Method to Madness Has a New Home!

Method to Madness Has a New Home!
We have moved! Click on the banner above to join us for new content from 2021 to present!

Lesser Known Heroes From Comics & Gaming - Vol. 1

I originally had the idea to spread this theme out over the course of a week over on Facebook, but due to technical difficulties and miscellaneous errors on their end of processed bullshit, I have decided to do this theme (along with others in the future) entirely on here. What started as what was going to be a theme over the course of a few days, I have confined to this theme to a singular post. That being said, I shall return to this theme in the future as I think it's something that I could always return back to and enlighten my readers about lesser known heroes from both of these mediums.






Lesser Known Heroes From Comics & Gaming #1 - Cybergenic Ranger


Right off the bat, I know what you're thinking. No, he's not an obscure member of the Mighty Morphin Power Rangers. I know there’s a ton of people going, “Where in the blue hell did you dig up this game from?” when they see this crap. I have to peg that credit to the folks at Games Done Quick as I caught one of their “mystery game” competitive speedruns as someone thought this would have been a great joke to troll the players in the bracket.

Who is the Cybergenic Ranger, you ask? He was launched out of a spacecraft by his parents to save him from certain death by renegade robots when he was an infant, and saved when someone gave him cybergenic enhancements. The character thus becomes the Cybergenic Ranger, to battle the renegade robots that killed his parents.

One of the many oddities that the Ranger faces as bosses in this game.
As for the game where the Cybergenic Ranger originated from, Cybergenic Ranger: Secret of the Seventh Planet… I’m not even going to sugarcoat it. It’s fucking awful, but it’s pretty cool that the beautiful hand-drawn backgrounds scroll with the player’s movement in the 2D environment. I’ll give this game that much. The controls ruin just about everything good that this game provides, with there being a talk function that most players wouldn’t even know about if they didn’t read the instruction manual. That turned into one hell of a cruel joke about a quarter of the game as you will run into a boss that will completely one-shot you at every turn unless you actually TALK to him instead of attacking him. Outside of that, poor hitboxes, spotty movement, general performance issues, and even randomized platforms plague this game from anyone truly enjoying it. Still, if you want to experience this for yourself, there’s still copies of it floating around on the internet to download for MS-DOS.

The instruction manual included a pretty neat comic book detailing the Cybergenic Ranger's origin.

It’s sad too as the art accompanying this game is pretty good. Too bad that we probably won’t ever see the Cybergenic Ranger return in another gaming appearance again. Then again, maybe that's a GOOD thing. Sadly, I wasn't able to find any good scans of the artwork from the game nor the manual's comic book pictured above.

There's VERY little gameplay of this game floating around on the Internet, but if you must see this game for yourself. There's a little sampler platter if you will at the link below.














Lesser Known Heroes From Comics & Gaming #2 - Velta


Unless you’re one of my readers originating from South America, it’s extremely unlikely that you’ve heard of this character period, if at all. Velta was created by Emir Ribeiro, a former artist, inker, and penciler for both Image and Maximum Press in the ‘90s as his work shows clear influences to his fondness of Marvel Comics as well. Ribeiro's previous work includes work on Turok: Dinosaur Hunter, Jade Warriors, Lady Death, Purgatori, Glory, and few misc. issues for both DC and Marvel Comics.

Emir Ribeiro celebrating 30 years of Velta comics at a local convention.

Velta’s origin is as follows. Katia Maria Lins is a Brazillian student who comes across a dying alien that zaps her with a strange ray. It grants her the ability to transform at will into a seven foot high super-strong blonde Amazon who can shoot lasers and occasionally lightning from her fingertips.

There's absolutely nothing wrong with having your own homegrown heroes for your native country.
Velta seems to be never with the same look consistently throughout her comic book run as from the little that I have been able to dig up about her on the Google Machine, she’s sporting a different look from book to book, usually something red and green. At first glance, you would think that she's cosplaying as Street Fighter's Cammy White.

That being said, she's got one hell of a following in her native country, but too bad that never translated into any global popularity nor recognition. Ribeiro has to be doing something right though as from what I can tell, her adventures have been going on for 45 years in her native country as of 2013.

I'm going to see if someone has some comics scanned online for reading as I can barely find jack shit about this character as I'm simply intrigued to learn more about her comics history. She reminds me a lot of John Byrne's Sensational She-Hulk run that I adored reading when I was younger.

