Method to Madness Has a New Home!

Method to Madness Has a New Home!
We have moved! Click on the banner above to join us for new content from 2021 to present!

WALKTHROUGH - Assassin's Creed (by Bou)


Hello, readers of Method to Madness. My name is Izzy, or Bou as I am known online. I'm a friend of this blog's owner, and he's allowed me to post my video walkthroughs on his blog. I've decided that I wanted Assassin's Creed to be the first one done.

You can see the walkthrough in its entirety by following this LINK to the playlist.

It's quite a long trip, though. Eight hours worth, so please, if you do watch it all, do it in segments, don't force yourself to sit there for eight hours! Now, some things I would like to say about this particular walkthrough. Assassin's Creed. The very first one? Boring. The worst in the series, not counting any spin-off titles for the handhelds as I've never played those. I'm strictly talking the "main series" that are on the consoles.  Anyone who says otherwise, needs to take off their beer goggles, and if they're not wearing any, needs to be slapped with a tuna fish.

So, you may be asking yourself: "Why did you do videos for it?"

Well, the simple fact of the matter is I wanted to do Assassin's Creed II. But I felt by doing that, I would be limiting my viewers key story components from Assassin's Creed. So, I came to the conclusion to do the first entry in the series. Now, while I do enjoy the game, I am not afraid to say it's a bad title in the series. Anytime anyone asks me "Which Assassin's Creed would you recommend I start with?" I always tell them to start with the second game, and then, only then, if they want to fill in those questions, to go back and play the first one.

That's all the first one really has going for it. The story. The game play is a repeat of the same six things, well seven if you count the assassinations, all the way up until the final memory block when they decide to throw the stealth out the window and make the last couple of things nothing but open conflict. A nice change, I must admit, but still not enough to save it from the tedium. Alongside the story, I do like the evolution of Altair's character from a self-absorbed ass to someone who realizes the things he has done wrong, and owns up to them. With that being said... I do enjoy the game, for what it is worth, and am glad that they expanded upon it and made a much greater game out of it with the second title.

I do hope whoever watches it finds some entertainment in it, despite it being a non-commentary. If not, I hope it at least helps you in some way, shape, or form. With each assassination, I approached it to kill the target outside of open conflict, except for those that start you in open conflict. This basically boils down to a stealth kill, now the guards usually do spot you after a kill so it's not a "True Stealth" if you will, but a stealth in the sense, the target didn't see it coming, until it was too late.

This isn't meant to be a review by any means, just me running my mouth and saying how I feel about the game. If you DO want a review of it... Well, I'm sure the owner of this blog wouldn't mind giving you that, if he so chooses to. Hah.

Anyway... That should about do it for my first entry here.

REVIEW -- The Wolverine (2013)

The Wolverine is a 2013 American-Australian superhero film featuring the Marvel Comics character Wolverine. It is the sixth installment in the X-Men film series and follows the events of X-Men: The Last Stand (2006). Hugh Jackman reprises his role from previous films as the title character, with James Mangold directing a screenplay written by Christopher McQuarrie, Scott Frank, and Mark Bomback, based on the 1982 limited series Wolverine by Chris Claremont and Frank Miller. In the film, Logan travels to Japan, where he engages an old acquaintance in a struggle that has lasting consequences. Stripped of his immortality, Wolverine must battle deadly samurai as well as his inner demons.

I have to be honest, I didn't have high hopes for this going in - at all, as Fox's track record with the X-Men franchise has been spotty at best. Let's see if this film manages to be dud as well.

The Plot: (FULL Spoilers)

Logan retreats to the Canadian wilderness following the death of Jean Grey, where he is tormented by hallucinations of Jean, whom he was forced to kill, and of the Nagasaki bombing in 1945. One day, after getting into a fight with some hunters, he is located by Yukio, a woman with mutant powers enabling her to see people's deaths, representing Yashida, the CEO of a technology corporation, who is dying of cancer. Logan saved Yashida's life when he was a prisoner of the latter while at a Japanese POW camp near Nagasaki during its bombing, and Yashida wants Logan to accompany Yukio to Japan to return the favor.

In Tokyo, Logan meets Yashida's son Shingen and Shingen's daughter, Mariko. Yashida offers to conduct a transplant, removing Logan's immortality and transferring it to himself. Logan refuses and prepares to leave the following day. That night, while Logan dreams of Jean, Yashida's doctor, the mutant Viper, injects a robotic parasite in Logan's system, which affects his healing factor. The next morning, Logan is informed that Yashida has died, and attends the funeral, where he saves Mariko from Yakuza assassins with help from Yashida's associate Kenuichio Harada, a skilled archer and Mariko's former lover, who still loves her. In the process, Logan is shot and finds out he is not healing as before.

After fighting more assassins on a bullet train, Logan and Mariko hide in a local hotel. While Mariko sleeps, Logan stands guard outside and experiences another hallucination of Jean before passing out from his injuries. When he awakens, he discovers that Mariko had the hotel owner's grandson, a veterinarian, stitch him up. Meanwhile, Harada meets with Viper who, after demonstrating her mutant powers on him, demands he find Logan and Mariko.

Logan and Mariko go to Yashida's house in Nagasaki. As they slowly fall for each other, Logan starts revealing his past to Mariko. Meanwhile, Yukio has a vision of Logan dying, and goes to warn him. However, she is too late and Mariko is captured. After interrogating one of her kidnappers, Logan goes to confront Mariko's fiance, corrupt Chief of Justice Noburo Mori, who reveals that Shingen has ordered the kidnapping.

At Yashida Corporation's headquarters, Shingen reveals Yashida has left Mariko his empire, and prepares to kill her when Harada arrives with his Black Ninja clan and Viper; Harada rescues Mariko, while Viper poisons Shingen. They then take Mariko to a research center based in Yashida's home town.

Arriving at Yashida Corporation with Yukio, Logan uses Yashida's medical technology to locate the parasite and extract it, but appears to die during the operation. Yukio is attacked by Shingen, who prepares to kill her when Logan awakens and intervenes, killing Shingen. Logan and Yukio then follow Harada and Viper to the research center, where Logan is attacked and captured by Harada and his men.

Logan is placed in a machine by Viper, who reveals her plans to extract his immortality and introduces Logan to her associate, the Silver Samurai, who has an adamantium sword and the ability to charge it with energy to increase its cutting power. After talking with Harada, who believes he is protecting her still, Mariko escapes and manages to direct the machine Logan is in into the Silver Samurai's sword strike, breaking it and freeing him. Harada sees the error of his ways and is killed by the Silver Samurai while helping Logan escape.

