his own life, as proved by the end of the season.



Leslie Dean

Carolina's mother has been left in the wind since her involvement with Pride in the past two seasons came to a screeching halt when she distanced herself from Jonah following his "demise" in Season Two. That didn't last for long until it was revealed that she was pregnant with his child and she was forced to become a Runaway herself to hide that fact from Jonah while he was in possession of Victor Stein's body.

After Xavin leaves for her home world with Leslie's newborn child, there's not much else to write home about Leslie in the last story arc either. I hate to say it but she was another "causality" after the show decided to do a time skip following the conclusion of the conflict dealing with the Magistrate and his family.


Narrative



I thought the biggest misstep this season was rushing the conflict with Jonah (AKA the Magistrate) after two seasons to a lackluster result, only to prioritize the new conflict with Morgan Le Fay for the bulk of the final season. Morgan was a formidable foe, but it made that whole affair more centered around Nico and her magical powers than any of the other Runaways, which is a bit of a disservice to the ground work to establishing this team from the past two seasons. On the other hand, everything came full circle with the series finale though, so I could forgive them for that much in retrospect. It still doesn't digest well that the show gets this "hard reboot" feel to it at the halfway point. It's the same issue that Titans on DC Universe dealt with in it's second season. This is a MUCH better show than that was, but I can't help of think of the same comparison in terms of how I felt at the sudden shift in tone and narrative approach.




I can't speak for anyone else but I was really disappointed that Cloak and Dagger only appear in ONE episode in this season after being summoned accidentally by Nico's magic, despite being heavily advertised for this season. That was a pretty lame send off if they were just going to bring their actors back to portray them for just one appearance. I thought it would have been a little more beneficial if they were able to assist the Runaways with their final confrontation with Morgan Le Fay, especially with Morgan's group of hawt supermodel witches helping her with her plans. Call me selfish, but I thought Olivia Holt (Dagger) and Aubrey Joseph (Cloak) resonated well with the Runaways and would have fit in just fine. Tandy's exchange/banter with Nico was worth seeing that episode alone - at least for me anyway.

To my surprise, the Darkhold appears in this season. It was the book used by Morgan Le Fay in  Episode 6. So does that mean Morgan got it somehow from Ghost Rider leaving it down in Hell where he left it in Agents of SHIELD? Following who has had it all of these years since slipping out of Morgan's grip initially (like she claimed) would make for one hell of a backstory worth chronicling if anyone at Marvel Studios is willing to take a crack at it. That would be worth exploring in Dr. Strange and the Multiverse of Madness if they were clever about it. I mean, c'mon, they practically spelled it out that Nico has been training with him in the future timeline in Episode 10 before the Runaways rewrote the past.

There was a tad bit of a plothole with the Darkhold as the book is supposed to have a different interpretation for its spells for every separate reader. Plus it was never specified if you could record what was on it's pages. I would love to know how Nico's dad was able to record that spell on his glasses and anyone else was able to read that but him. Then again, if Aida (the LMD antagonist in Marvel's Agents of SHIELD) was able to read from the Darkhold and interpret from it, then technological feats like that shouldn't be too far-fetched I suppose. 

I personally felt that Gert being killed off was essentially fan service for the long-time fans of the comics, but the writers reversed it to bring her back in a clever callback to the first two seasons. Even though it felt rushed since they brought her back literally on the next episode (stripping away the pain of loss and tragedy for viewers), I felt it had to be done if the creators wanted to properly send this show off being it's final season.

The time travel plot in Episode 10 was fun BUT kinda muddles the waters with what Avengers: Endgame did in terms of time travel. The Runaways changed events in the past and destroyed a timeline with the viewers watching it cease to exist, something that didn't happen in Endgame at all. All of the references and subtle nods to other things in the MCU (present and future) provided enough content that I'm sure fans will be combing through for years to come. For example, Nico's "training" was obviously with Dr. Strange, as evident with her mastery of the basics of magic that he commonly practices in his own film and appearances in the MCU to date.