I have to credit one of my friends from DeviantArt for informing me about this character though as it was totally over my head. Always a pleasure to learn something new in the realm of comics that I wasn’t aware of.












Lesser Known Heroes From Comics & Gaming #3 - Maui Mallard / Cold Shadow



Why we haven’t heard of Maui Mallard / Cold Shadow since this game? Simply put: Because he was essentially Donald Duck. For the US release of this game, all references to Donald Duck were removed, but in international markets those references were left intact, so there’s a bit of questionable moments on why Disney never brought this back up again. I mean c’mon, even the current DuckTales reboot makes references to Donald’s past bad-assery that’s rarely shown, so this would have been pretty cool to have in their back pocket.


See, here's the thing. Back in the '90s during the height of Disney Afternoon's popularity, Disney had this strange fascination with Donald Duck and giving him a ton of various action games on various platforms. Mickey Mouse would receive this treatment too, but not in the same capacity that Donald Duck would have in terms of alter egos and "alternate versions" of this character.

The game itself wasn’t bad to say it was a PC title sporting some lower quality graphics for it’s time, but this is a title that was pretty hard to track down at the time since this was at the very tail end of both the SNES and Sega Genesis' console lives while retailers were looking to push more PlayStation and Sega Saturn units rather than hoard more older consoles. I remember seeing it once at the flea market but disregarded it as I didn’t know absolutely what the fuck it was at the time.

Game Boy release.
The game was originally released for the Sega Genesis/Mega Drive in 1995 (never saw a US release on this platform), but to release again two years later in 1997 to the SNES (funny how the box art says ONLY for Nintendo) and Gameboy , only to end up on GOG and even Steam years later as of May 2019. If you want a copy of the Gameboy version of the game, I have seen that go as high as $600 on ebay. IMHO, I don’t think it’s worth that much in terms of it’s gameplay. The game is worth a look, but not worth forking over that much cash.

Besides typical platform game gameplay (running around, jumping from platform to platform), one of the game's most distinctive gameplay features is allowing to switch the player character's form to suit one's needs. The player begins the game as Maui, whose only means of self-defence is an insect-launching pistol that can launch several forms of bugs, some of them combined for greater effect. However, once the player reaches the second level, Maui transforms into Cold Shadow, his ninja alter ego, who defends himself with short-range attacks using a bo staff. Cold Shadow's staff is also primarily used to explore the level further, such as climbing a narrow tunnel. After the second level, the player can switch back and forth between Maui and Cold Shadow at will, provided he has enough ninja tokens for the transformation. The amount of ninja tokens Maui or Cold Shadow holds determines Cold Shadow's strength – who can then chain more and more attacks as his skill improves – when played as him in the SNES version. On Genesis, however, Maui needs to collect red ninja tokens instead, the amount of white tokens being useful for metamorphosis alone. Some levels of the game, however, prevent Maui from transforming at all, as Cold Shadow cannot bungee jump on vines, for example, which forces the player to use Maui throughout the level.

You Better Duck. 
I’m surprised that Square Enix didn’t pull from this when they were looking for some references to draw from in the Kingdom Hearts series for Donald Duck instead of pegging him as a wizard in that game. It would have been a lot cooler to have a Donald taking up this persona as a kick-ass martial artist. If Mickey Mouse can be a keyblade wielding Jedi Master within the Kingdom Hearts mythos then Disney could have left this history in their Donald’s repertoire too. I think Square Enix didn’t dig deep enough when fishing through Disney properties to use for their Final Fantasy/Disney collaboration. Oh what could have been. (Shrugs) Their loss, I guess.

Disney actually had plans for a sequel to this game, along with an animated series, but this game didn't do well at all in terms of sales and overall interest, so those plans were dropped completely. Sucks that happened as it would have been pretty cool to see Cold Shadow team up with the likes of Ducktales' Gizmoduck or Darkwing Duck in some capacity. You know it would have happened too because Darkwing Duck was part of his own psuedo-Justice League by the time his series ended.

This character would go down as one of the first of many alter-egos/aliases that Donald Duck would don then would be later forgotten over the years, including his persona as Paperinik (Duck Avenger in the US) in the multi-platform title PK: Out of the Shadows. That is something to come back to talk to another day though...