Meanwhile, Yukio arrives and defeats Viper by hanging her, while Logan fights the Silver Samurai, who cuts off his adamantium claws and begins to extract Logan's healing abilities, revealing himself to be Yashida, who had faked his death and starts to regain his youth. Mariko intervenes and stabs Yashida with the discarded claws, giving Logan the opportunity to disable the armor with his bone claws and throw Yashida off a cliff before passing out. While unconscious, Logan hallucinates about Jean in a white room, but decides to finally move on. Before he wakes, Jean remarks that she is all alone there.

Mariko becomes CEO of Yashida Corporation and bids farewell to Logan as he prepares to leave Japan. Yukio vows to stay by Logan's side as his bodyguard, and they depart to places unknown.

In a post-credits scene, Logan returns to the United States two years after the events in Japan, and watches an ad for Trask Industries and their advances in the field of robotics before being confronted by Magneto (with his powers restored). Magneto announces that Logan's help is required to stop a new enemy that threatens to exterminate the mutant race. When Logan inquires why he should trust Magneto, Professor Charles Xavier arrives to reassure him. Logan is surprised to see Xavier alive as Xavier reminds Logan that he is not the only one with gifts.

The Verdict: 

I don't want to start this review on a bad note, but good grief, I'm going to have nightmares about that chick they got to play Yukio. (Shudders) While I don't have anything against Asian people, it's just that she looked really weird creepy with that red hair. Maybe it was a bad wig or something, but throughout the course of the film, that REALLY bothered me in every scene she was in. I googled some images of Rila Fukushima out of costume and those don't look as bad as she does in this film. 

Originally, I wasn't going to see this in the theater and was just going to either "acquire" a copy via the Internet or just wait until the DVD/Blu-Ray release. Of course, I had several friends on Facebook, who I know who don't know jack SHIT about comic books and these superhero films that they are based upon, saying that this is the best X-Men film to date. Yeah, I had to go see this for myself for I can write about it here. Also, take a note - just because you are remotely familiar with these superheroes from cartoons (which are commonly dumbed-down to start with) you grew up with or just vaguely know who they are because you play Marvel vs. Capcom or Injustice: Gods Among Us on a regular basis does NOT entitle you to be the core "knowledgeable" fanbase behind these characters. When you have read about 10-30+ years worth of comics of their history, then get at me. Okay, okay. Rant over... Let's get this review on track. 

As a whole, this film isn't anywhere as bad as X-Men Origins: Wolverine was, but if I'm perfectly honest, I really hope Fox loses the X-Men license in the VERY near future. I don't know how many more of these mediocre or barely passable X-Men films I can tolerate. Days of Future Past MIGHT be good, but I'm not holding my breath on that as there's a lot of ways they can fuck that up too. 

To many of you guys' surprise, I'm NOT going to complain about how this film's story isn't close enough to the highly popular comic book storyline by Chris Claremont and Frank Miller. Out of the many years of my teenage years when I first read this storyline to roughly 15+ years later, I have seen SEVERAL interpretations of this storyline so I don't have anything to bitch about on this. It's Hollywood and they are going to do their "dumbed down" version for the people who don't know, but they did manage to hit all of the major points. Yukio wasn't as bad ass as I would have liked while Mariko and Logan's romance seemed a bit rushed in one aspect, but I think that was mainly due to this film's pacing. I didn't care for how the Silver Samurai was literally swapped out for one of Tony Stark's spare Iron Man suits or leftover parts from Japan's real life Gundam displays, but I can understand why they went with the change. Silver Samurai's original design was lame, even more so by today's standards. Making him a huge giant robot eliminates the need for explaining his powers.

I guess I should explain how he cut off Logan's adamantium claws though. Even though that event shocked even me after first, after thinking it through I can believe it to an extent. In the comics, Silver Samurai had the mutant power to "charge" his katana with his impenetrable force field. This allowed him to cut through any substance, except for adamantium. I'm guessing since the Silver Samurai robot was made out of adamantinum entirety in this film, that's why he was able to cut through Logan's claws like a hot knife through butter. Plus, don't forget that Logan naturally has the ability to extend and grow bone claws, but these are easily breakable until he underwent the adamantium bone-fusion experiment. I was a bit confused on why Logan didn't just ask Mariko to repair his claws somehow by using some of the leftover adamantium around in that lab after the battle was over with. Oh well, I guess they would have to explain that shit in a future film. 

My biggest issue as a comic book nerd with this film comes from Madame Hydra, aka Viper. I'm confused here. If Marvel Studios has the rights to everything Avengers-related, including Captain America, Thor, Iron Man, Hulk and those associated properties then how does a Captain America villain got into this film without Marvel Studios creating any additional drama for Fox? This type of trolling is must be why Josh Whedon is pretty determined to drag Quicksilver and Scarlet Witch (Magneto's children) into Avengers 2. As much negotiations that went down just for Marvel to get Daredevil, The Punisher, and Ghost Rider back and they still didn't manage to get Silver Surfer back for a cameo in the upcoming Guardians of the Galaxy, I'm surprised they let having Viper in this movie slide without question. Regardless, Svetlana Khodchenkova bought a respectable portrayal to the character that I wasn't disappointed with in the slightest. I didn't see the need to make her like Reptile from Mortal Kombat though, but to each his own I guess.

From left to right: Viper (Madame Hydra), Mariko, and Yukio

In terms of other actors in this film, I really can't complain in the least. Hugh Jackman is a natural fit to Logan as Robert Downey Jr. is to Tony Stark, but Jackman is really starting to show his age in this film. I honestly don't see too many Wolverine/X-Men-related films in his future before he's too old to keep pulling off this character to believable results, unless they start using the same graphical clean-ups that they have been using for both Magneto and Professor Xavier. Will Yun Lee is becoming that guy you call for roughly any American-made film set in Japan or dealing with its culture, but I just can't get the mental image of him being in both V.I.P. and Witchblade (TV series) out of my head. Even more ironic that the guy dies in roughly almost everything he's cast in. As soon as I noticed he was in this, I went "Yeah, he's going to die by the end of this..." Famke Janssen continues to haunt Logan's dreams as the ghost of Jean Grey. It makes me wonder how much they paid her to come back for such a minor (in terms of length and duration, not emotional impact as Jean's memory has a powerful impact on this narrative) part in this film. Tao Okamoto manages to repair the wounds in Logan's heart as Mariko while Rila Fukushima plays Logan's self-appointed "bodyguard" dubbed Yukio. Despite my personal issues with Rila's costume, I didn't have any complaints in terms of her acting. Maybe it was just me, but both Hiroyuki Sanada (Shingen) and Hal Yamanouchi (Yashida) came off as easily forgettable in the few scenes that they were depicted in, despite being the core antagonists of this film.