As for explaining the show's cliffhanger ending, you can read the full interview with the showrunners themselves here.



Watch It or Don't Bother?



Much like with the last two seasons, watch this. Even though I felt that this wasn't the strongest of the three seasons, this is still an excellent showing to go out on as the story of the Runaways seems to end here... at least for now with the series being cancelled from the Marvel Television umbrella. Much like with their Netflix properties, I hope Marvel Studios realizes the wealth of amazing talent that they had working on this show, both on camera and behind the scenes. I would hate to see these talented individuals be unable to reprise these characters again down the road.

QUICKIE -- Mega Man 11



Mega Man 11 is an action-platform game developed and published by Capcom. The game is an entry in the original Mega Man series, and was released worldwide for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One in October 2018. The game brings back several features such as voice acting and a 2.5D graphic style from previous games throughout the Mega Man franchise.



Gameplay:



Mega Man 11 retains the gameplay style of the classic Mega Man series of games, and features a 2.5D graphics style with 3D polygonal characters and 2D environments. Players control Mega Man in an attempt to stop Dr. Wily from using the Double Gear system that he invented many years before when he was at Robot University. Players travel through eight linear stages, which can be chosen in any way the player sees fit, and have to face Doctor Wily's newest Robot Masters, including Block Man, Fuse Man, Blast Man, Acid Man, Tundra Man, Torch Man, Impact Man, and Bounce Man.

Get Equipped.

Mega Man can perform classic moves such as the chargeable Mega Buster and slide, as well as obtain new weapons by defeating Robot Master bosses at the end of each level. Unique to this game is the Double Gear system, which grants Mega Man two additional abilities: the Speed Gear and Power Gear. The Speed Gear lets Mega Man slow down time, allowing him to dodge attacks, while the Power Gear increases the attack power of Mega Man's weaponry; both of these will overheat if Mega Man uses them too much. When Mega Man's health is critically low, he can activate both gears to perform a powerful charge shot which can only be used once and leaves Mega Man weakened afterward.

The game has additional features including Time Trials, Missions, Global Leaderboards, a character gallery and more. The game also features difficulty settings, last seen in Mega Man 10, expanding upon them for a total of four: Newcomer, Casual, Normal, and Superhero. The Nintendo Switch version has Amiibo support, which can be used to unlock in-game items.



Plot:



The story begins with a flashback of Dr. Light and Dr. Wily when they were students at Robot University at the exact moment they had their falling out. The committee is debating over choosing either Light's research of robots with independent thoughts or Wily's Double Gear system to continue work on. Despite Wily telling Light that they can't build the future on his so-called empty optimism, Light's research was chosen over Wily's because the Double Gear system puts an incredible strain on the robots that use it and could be dangerous in the wrong hands. Angry at being pushed aside and shut down, Wily destroys his prototype Double Gear and swears to Light that one day he will show the world he was right all along.

After the flashback ends, the scene cuts to Wily waking up from a nightmare (presumably the flashback) and suddenly remembers the Double Gear System. He immediately puts his plan into action, swearing revenge on Light.

The eight new Robot Masters under Dr. Wily's control that Mega Man has to take down. I humbly suggest starting with Block Man and going from there.

Meanwhile, at his lab, Dr. Light, Roll, and Auto are checking up on 8 latest generation models of Robot Masters (Block Man, Acid Man, Impact Man, Bounce Man, Fuse Man, Tundra Man, Torch Man, and Blast Man) for maintenance. Just as they finish with Block Man, Wily barges into the lab in his Wily Capsule and tells Light that he has perfected the Double Gear system. Just then sweeping up off-screen, Mega Man rushes in to try to stop Wily, when at that moment the Robot Masters show up and Wily decides to use them as test subjects. Before they can escape, Wily uses the Speed Gear mode of his Double Gear to speed up the capsule and snatch the Robot Masters via tractor beam. Mega Man demands Wily to release them, but he takes them to his Fortress to have them reprogrammed and fitted with his upgraded Double Gear Systems.