Boy, I wonder if anyone remembers that game and/or character too...






Lesser Known Heroes From Comics & Gaming #4 - Zen: Intergalactic Ninja




Zen the Intergalactic Ninja is a fictional character created in 1987 by Steve Stern and Dan Cote, and initially published under their Zen Comics imprint. In the early nineties Zen was licensed to Archie Comics, and then to Entity Comics.

Zen has been depicted by many well-known comics artists, including Paul Pelletier, Mike Mignola, and Sam Keith, as well as silver age legends Ross Andru and Mike Esposito. Other artists who have drawn Zen include Jae Lee, Frank Brunner, and Bill Maus. Maus has been credited with redesigning the character's classic look from the late '80s to the popular version seen today, of a taller, more muscular character who is bit rough around the edges. The first appearance of Zen's new look was in Entity Comic's Zen #0, published in 1993.

Alien Hero is a collection of novellas and short stories about Zen, written by Steve Stern. Zen has also appeared in magazines as varied as Mixx, published by Tokyopop, and Heavy metal.

In 2008, a new series of Zen trade paperbacks was to be launched by publisher Devil's Due. In addition, Devil's Due has announced an all-new continuing Zen comic-book series, written by fan favorite Joe Casey and illustrated by Joe Abraham. Devil's Due published only the first book in limited amounts. When the creators refused to surrender shares in their IP, Devil's Due discontinued the project. First Comics stepped up in 2010 publishing a full immersion 3D comic. Artist/creator Dan Cote retro-fitted his Earth day annual original pen and ink book into anaglyph 3D (red/blue, readable only with anaglyph red/blue glasses). First comics published "The best of Zen" in 2012.

In terms of powers and abilities, Zen is a skilled martial artist, trained in the ways of the Masters of Om. He is a master fighter, and knowledgeable in all forms of hand-to-hand combat. He speaks via telepathy, directly to one’s mind. So that explains how he’s able to communicate without a mouth.





Video Game: Zen: Intergalactic Ninja (NES)


The comic was adapted into a video game that was released in 1993 by Konami for both the Nintendo Entertainment System and Gameboy. The music for the NES game was composed by Kôzô Nakamura, Junichiro Kaneda, Yuichi Sakakura, Ayako Nishigaki and Tomoya Tomita and has been played on the Swedish radio-channel P3's programme Syntax Error.

Either you saw me stream this game back when I had Mystery Game Night weekly streams archived on YouTube or the livestream back on Twitch a few years ago. Good luck finding a physical copy of this game as you’ll easily pay well over $100 for it, but I personally consider it among some of the best among “must-have” titles on the NES. Just don't go breaking the bank trying to acquire a copy of this game.



Zen’s adventure on the Nintendo Entertainment System and Game Boy saw him taking on the forces of Lord Contaminous, who along with an entourage of henchmen - Sulfura, Oil Slick, Garbageman, and Smogger, sought out to destroy the Earth by spreading their pollution across the planet. If I were to speculate, I think this game sought out to capitalize on the eco-friendly message that the Captain Planet cartoon popularized at the time. Think about it, this game released in 1993. Captain Planet first premiered back in 1990. That definitely couldn't have been a coincidence.





Toyline:


To my surprise while researching data on this hero, I found out that he had a short-lived toyline like everything else in the ‘90s.

The toyline consisted of merely six figures (as seen below) by the Just Toys company.



Other licensed products include posters from the Starmakers company, phone cards from Patco, chromium cards from Maxx, and a vinyl model kit from Inteleg International.







Lesser Known Heroes From Comics & Gaming #5 - Lastman


Lastman is the name of a very popular French comic book series made in the style of Japanese anime in terms of how it’s action is stylized and from how it’s narrative layout is presented.

The synopsis of the comic book's narrative is as follows. In the "Valley of Kings", a world where magic is acknowledged as reality, an annual grand tournament sponsored by the King and Queen is being prepared. Young Adrian Velba works all year in the combat school of Master Jansen to participate. Sadly, Adrian’s partner suddenly falls ill and deserts. Since it is a duo tournament, the young boy is forced to give up his dream… until Richard Aldana, a "hunk with bearish manners" (as he's described in the books) comes out of nowhere to unexpectedly ally himself with Adrian.