As for the narrative as whole, The Wolverine captures the essence of what made the original story by Chris Claremont and Frank Miller such a success, while managing to intertwine Logan's inner struggle with coping with the events of the ending of X-Men: The Last Stand and his own immortality. Many of us crave to live forever and actually fear the looming death that is eventually going to consume us in life. It is a rare insight to see that Logan is actually vulnerable for once and we as an audience can actually fear that he could actually die in this film. That definitive struggle as Logan battles with his emotions on whether or not to give in and just accept that that death has finally arrived to grant him the peace that he wishes to finally obtain truly defines this film and sets it apart from some of these other superhero films that this film is competing with this summer. At the end of the day, it's still a film about a hero's quest to renew his resolve in being a hero to the masses, but it's also a film about the cycle of life and death.

The Wolverine manages to avoid being the lackluster blockbuster outings that were found in X-Men: The Last Stand, X-Men Origins: Wolverine, and X-Men: First Class, but manages to hold its own as maybe there is slight glimmer of hope that Fox can possibly do something great with future X-Men films. I'm giving this an 8 out of 10

Total Divas on E! (Premiere) -- Afterthoughts and Impressions

Total Divas is an American reality television series that premiered on July 28, 2013, on E!.Announced in May 2013 as apart of a partnership with E!, Total Divas gives viewers an inside look of the lives of seven WWE Divas — Brie and Nikki Bella, Natalya, Cameron, Naomi, Eva Marie and Jo-Jo Offerman — from their work within the WWE to their personal lives.

Originally, I was going to save this as part of my write-up for the monthly coverage in wrestling for the month of July, but since so many people are buzzing about it, I'm going to offer my two cents on this reality TV show.

The Cast:

The Bella Twins (Brie and Nikki Bella) Naturally, the faces of this show. Love them or hate them, you're going to have to put with them. They are essentially the Kardashian sisters in this show. Nikki is dating John Cena while Brie is dating Daniel Bryan.

Natalya Known as Nattie Neidhart, daughter of Jim "The Anvil" Neidhart of the prestigious Hart family. The longest "veteran" out of the current crop of WWE Divas in the company at this moment. Total Divas has confirmed that they will be featuring her recent marriage to Tyson Kidd at some point of this series.

The Funkadactyls (Cameron and Naomi) Known as Ariane Andrew and Trinity McCray respectively for the sake of this show. Trinity is dating fellow wrestler Jimmy Uso while Ariane is dating an outsider named Vince. These two are part of the tag team/stable dubbed Tons of Funk with fellow wrestlers Brodus Clay and Lord Tensai.

Eva Marie One of the resident newcomers featured on this show. There is sad to be a resemblance to the Bella Twins, but I personally don't see it.

Jo-Jo Offerman The youngest of the new WWE Divas at the age of 19, she is pretty quiet and innocent on this first episode.

Episode Synopsis: 

The WWE Divas begin their preparations for WrestleMania. Nikki starts to have doubts regarding her relationship with John Cena as Brie and Bryan have begun shopping for wedding rings. Cameron is embarrassed when her boyfriend ends up causing a scene backstage, with Naomi stuck in the middle. Natalya feels as if she is being overshadowed by the same girls she has helped to train while she gets upstaged at every opportunity that presents itself. Eva Marie and Jo-Jo struggle with the woes of being newcomers as part of the WWE Divas.

The Verdict: 

In the spirit of the immortal wisdom of Kevin Nash, I'm going to say this, "Just about everything you see on TV is a work, and not just professional wrestling..." This is reality TV and there is no exception with this show.

While I get that we live an information age where the all of the smoke and mirrors behind the mechanics of how professional wrestling works aren't a mystery anymore, I have to say I have to fear on what damage this show could do to WWE's core product in the long run. E! has reported record-breaking ratings for last night's series premiere episode and that's a great start, but at the same time, I hope this means that this would lead to longer matches and more fleshed out storylines for WWE Divas as a whole on WWE programming on a regular basis. All of this Kardashian-esque media attention isn't going to mean shit if WWE does not capitalize on it. That is one thing that Impact Wrestling does better than WWE does currently and that's show off how talented their girls are in the ring consistently. If WWE doesn't garner this renewed interest into the WWE Divas and direct it towards more compelling matches and angles, then all this is for nothing as it just shows that their Divas are literally what the dirtsheets say they are behind the scenes - a bunch of quacking ducks, bickering with each other on a regular basis.

Within only the first episode, Total Divas has exposed the personal lives of current WWE Champion John Cena and current #1 contender Daniel Bryan along with a few other Superstars and Divas. On one hand, it's cool to see these guys outside of their work environment and on-camera personalities, but at the same time, it's a bit hard to swallow this with a grain of salt. Cena looked like he was visually struggling to keep up his "street cred" on camera within his intimate scenes with Nikki Bella. Daniel Bryan's time with Brie was a bit more realistic as it felt more natural than the "manufactured" feel of Cena and Nikki's relationship. I could say the same about Naomi and Jimmy Uso's relationship as it wasn't like they were putting on this front for the cameras.

That brings us to The Bella Twins, who seem like they aren't really being genuine at all. This show gives the impression that they are literally acting out their WWE personalities on television. There is a much clearer distinction between them as we finally get to the behind the scenes ongoings of their everyday lives, but at the same time, it just feels like they are playing a character (of being complete bitches) rather than being individual people. I could say the same about the Funkadactyls, but there's a clear distinction between them now. Cameron is the sassy, yet VERY ghetto (with a capital G...) friend while Naomi is the level-headed experienced one, who is concerned about her career in the long-haul. I'm going to call it right now, but I can see Cameron's mouth getting the Funkadactyls in more trouble down the road, especially with the Bella Twins.

On a side note, we all know Cameron's boyfriend wasn't going to do shit to Brodus Clay. He would have saw how big the guy is and piss his pants before going back to Cameron in shame... Also, since did WWE start allowing family and friends backstage? Call me a mark, but from as many autobiographies I have read, that was a huge no-no in WWE. I know that I'm bound to be wrong, but that was a bit strange.