Just as Mega Man tries to leave to stop Wily, Light stops him and explains what the Double Gear System is and what it's capable of. He then warns Mega Man that if Wily really has perfected it, the latter won't stand a chance, but Mega Man responds, still refusing to let Wily get away. Realizing that Mega Man won't be stopped, Light reveals that he kept and repaired the prototype Double Gear System that Wily used to own. After briefly warning Mega Man of its potential danger (with Mega Man accepting the risk), Light installs the Double Gear into Mega Man after several days so he can stand a chance against Wily's new army.

After defeating 4 Robot Masters, Light explains to Mega Man that the Double Gear system was partly responsible for him and Wily falling out. Light believed that if robots were given the power to think for themselves, they could be true partners with humans. Wily, however, stated that even robots who think independently would be mere tools to humans, but by giving them power and speed boosts, then humans would finally respect robots for what they are and any robot could be a hero with the Double Gear System installed. However, when the committee chose Light over Wily, the latter stormed off never forgiving his old friend for not even giving him a chance.

Back in the present, Light ponders about his decisions back then, and muses if he had shown him there was a way to work together instead of telling him that he was wrong, they might still have been friends. He even admits that the Double Gear System can be used for good if used properly, and then gives Mega Man the Rush Jet modification for Rush (Mega Man's robotic pet dog) with Mega Man then setting off to defeat the remaining Robot Masters.

After defeating all 8 Robot Masters, Auto attempts to locate Wily. At first, it seemed as if Wily disappeared, when suddenly the lab's signal was intercepted, and Wily himself appeared on the screen. Angered that Mega Man defeated the Robot Masters and was using his Double Gear System, Wily beckons Mega Man to come to his Gear Fortress so he can deal with him on his own. Mega Man heads out to stop Wily.

After traversing the fortress, Mega Man confronts Wily in his new Wily Machine and the two battle. In the end, Mega Man is victorious, causing Wily to resort to "Plan B", which was simply to kneel and beg for mercy. The "plan" fails when Mega Man doesn't fall for it, but Wily then mocks him, believing his loss wasn't caused by Mega Man, but rather the Double Gear System, which was his own technology, proclaiming himself as the better genius. Suddenly, Light walks in. Light asks Wily to look at Mega Man and explains that Mega Man holds tremendous power, but is intelligent enough to use it wisely; in a way, he is Light and Wily's ideas combined. Light asks Wily to atone for his crimes and be friends with him again, as before, so they could make other amazing ideas become reality, just like Mega Man. Wily refuses, stating his plans have only begun, and then escapes. Light fears he and Wily may never be able to work together again. As the fortress begins to collapse, Auto arrives, telling Light he had finished doing what he asked of him. With that, the three of them escape the collapsing fortress.

Back at the lab, it's revealed that Light and Auto were at the Gear Fortress to find parts in order to rebuild the Robot Masters. Auto uses Mega Man's Double Gear System to carry the Robot Masters to the repair room, so they can be sent back to their owners.




The Verdict:



First off, let's hear a better explanation of the Double Gear System from PlayStation:


The Blue Bomber’s new Double Gear System offers players several options for how they approach the variety of stages in Mega Man 11.
  • Speed Gear – Toggling this ability enhances Mega Man’s speed, making him move so fast that it appears as if the world around him has slowed down. In essence, it slows time so that players can better dodge falling blocks, battle quick enemies, and more.
  • Power Gear – This Gear powers up Mega Man’s arm cannon, enabling rapid-fire shots and a double-charge shot blast for huge damage. It also powers up boss weapons, which we’ll cover in a minute. It’s great for battles against the spikey mid-boss in Block Man’s stage and for taking down the Robot Master himself.
  • Be careful about overusing either Gear, as the Double Gear System can overheat and you’ll have to wait for it to cool down before you can use it again.
  • Double Gear Technique – Try pressing R1 + L1 (alternatively RB and LB on Xbox) at the same time when Mega Man’s health is critically low to unleash the Blue Bomber’s hidden power. Mega Man will trigger the Power and Speed Gears simultaneously, giving him a heavy advantage in combat.