The series was initially pre-published on delitoon.com, a free website for the publication of comic books on the web. It is depicted as a "French-style manga", by Bastien Vivès : " We use the format and some codes of the manga but we’re not playing at imitating Japanese culture". Vivès also mentions as other influences Disney movies and blockbusters from the 80’s and 90’s (some of them by Steven Spielberg).






Adult Animated Series: Last Man (Mondo Media VRV)



Richard Aldana is the protagonist of the animated series that serves as a prequel to the comics of the same name.

The adult animated prequel to the comic book was produced thanks to a successful crowdfunding campaign in the summer of 2016. The episodes were all aired on France 4, on Tuesday evenings from November 22 to December 14, 2016. The show was made available for streaming on the Mondo Media VRV channel in the United States and Netflix in France in 2018. It is currently airing on Saturdays as part of the El Rey Network's Mondo Animation Hour.

About a week or two ago, I shared the trailer (along with the link to the first episode) for the adult animated prequel to this comic book and got nothing but crickets in terms of a response over on Facebook. Once again, I’m going to ask this question. WHY THE HELL AREN’T MORE PEOPLE AREN'T TALKING ABOUT THIS SHOW???



I'm going to repeat the same thing that I did over on Facebook and share both the trailer and first episode on here in hopes that maybe this show gets some more exposure that it rightfully deserves.



I discovered it as part of the Mondo Animation Hour on El Rey Network on Saturdays at midnight (for two hours) earlier this year. I have been absolutely blown away by the animated series. The series was originally funded by a Kickstarter but managed to produce all 23 episodes. It follows Richard Aldana as he gets into all sorts of trouble trying to care for his deceased mentor’s boxing gym and estranged daughter, who has some sort of mysterious powers that attracts shady individuals from all corners of the globe. I doubt that will be a turn off for some, but the series falls heavily into adult/mature territory as there’s uncensored violence, nudity, and obscene language across the board.

I think the lack of exposure and/or awareness to Lastman stems from the medium being limited to Mondo Media VRV's subscription service. Mondo recently made the move to make the series available on Netflix and now on satellite for those who have the El Rey Network, but that’s not really helping on that front much either. Not everyone has the El Rey Network on their cable/satellite packages, so one can’t count nor rely on new viewers becoming aware of the series from that medium. It was cool of them to provide the first few episodes on YouTube along with several more on their VRV site without requiring viewers to sign-up/register to the site until they hit a quarter ways into the season to see if Lastman would be something they would like to check out in its entirety. VRV isn’t a popular streaming service like Crunchyroll nor Netflix, so it’s a stretch that only the die-hard fans would invest into paying for a subscription to check this out. If that's not bad enough, you can't subscribe to the service outside of the US, so that limits the series' reach even further.


There's a few sellers on eBay selling complete series blu-ray sets with both French and English audio/voice acting, but buy at your own risk.

For me personally, I’m content with viewing the episodes weekly on the Mondo Animation Hour block.



Video Game: Lastfight (Steam/PC)





To my surprise, there’s a video game adaptation of Last Man available on Steam, called Lastfight. The video game was developed by the independent publisher Piranaking,  and came out on September, 20th 2016.



As of this posting, I haven’t had the chance to check out both the comic book series nor the video game on Steam, but if they are anywhere as awesome as the animated series is then I’m sure I’m going to enjoy them both the same.To my surprise, there’s a video game adaptation of Last Man available on Steam, called Lastfight. As of this posting, I haven’t had the chance to check out both the comic book series nor the video game on Steam, but if they are anywhere as awesome as the animated series is then I’m sure I’m going to enjoy them both the same.







Lesser Known Heroes From Comics & Gaming #6 - Gen 13


You probably heard of this throughout the early 2000s, where comics went into that "extreme" everything phase and it seemed like every comic book label under the sun had that teen/college-aged group of super-powered misfits. Jim Lee and Brandon Choi were definitely inspired by the original X-Men line-up and the follow-up New Mutants in terms of the team layout.

The series takes place in Jim Lee's Wildstorm Universe, and Gen¹³'s stories and history intertwine with those from his own works, such as Wildcats and Team 7 (in fact, each of the main characters in Gen¹³ is the child of a Team 7 member).