I felt sorry for Natalya a lot in this premiere episode as she vented a lot of her current frustrations in the company. She trained and established a lot of the current crop of WWE Divas, but she always manages to left in their dust or upstaged around every corner. No wonder they keep pairing her with The Great Khali and Hornswoggle on TV... C'mon girl, put that foot down and say you want better working conditions LOL.

Last but not least, let's talk about the newbies, Eva Marie and Jo-Jo Offerman. Good Lord, Eva Marie is hiding a hot body underneath all of that wannabe Lita-attire. I see why Nikki feels threatened, but at the same time, I was literally thinking, "You were in the same company as Maryse Ouellet, Kelly Kelly, and Melina Perez, and NOW you're feeling threatened? Get the fuck out of here..." The whole bit about Eva Marie having to get her hair dyed to make herself stand out from the other Divas is laughable to an extent. While you can easily hop onto Twitter and read comments from other former WWE Divas (namely Jillian Hall) who openly state that Eva Marie's stunt would have gotten her fired instantly (especially from her attitude from start), it's funny to see what length these girls are willing to make it in WWE. While Eva Marie has been literally hogging the spotlight in this episode, Jo-Jo has done nothing to make herself stand out in this episode. I laughed reading the comments on Diva-Dirt last night after the show where people confused Jo-Jo as Eva Marie's personal secretary.

I don't know about anyone else, but the ending of this episode pissed me off a lot as a fan of women's wrestling. They literally proved that the Funkadactyls vs. Bella Twins match at WrestleMania wasn't supposed to happen at all. The so-called "cancellation" of it was just more manufactured drama for this show. You want proof? Go to the reaction segment where Natayla, Eva Marie, and Jo-Jo are looking at the monitor to see the match. The last shot with the other girls getting ready for the match had John Cena's music playing after the CM Punk vs. The Undertaker bout ended, but in this reaction shot, Triple H's music is playing in the background with his tron on the monitor. Yeah... you don't have to be a film studies graduate to see that's some piss poor editing. Exactly what are the depths that WWE are willing to go to garner interest for this show?

My biggest issue with this show is this - if it's supposed be "Total Divas" then why aren't all of the current crop of WWE Divas featured on this program? Current WWE Divas Champion AJ Lee, Kaitlyn, Aksana, Alicia Fox, Rosa Mendes, Layla, Tamina, Vickie Guerrero, Summer Rae, Charlotte, Emma, Paige, and Sasha Banks are all absent from this show. I don't doubt for an instant that the other Divas won't have cameos at some point of this series' run, but it's just a bit strange. Sure, it would be difficult to feature all of these Divas on the said program but I just find it a bit odd that they would focus on just these seven Divas exclusively. Eva Marie and Jo-Jo's positions could have been swapped out for current NXT Divas Champion Paige, who is struggling with being far away from her home in the UK, and current Divas Champion AJ Lee, who definitely isn't your typical WWE Diva as the WWE's resident "geek goddess".

Total Divas is an unique look at some of inside the inner workings of WWE, but at the same time, I don't know what could come from this concept. It's hard to say off just the first episode. I'm not going to say it's the best thing that has graced television nor am I not going to blacklist it as the worst thing to spawn on my TV screen. Much like Keeping up with the Kardashians and professional wrestling as a whole, this just seems like yet another guilty pleasure to add to the TiVo's scheduled programming.

REVIEW -- Ultimate Spider-Man - Season 2 Episode 18 - Guardians of the Galaxy

This past weekend's episode of Ultimate Spider-Man introduced the Guardians of the Galaxy to the shared Marvel Universe. I know you guys are going, "What? You're still watching this crap?" I'm still not too fond of this show, but when I saw the teaser commercials for this episode, I had to see how they were going to portray the Guardians in this series.

Episode Synopsis: (Full Spoilers below)

Peter and Sam are playing a spaced based video game when they are interrupted by Aunt May who tell them they need to do their homework and Peter had to take the trash out, Sam used that moment to make a swift exit. While Peter was struggling to get a trash bag into the can he heard a rustle and a strange squeaking sound, when he opened the nearby can he saw two read glowing eyes. The creature leaps out revealing itself to a talking Raccoon with a giant laser gun, who threatened Peter. After a brief scuffle they are stopped by Sam revealing the the creature is Rocket Raccoon his old mentor and allies. Rocket told Sam they have a mission to save his old team and he puts on his Nova armor. As they prepare to telelport away, and Sam says goodbye, Peter jumps into the light and is teleported with them.

Rocket Raccoon and Nova have no time to send Peter back head out on the mission as Spider-Man puts on his costume. When Rocket Raccoon's ship is pulled into the Chitauri ship, Rocket fakes surrender so that they can free the captive Guardians of the Galaxy members. Nova introduces the team in mid battle; Peter Quill alias the Starlord half earthling half alien royalty armed with his amazing Element Gun, Drax the Destroyer loose canon great fighter, Gamora is widely known at the most dangerous woman in the universe and killed in the use of every weapon, Rocket Raccoon he is like if Wolverine was a master strategist Raccoon with a laser gun and rocket pack. But he is not actually a Raccoon his alien species just resemble the Earth Raccoon and Groot is a sentient alien plant who spends most of his time within a pot of soil, and state "I am Groot". After a brief battle they take down the Chitauri troops with relative ease. The leader of the Chitauri reveals himself, a galactic Warlord known as Korvac.

Afterwards, Spider-Man discovers that the Chitauri are planning to destroy the Earth as it is home to many heroes such as the Avengers, Fantastic Four, X-Men, Doctor Strange, the Hulk, Howard the Duck and Devil Dinosaur. The Guardians plan to run the Chitauri ship into the sun while fighting the Chitauri forces. When their tactic does not work, the Guardians end up making their way towards the Dark Matter Cannon. While Nova and Spider-Man head to the Dark Matter Cannon, the Guardians fight the Chitauri and Korvac. Spider-Man is told by Rocket Raccoon to throw Groot as Korvac much to his confusion, but he does and Groot grows into a giant humanoid tree and begins to smash Korvac. After Korvac is defeated by Groot, Nova destroys the Dark Matter Cannon and the Chitauri ship is destroyed. Nova says his goodbye to Spider-Man who decides to stay with his old team and sends him back to earth where he heads home for some sleep. At a rooftop Spider-Man meets the other S.H.I.E.L.D. Trainees to inform them of Nova leaving the team and how amazing he was in space. As he was saying this Nova appeared behind him mocking him, it is revealed he stayed as someone will need to protect earth.