With that out of the way, I'm just going to say right off the bat that even after finishing the game, I don't feel like the Double Gear System was necessary. This game would have been just fine without it in any shape or form. The only thing it does is both minimize some margins for error in some of the more frustrating platforming sections and avoiding swift enemy attacks with the Speed Gear while absolutely decimating most of the mini-bosses and Robot Masters (given you have their particular weapon that they are weakest against) with the Power Gear. There was a point where I felt that the Power Gear was almost broken to an extent to the point where it was comical how trivial that they made most of the encounters against the Robot Masters in this game. Navigating throughout their various stages were more taxing than the actual boss fights against the Robot Masters themselves. 

The Yellow Devil returns as the first gatekeeper in Dr. Wily's Gear Fortress, but he's much easier than his previous appearances due to the fact that you have the Speed Gear to rely on here. 

My primary concern with the Double Gear System was that it never felt like an "option" like most Mega Man weapons/abilities were in the past. The further you got into the game the more it was required for progression and I have mixed feelings about that as the Mega Man series had traditional prided itself in allowing players to conquer everything set out in front of them armed with just the traditional Mega Buster as they see fit. Here, it feels like you won't get a window of opportunity to land attacks or deal enough damage period unless you were using the Double Gear System. I didn't flat out hate it, but I just didn't care for Capcom pretty much "forcing" these new abilities onto you. It felt like the Rush Adapters in Mega Man 6 all over again which were required for progression whether you liked them or not. 

The tried and true Boss Rush returns for Mega Man 11. The above image spoils who's who in each of the eight pods. 

I do understand that the developers at Capcom wanted to "spice up" the classic Mega Man formula to justify this revival of the franchise since Keiji Inafune's departure. Plus after the debacle that was Mighty No. 9 (admittedly that game gets far too much shit than it deserves IMO when it wasn't really a bad game, just a dated one for that level of gaming technology), a lot of people (outside of the loyal fanbase) had to be convinced whether nor not there was a reason to revive the Mega Man franchise. Despite my own gripes with the Double Gear System, I wouldn't mind seeing another sequel from Capcom. The game's ending left the door open for more adventures as Dr. Wily clearly gets away since Mega Man didn't haul him away to jail (as usual). 

I know the Classic Mega Man "purists" will say that I'm cheating when I say this, but I highly encourage turning on rapid-fire shots in the control configuration menu. Your controller(s) and thumbs will thank you in the long run. This feature, when combined with the auto-charge skill from Dr. Light's Lab for the Mega Buster, makes Mega Man's normal attacks even more devastating. I was beating most of the mini-bosses and normal enemies scattered throughout the various stages with just the Buster with this method without too much trouble. 

This bullshit RIGHT here.

Speaking of difficulty, I have to say that I didn't appreciate the random spikes in difficulty throughout the game. Some levels would be brain-dead easy while others will throw a frustrating platforming section with that ONE hidden enemy to stun-lock/hit-stun you just long enough to make Mega Man fall to his demise. You can buy anti-spike shields and Beat rescue tools from Dr. Light's Lab prior to any and all stages, but you only have a limited use to those items before you have to replenish your stock. All of those items along with some other useful skills can be purchased from Dr. Light's Lab from bolts that are dropped from various enemies upon defeat. You can easily "farm" these over and over on respawning enemies by refreshing scrolling screens (NES era style) back and forth at your leisure. That was pretty cool to see that technique was still alive and well in modern era gaming. If the game is "too hard", you have the option of lowering the difficulty too as this title supports multiple difficulty settings in the same vein as Mega Man 10.