The Verdict: 

If I am perfectly honest here, I was surprised that the Guardians of the Galaxy appeared in this series this early in its run. At the same time, I loved their character models, save for Rocket Raccoon's that looked like he caught rabies before the episode started. This iteration still doesn't top the iteration that was showcased in Avengers: Earth's Mightiest Heroes' last season. Instead, this version of the Guardians of the Galaxy mirrors the team roster set to appear in the upcoming live-action film. That should come to be no surprise as Marvel and Disney are using both this show and Avengers Assembled to groom audiences into recognizing these characters before they appear in the Marvel Cinematic Universe.

This is Nova's most serious episode out of the entire series to date, as we get the sense that the Guardians are his family, much like the episode of Teen Titans when Beast Boy was reunited with the Doom Patrol in the wake of the incoming threat of the Brotherhood of Evil. I wish they would give Nova his own episode that explains his backstory and origins, much like White Tiger's during the team's first encounter with Kraven the Hunter in this series.

This version of Korvac (voiced by James Marsters) is dumbed down significantly than the versions portrayed in the comics. I found this to be quite the letdown as EMH put so much effort into his story when the Guardians of the Galaxy made a guest appearance on that show. Here, it's just another half-assed villain tossed into the mix that you will easily forget about by the time the next episode rolls around. I don't get how Man of Action could do such a great job with establishing the villains in the Ben 10 and Generator Rex universes, but failing to make them click in this series.

This episode has another soft spot in my heart as it is officially the last animated cartoon that Michael Clarke Duncan graced his voice acting talents to before his untimely demise last year. He voices Groot in this episode.

The best part of this episode is how they gave the impression that Nova was leaving the team of Spider-Friends (Yes, that's what I'm calling Spidey's team of allies in this series) to rejoin the Guardians of the Galaxy, where he really belongs. During this entire "good-bye" moment, the only thing I could think of was that "Great, now if only Spidey can get rid of the other three losers and maybe this show may have hope in the future..." Just to kill my buzz, they pull the swerve and Nova is sticking around after all. Way to go Marvel, if only you could get rid of these losers, yet you don't have the balls to pull it off. This show would be a bit more bearable if Spidey is on his own.

As a result, this episode continues the trend of mediocrity that's has become the norm in this series that wasn't even saved by the debut of Ultimate Deadpool (voiced by Will Friedle)  in Episode 16. It's a shame too as the cosmic realm is one of my personal favorite sections of the Marvel Universe. I'm sad to say that the Guardians of the Galaxy didn't provide anything new nor awe-inspiring to Ultimate Spider-Man. I give this episode a 2.75 out of 5.

REVIEW -- The Walking Dead: The Game (Episodes 1-5)

The Walking Dead: The Game spans five "episodes" - with a narrative that is not canon to neither the comic books nor the television series, but manages to take place in the same universe.

I picked up the first episode free as part of Xbox Live Arcade's Spring Cleaning Sale earlier this year and following episodes for 200MS points each. This is yet another title that I'm slowly completing on my never-ending gaming backlog for this current generation of video games.

This review isn't catered to you guys who are already fans of this universe ( whether it be the comic book, the TV show, etc.), but geared towards the people who haven't been exposed to this universe in the slightest. I know fans of The Walking Dead TV series will play this in a heartbeat, but for everyone else, is this worth your time? Read on to find out.

The Plot: (SOME Spoilers)

The following summary is a broad overview of the work, describing the major events that occur regardless of player choice. Some specific elements not listed here will change based on the impact of player choices.

The game opens with Lee Everett on his way to prison after his conviction in Atlanta, Georgia. En route, the sheriff's car in which he is travelling strikes a walker and careens off-road. Lee is knocked unconscious, awakening hours later to find the sheriff lying outside the vehicle. Fleeing the car, Lee is attacked by the officer, who has turned into a walker, and Lee is forced to kill him. He takes shelter in a nearby home, discovering a little girl named Clementine hiding in her tree house. After learning that her parents had previously left for Savannah, Lee offers to protect and care for Clementine, and help her find them.

They then travel to a nearby farmstead, owned by Hershel Greene, where Lee is introduced to Kenny, his wife Katjaa and their son Duck. When Shawn, Hershel's son, is lost to a walker attack, Hershel banishes the group from his home. Lee and Clementine join Kenny and head towards Macon. There, they find shelter with several other survivors in a drugstore that had been owned by Lee's family, a fact he keeps to himself. While trying to recover medicine from the pharmacy, they set off the alarm and are forced to abandon the store, finding safety in a motel with a defensible perimeter.

Though protected from walkers, Lee and the survivors struggle to find food, and after three months, are at the last of their supplies. However, they are then approached by the St. Johns, a family who own a nearby dairy. The group exchange gasoline to power the St. Johns' electric fence for food and shelter. However, while on the dairy, Lee and Kenny discover the St. Johns have engaged in cannibalism, and the group flee, leaving the St. Johns to their fate as the farm is overrun by walkers. As they return to the motel, they find a seemingly abandoned car full of provisions, which they share out among themselves.

The group soon learns that the St. Johns had a deal with local bandits; they would give the bandits food and in exchange the bandits would not attack the dairy. Upon the death of the St. Johns, however, the bandits now turn their attention to the motel. They launch an attack that attracts walkers, and the group is forced to abandon their base and supplies. During the attack, Duck is bitten. After driving for a time, the group come upon a freight train, and meet Chuck, a homeless man who lives on it. Lee and Kenny manage to get the train working, and the group head towards Savannah, with the intention of finding a boat and getting out onto the ocean, away from the walkers. During the trip, Duck's condition worsens, and the group stop to deal with him before he turns. Katjaa commits suicide over the loss, and Kenny and Lee are forced to either euthanize Duck or leave him behind. After the train's way is blocked by a truck, the group encounter Christa and Omid, two other survivors who join them.

Nearing Savannah, Clementine's walkie-talkie goes off, with an unknown man telling her she will be safe once he deals with Lee and the group, and promising her that her parents are waiting for her. The group takes shelter in a well fortified mansion, and Lee and Kenny head towards the pier to find a boat. There, they encounter Molly, who informs them there are no boats left in the city, and whatever useful supplies do remain are being held in Crawford, a fortified community who don't permit the elderly, the sick, or children into their ranks. When walkers attack, Lee is separated from the group, and as he makes his way back to the mansion through the sewers, he encounters Vernon and his group hiding in a hospital morgue. Vernon returns with Lee back to the mansion, where Clementine has discovered a boat in the shed. It lacks fuel and a battery, but both items can be obtained in Crawford. Lee and the group plan an invasion, but once there, they find the entire population has turned into walkers. They quickly gather the necessary supplies and leave. Vernon departs, but not before warning Lee that he doesn't think he is an appropriate father-figure for Clementine, and offering to take care of her instead.

The next morning, Lee wakes to find Clementine missing, and in his haste to find her, he is attacked and bitten by a walker. Initially suspecting Vernon, Lee finds the morgue abandoned, when Clementine's walkie-talkie goes off. The man on the other end reports that he has Clementine and challenges Lee to come get her. Clementine is able to reveal to Lee where she is being held, and Lee heads back to the house only to find that the boat and other supplies have been stolen by Vernon's group. As the group head to rescue Clementine, Kenny sacrifices himself attempting to save another character. As they cross the rooftops, Lee is separated from the others, and he instructs the survivors to wait for him and Clementine at the edge of town, making them promise to care for her after he is gone.

Lee makes his way to the hotel where Clementine is captive. The man holding her explains that he was the owner of the car that the group ransacked after leaving the dairy, and as a result, he lost his family to walkers. Lee realizes the man has gone insane, and with Clementine's help, kills him. He then helps to cover Clementine in walker blood, disguising her from the other walkers. As they leave the hotel, however, Clementine spots her parents, both of whom have turned into walkers, and Lee collapses to the ground. Clementine drags him into a jeweler's, pulling the shutter down and locking them in. However, Lee realizes he is near conversion, and instructs her to escape the city and meet the other survivors at the edge of town. In his final moments, Lee guides Clementine past a walker near the backdoor, and says goodbye to her. The player can choose to have Lee instruct Clementine to either kill him or leave him be and become a walker, or can opt to do nothing, where Clementine will choose an action based on the culmination of the player's choices within the game.

After the game's credits, Clementine is seen walking in a field by herself. She spots two figures in the distance. After a moment, they stop walking and turn to look in her direction. She holds her gun out nervously as they watch her. -- via Wikipedia

Gameplay: 

The Walking Dead is a graphic adventure, played from a third-person perspective with a variety of cinematic camera angles, in which the player, as protagonist Lee Everett, works with a rag-tag group of survivors to stay alive in the midst of a zombie apocalypse. The player can examine and interact with characters and items, and must make use of inventory items and the environment. Throughout the game, the player is presented with the ability to interact with their surroundings, and options to determine the nature of that interaction. For example, the player may be able to look at a character, talk to that character, or if they are carrying an item, offer it to the character or ask them about it. According to Robert Kirkman, The Walking Dead game is focused more on developing characters and story, and less on the action tropes that tend to feature in other zombie-based games, such as Left 4 Dead.

Some parts of the game require timed responses from the player, often leading to significant decisions that will impact the game's story, in the manner of role-playing games (RPGs). Some conversation trees require the player to make a selection within a limited time, otherwise Lee will remain quiet, which can affect how other characters respond to him. Unlike in other RPGs such as the Mass Effect or Fallout series, where choices fall on either side of a "good or evil" scale, the choices within The Walking Dead have ambiguous results, having an effect on the attitude of the non-player characters towards Lee. The player can opt to enable a "choice notification" feature, in which the game's interface indicates that a character has changed their disposition towards Lee as a result of these choices. In more action-based sequences, the player must follow on-screen prompts for quick time events (QTEs) so as to keep themselves or other characters alive. If the player dies, the game restarts from just prior to the QTE. Other timed situations involve major decisions, such as choosing which of two characters to keep alive.

Each episode contains five points where the player must make a significant decision, choosing from one of two available options. Through Telltale's servers, the game tracks how many players selected which option and lets the player compare their choices to the rest of the player base. The game can be completed regardless of what choices are made in these situations; the main events of the story, as described below, will continue regardless of what choices are made, but the presence and behavior of the non-player characters in later scenes will be affected by these choices. The game does allow the player to make multiple saves, and includes a "rewind" feature where the player can back up and alter a previous decision, thus facilitating the exploration of alternative choices. -- via Wikipedia

The Verdict: 

I'm going to say it right now, but I'm sure people are going to be either extremely pissed at this review or absolutely love it. That being said, I've read some of the comics before it turned into a prime time television phenomenon. I don't follow the TV series as if I'm perfectly honest, the zombie genre has really been done to death in current media, no thanks to the Resident Evil series, Left 4 Dead series, and even zombies popping up in the Call of Duty franchise. 

First of all, I'm going to start off this review by saying that this game as a complete package is NOT Game of the Year material. Allow me to elaborate. In my opinion, in order for a game to be GOTY worthy, it needs to deliver in gameplay and story. This game only delivers in its stellar narrative. The gameplay is nothing above anything else on the market, but kudos to Telltale Games for reviving the dying adventure genre of video games. I personally thought these point-and-click adventures died off in the '90s, along with the Monkey Island series... If you even remotely know what that is, give yourself a pat on the back. Gameplay consists of QTEs and wondering around environments for tools or supplies to advance the plot. In a classic sense, this is literally PSX-era Resident Evil in its most basic form (sans combat, save for the last 2 episodes) while sporting a bit of Asura's Wrath-style QTEs. The gameplay is pretty straight-forward without any complexity to it at all. Sure, players can die from not reacting to the QTE sequences fast enough, but other than that, the narrative drives most of the game's direction. This type of gameplay is rather dated. As a result, there's several instances of poor collision detection and some rather unusual movement throughout the environment (see above). Plus, I know I'm not alone in saying that this game would be a lot better if they had some kind of run button. If you're looking to play this game as an alternative to the action-oriented Resident Evil series, then you're going to be VERY disappointed here. There's no much action at all throughout the course of the entire span of this season and even when it does occur, it's simply down to a few simple button prompts.

Secondly, I want to say that Clementine is the star of this narrative. She's not forced on you like how Elizabeth is always following you around or in your field of vision in BioShock: Infinite nor conveniently bending over and perfectly framed into every cutscene like Kat in DmC (Devil May Cry). Instead, this child forms a natural bond between herself and the player. You literally cannot hate this child. It's impossible.