If you want an added challenge after clearing Normal difficulty, you can up the stakes on Superhero difficulty where the damage values don't change. Bosses have new augmented abilities and patterns that make them tougher, and items like E-Tanks (which refill your health) and extra lives that usually litter stages are gone. Enemies also stop dropping items that refill your health and ammo. 

By the way, where's Proto Man during all of this? All of Mega Man's friends and allies are present in this except for him.


Play It or Don't Bother?


Even though it was expected for a Mega Man game (especially one based off the classic series), this was a pretty short game. There's only 8 stages (for the usual Robot Master formula) then the four Dr. Wily stages to conclude the game. If I had purchased this game at launch for the full price of $29.99 that Capcom was initially asking for this, I would have been royally pissed off. Instead, I waited a few months down the road and picked this up for less than $10.

If you're a Mega Man fan itching for a revival/continuation of the series, then this is going to be a no-brainer to play through at least once. For me personally, I wasn't a fan of the massive difficulty spikes at times across the various stages along with the slog through most lengthy stages from a point of death to the nearest checkpoint. I understand Capcom wanted to replicate the difficulty of NES era gaming in that vein, but I wasn't a fan of it when Capcom released that early gameplay demo prior to the title's release and I'm still not a fan of it here either.

At the end of the day, this is still a Mega Man game. You're going to find something to like here. I was just glad that I waited to play this after my initial experience from the free demo. 

FYI there's a small reward upon starting the game with save data from playing the demo. So that's worth playing first if you wanted to get a feel for the game first before purchasing the full retail game. 

PREVIEW -- Harley Quinn | Season 2 First Look | DC Universe

Enjoy a sneak peek of Harley Quinn Season 2, premiering April 3 on DC Universe. Missed out on Harley Quinn Season 1? New members get a free trial. Join to Binge today! https://yourdcu.com/FirstLookSeason2 TV-MA: Not intended for children. #DCUNIVERSE #DCUHARLEYQUINN #HARLEYQUINNSEASON2
Isn't it a little too fast to be dropping Season 2 of this when it hasn't been that long since Season One ended? Not that I'm complaining as I enjoyed the first season a lot more than I thought I would going into it.

I wonder how many people caught that Batman Returns reference there too?

PREVIEW -- GUILTY GEAR -STRIVE- - Character Reveal Trailers (As of March 2020)



Official website: https://www.arcsystemworks.jp/guiltyg...  

-GUILTY GEAR : the next entry to the series- 「GUILTY GEAR」シリーズ最新作「GUILTY GEAR -STRIVE-」始動!  

■GUILTY GEAR Official twitter https://twitter.com/GUILTYGEAR_PR HEAVEN OR HELL! LET'S ROCK! Having recently celebrated its 20th anniversary, the revolutionary fighting game series GUILTY GEAR returns in 2020 with a breathtaking new game!  

1998年に第1作目が発売され、 2018年にシリーズ20周年を迎えた2D対戦格闘ゲーム「GUILTY GEAR」シリーズ。 その待望の最新作が、2020年発売予定! 今回のトレーラーでは、本作のプレイアブルキャラクター「ファウスト」のバトルスタイルをご覧いただけます。


Previous Character Reveal Trailers:






















With all of that out of the way, can I mention that this game looks fucking gorgeous? I thought Arc System Works did an excellent job with Dragon Ball FighterZ's visuals, but they have really outdone themselves for Guilty Gear's 20th anniversary.

I can't believe it's been 20 years already for this series. I didn't discover it until renting Guilty Gear XX on a whim while in college back in 2004. While I seriously doubt I'm going to pick this up anytime soon, I sure as hell wouldn't be opposed to trying out that closed beta they announced. Arc System Works makes some great fighters but I've never been a fan of their policies to continuously churn out new iterations of the same fighting game for new characters. They whore out their titles more than Capcom does for DLC profits - which is pretty sad at this point.