At the end of all of your choices, Clementine serves as your conscience in this game. Throughout the game, I constantly hesitated doing actions that would mentally scar or give this little girl any bad impression of me as her guardian. That's the main thing that TellTale Games does the best with this game. It's genius but at the same time, it's borderline sinister and methodical on how this game toys and plays with the player's emotions from start to finish. You will want to forsake several characters throughout the course of the narrative, but at the same time, there's that one quality or aspect that makes you WANT to save them. For example, I wanted to kill these cannibals at the end of Episode 2, but Clementine saw me kill the first one, so I couldn't kill the other one while the entire group of survivors were watching with her in tow. It's moments like those that are littered across these episodes that test your nerve or conviction to keep these people around.

Last but not least, my biggest issue with the game is this. No matter what you do, nor matter what choices you make. You fail. Your allies die (or abandon you) one by one and even you fail Clementine as her guardian. It's a depressing feeling that you cannot do anything to prevent these things from happening but at the same time, it's the harsh truth of reality. Instead of providing the fantasy of escapism that most games manage to provide, this game gives players nothing but truths about the world that we live in. There's little happy endings and there is no avoiding death in whatever shape or form that it occurs. This "failure" adds to the impact of the narrative as it hits home harder than your choices in the Mass Effect or Fallout games, as there's no happy ending. On one hand, I can understand why they went this route, but at the same time, it's pretty fucked up that you cannot obtain a better end result than the one presented before you during the game's finale. We (well most people) play video games for a sense of accomplishment that is lacking in our ordinary day to day lives. This game manages to strip and rob us (as players) of that satisfaction of victory.

TellTale Games has stated at San Deigo Comic-Con 2013 and stated that there will be a Season 2 to this game series, continuing to add onto this game's narrative, using players' game saves and choices to carry over. I personally doubt I would playing that anytime soon. I have played a lot of games throughout my 28 years of life, but I have not been this depressed after a game's ending. I doubt my emotions can be toyed with much longer. I play games to be entertained and this was one of the few times where I felt emotionally disturbed after completing a game. It's hard to describe my personal reaction as there's a lot of personal identification for me with the protagonist of this game being an African-American male and I have a niece at the same age of Clementine. I don't want anything to happen to her that would result in anything close to the events of this game, nor would I want to see that happen to any child, but I guess that's the appeal of this universe and what hooks people in. A lot of fucked up shit happens, and there's nothing that you can do is get up, brush yourself off, and just keep moving. Ironic that I say that as it's literally the last thing I told to Clementine during the game's finale...

I know that I have rambled a lot here on my thoughts pertaining to this game, but it is all justified as this game is an unique piece of work. This isn't a video game meant to be played; it's a game meant to be experienced. This is a narrative that simply has to be experienced at least once in your gaming careers. You definitely won't remember this game for its gameplay in the least, but what the lasting impact this narrative provides. The Walking Dead: The Game serves as an uncanny example of how video games and films are quickly blurring the lines of their distinct differences in media.

You're now wondering what rating that I'm going to give this game, aren't you? From a gameplay stand-point, this game offers really nothing new nor challenging for the player as most of the "action" is displayed through QTEs and other button prompts. I find it ironic that Asura's Wrath released last year with this title and provided a similar QTE-oriented experience, but the reviews weren't generous nor forgiving on that game at all since it was a new IP from the minds of Capcom and CyberConnect2. It makes me wonder how this game would have fared if it was not marketed without The Walking Dead label or not released during the peak of this comic book and TV series' popularity. Asura's Wrath is a much more over-the-top fantasy experience, but at the end of the day, it's still a similar story to this one - a father trying to do everything in his power to ensure that his daughter has a bright and shiny future.

The Walking Dead: The Game's strongest feature is it's narrative that easily allows players to forget its shortcomings. That's why when playing this game, I don't understand why there is this double standard when it comes to rating video games of this type that are literally interactive films. If the player enjoyed the experience then it should receive a strong review, but at the same time, don't forget to mention where it fell flat. This game is far from the perfect adventure game, but still, it's one of the many narratives in gaming that I will remember for many years to come. I'm giving this a 8.5 out of 10. The limited (and lack of) gameplay really hurt this game from me giving it a 9.5 rating.

For me personally, I can't see myself returning to this universe. The message between the lines of this narrative really depresses me as it's visual representation of the worst in mankind. The narrative shows that humans (as a species) are incapable of anything and destined towards failure no matter what. You can run and hide from this basic truth, but you're bound to fail. If that's not a depressing message then I don't know what is. I don't know about anyone else, but I play video games to be entertained and to escape from the hells of reality. I didn't appreciate being slapped in the face with such a hard reality check about our species. 

REVIEW -- Metal Gear Rising: Revengeance - Bladewolf DLC

Much like Samuel Rodrigues, aka Jetstream Sam, LQ-84i, or rather "Bladewolf," has his own DLC episode chronicling his past leading up to the events of Metal Gear Rising: Revengeance.

After enduring the lackluster Jetstream DLC, I have to admit that I wasn't too enthusiastic about giving Bladewolf's story a shot.

History & Plot: (Full Spoilers)

Development

The LQ-84i during the Abkhazia coup in 2018

LQ-84i was built as a prototype to a next-generation weapon meant to replace both human combatants and cyborgs. To achieve this, it was deemed necessary to be able to communicate and make intelligent decisions on how to act, hence why he was outfitted with an interface system. During his development, it was outfitted with a learning program, which the researchers, who doubled as his instructors, utilized with an extensive battery of conversations, the nature of which included miscellaneous matters, breakfast-table greetings, the structure of elementary particles, the challenges resulting from rapid globalization, and recent trends in music. 

Before that, it also was supplied with various website texts and eBooks in a steady stream to acquire literacy, which aided him into developing from an infantile state of mind, even gaining a processing reading speed of 60 megabytes for plain text for the first year. As the LQ-84i was funded by DARPA for the purpose of being a weapon, it was rarely treated by his instructors as more than equipment, although some did treat it as a pet or child. The LQ-84i, as a result of this, was also exposed to various memes, with the stronger ones weeding out the weaker ones, similar to humans. However, although the goals of giving him intellect had succeeded with flying colors, he lacked brutality, largely because he was still not human, nor did he have humanity inside his programming. Because of this, after three years of testing, the project was cancelled, and the LQ-84i himself ended up deactivated, hence why he was a "one-of-a-kind" prototype.

Early activities with Desperado

Sam's recruitment

An unknown period of time later, Desperado somehow managed to locate the robotic creature, and reactivate him, presumably due to Sundowner's sense of humor, as the LQ-84i "had more concern for his fellow man than an actual fellow man." Sometime afterwards, he was later ordered to attack the Brazilian swordsman Samuel Rodrigues in the Denver sewers. He eventually gained the opportunity to attack Sam while utilizing stealth camouflage. Sam then told him to make his own decisions. The robot seemed to consider Sam's advice, but then attacked him again, as he had also been ordered to fight otherwise his memory would be wiped. The mech was eventually defeated by Sam, who then told him that the reason why he lost was because of their different motives for fighting: While the robot had been forced to fight, Sam fought from his own free will, although Sam nonetheless told him that he still did well before he went offline.
After being repaired by Desperado, despite his failure, he still retained his memory. In addition, he also fought alongside Sam, now a Desperado affiliate, in three missions, with the AI gaining respect to Sam. As a result Sam was the one person he looked up to, or at least the closest an Unmanned Gear had to looking up to anything.

Coup in Abkhazia

At some point later, Sundowner viewed him as useless, although Mistral decided to have him operate under her command. It is unknown why she did this, although LQ-84i speculated that it was due to her seeking companionship and liking dogs. In either case, during the Abkhazia coup, he was given directives to "ensure freedom" in the country, in the aftermath of Desperado and Dolzaev's coup d'état against the parliamentary government, which included killing Raiden should they meet. LQ-84i was forced to obey their orders lest his AI memory be wiped but still retained his original order to fight for freedom. He later attempted to escape for freedom when Mistral had removed his range inhibitor, although she secretly intended for Khamsin to be killed by the renegade UG. He then proceeded to escape through Abkhazia, also deducing from Mistral's words how to escape. He eventually encountered Khamsin, and killed him despite the latter's best efforts at stopping him. However, Mistral then reactivated the range inhibitor shortly thereafter and revealed her deception.

Source: The Metal Gear Wiki

Gameplay:

(via IGN)

(PlayStation 3) MOVES & COMBOS
Assault Claw
Horizontal Saw
Vertical Saw 
Crowd Control  
Catapult Kick (forward)  (forward) + 
Heavy Tackle (forward)  (forward) + 
Aerial Claw (while jumping or airborne)
Chainsaw Dive (while jumping or airborne)
Evade + 

(Xbox 360) MOVES & COMBOS

Assault Claw
Horizontal Saw
Vertical Saw 
Crowd Control  
Catapult Kick (forward)  (forward) + 
Heavy Tackle (forward)  (forward) + 
Aerial Claw (while jumping or airborne)
Chainsaw Dive (while jumping or airborne)
Evade + 

LQ-84i is NOT made to be in the thick of combat like Raiden and Jetstream Sam, which forces players to take a much more stealthy approach in missions. His Chainsaw attacks will dispose of weaker cyborgs, but LQ-84i can (and will) be easily overwhelmed by the stronger cyborgs found in this DLC.

Alternatively, LQ-84i has the use of his Heat Kunai as well, but they are only useful in distracting more powerful cyborgs.

Even more interesting to the change of focus from strictly combat to more stealth, the Bladewolf DLC introduces a bit of platforming with LQ-84i as well.

Mistral is a "hands-on" type of girl...
The Verdict:

After the disappointment that was the Jetstream DLC, I am happy to say that this is well-worth your cash.

To say that this DLC is cheaper than the Jetstream one is pretty odd as there's a bit more content here as part of the DLC episode. It starts off with a series of mandatory VR Missions as Mistral tests LQ-84i's performance parameters while you learn how to play this new character through this "forced" tutorial of sorts before shifting to the real mission and ending with a boss fight that is hands-down the best boss fight found in either both DLC episodes to date.

I had to laugh at exactly how many forced shots and camera angles of Mistral's ass that they had to cram into this DLC. That along with all of her robot servants' hands all over her was a bit much. I like hot chicks as much as any other heterosexual male, but it was more like "Okay, okay. I get it. She's French and she's hot."

Back on topic here... As for the gameplay, I loved this change of pace. That's what DLC should bring to the table - something different from what you experienced throughout the duration of the main game or more of what was great with the main game to begin with. Instead of the usual hack and slash nature of this game, LQ-84i is forced to rely on his stealth capabilities since he is not a seasoned samurai like Jetstream Sam or Raiden. Getting caught leads to some very grueling encounters with foes that even Raiden has issues with dispatching regularly and that issue is multiplied significantly here. It doesn't take much for LQ-84i to die here as most opponents can decimate his entire lifebar in a few hits. I restarted checkpoints by my own account when I got caught just to see if I could do the entire campaign from start to finish with complete stealth. It's daunting feat, but a welcome challenge for players that were craving for traditional Metal Gear Solid-esque stealth elements in this title.

Those of you expecting that Bladewolf would be like Raiden and Sam in terms of combat will be severely disappointed. Much like the Jetstream DLC, the parry timing here for LQ-84i is a bit stricter than Raiden's and you cannot use the parry exploit here as well. Plus, LQ-84i is lacking in offensive attacks and defensive abilities. He has a crowd clearing combo and a few token special attacks, but other than that, he is lacking in the variety that both Sam and Raiden bring to the table offensively. As a result, LQ-84i finds himself getting in over his head rather easily in combat. Players that are looking for slash their way from start to finish will find themselves staring at that Game Over screen on a regular basis if they do not welcome the more stealth-oriented nature of his DLC episode. While I'm not saying it cannot be done, you are going to enjoy this DLC episode more if you adapt the stealth-oriented nature that LQ-84i brings to the table.

I still can't believe that this episode adds in a bit of platforming as well. It's a bit shocking at first to see being used in a Metal Gear title, but I can understand why it was implemented. LQ-84i benefits from the multiple angles of approach to his adversaries, so this is a welcome addition.

Unlike the Jetstream DLC, this DLC episode features a new boss that cannot be found in the Story Mode of the main game who takes complete advantage of LQ-84i's unique skillset to take down. One side of the coin, I enjoyed this boss fight a LOT, but on the other side, I wish there was more than one boss fight. Three recycled bosses for Jetstream Sam seemed like a complete waste there when Bladewolf's DLC should have gotten 3 unique bosses as well.

If you have to choose between the Bladewolf or the Jetstream DLCs, I humbly suggest picking this one up. It is by far the stronger narrative and more bang for your buck in terms of gameplay. I'm giving this a 3.5 out of 5.