The setup of the series is that a group of teens ( Originally consisting of Caitlin Fairchild, Roxy Spaulding, Grunge, Burnout, and Threshold in disguise. They were later joined by Sarah Rainmaker.) are invited to take part in a government project, which is in actuality a prison-like testing ground on "gen-active" teens. The teens make their escape, but not before they manifest superhuman powers, and are labelled dangerous fugitives. They rely on each other to fight their foes and unveil the personal secrets that linked them to Team 7 and International Operations.

Cover for Gen13's initial run.
After their initial run, the comic saw a revolving door of creative changes behind the scenes, which saw illustrator J. Scott Campbell leave the book to start his own comic, Danger Girl (which I'm sure we'll talk about in another edition of this featurette at some point) and various different writers and artists were brought on to help handle the book, including even Chris Claremont at one point. Hell, they even went as far as killing off majority of the team with a 6-megaton bomb to serve as a justification for a reboot to the title, with Fairchild serving as the new team's mentor. (Laughs) That's one hell of a way to start over from scratch... 

Despite all of these changes, fans of the original run weren't too keen of all of these changes left and right to the vibe of the comic that got them hooked to it to begin with. I'm sure many of you have seen art from this comic over the years, but never knew where it originated from as majority of the marketing for this comic was with the various women from the comic dressed in barely nothing at all or there being some random excuse to be clad in nothing but bikinis. The first issue sees Fairchild's powers manifest and reduce her clothing to mere scraps barely concealing her modesty after her "transformation" and things like this didn't stop after the book went into full swing. Brandon Choi and J. Scott Campbell pretty much got a reputation for their depictions of their "sexy" women in the comics, even to this day, from their work on this book and various others during their duration for Image Comics. Jim Lee can be lumped into that mix too, but I feel like his iconic work for Marvel and DC Comics pretty much "standardizing" a lot of iconic heroes' looks and appearances overridden anything he's done in that regard though - at least for me.

Gen 13’s comics run went from 1998 to 2006 under Wildstorm, but they became officially part of the DC Universe after the New 52 reboot.

The title was "rebooted" in October 2006, initially written by Gail Simone with art from Talent Caldwell. At first, the title had no continuity with earlier series. The series was involved in the "Armageddon" crossover event and then taken over in 2008 with a new creative team, Scott Beatty and Mike Huddleston, as part of "World's End".

The new series was canceled along with the rest of the Wildstorm titles published at the time when the line folded. When the Wildstorm universe was subsequently folded into the DC Universe following Flashpoint, several of the members of Gen 13 began appearing in other titles. Caitlin Fairchild played a supporting role in Superboy and eventually began starring in the spin-off title, The Ravagers.

Gen13 had a wealth of crazy crossovers, including one with Marvel's Spider-Man. 
They even managed to have a wealth of crossovers with other heroes, including with Superman, Spider-Man, the Maxx, Monkeyman and O'Brien, two crossovers with the Marvel Comics teen hero team Generation X, and a crossover with the Fantastic Four. At one point in the early years, Wildstorm and DC were planning a teamup between the team and Batman. However, due to creative differences between creator J. Scott Campbell and DC, the crossover never happened, although Campbell did create artwork showing Fairchild, Grunge, Roxy, and Batman in a promotional image.

Gen¹³ also highly embraced the MTV Generation and built its sense of style on what was the contemporary fashion at the time, including the name Grunge (which was a quickly dated reference), references to popular bands such as Soundgarden, and a youthful drama inspired by MTV’s The Real World. Not coincidentally, Gen¹³'s editor was Sarah Becker, a cast member on The Real World: Miami.

Toyline: 



McFarlene Toys produced a few figures based off the comic book characters, due to Images' existing relationship. Not all of the characters were made though. Caitlin had three different figures, including a 6" Fairchild, a 1998 Wizard ToyFare Exclusive (12" Fairchild), and another as part of the 12" Figures by Exclusive Toy Products and Diamond in 1999 that included Burnout, Lynch, and Rainmaker.


Video Game:


There was a Gen 13 video game in development for the original PlayStation but never finished as developer Grey Matter went bankrupt before it could be finished. I guess EA didn’t want to pick up the pieces and finish it. From the limited footage that you can find of it online, it seems like they dodged a bullet anyway as it looked as bad as that Mortal Kombat: Special Forces game from Midway. On the plus side, there were plans to have the entire team playable in some fashion.




Animated Film: 



You can find the entirety of the animated movie up on YouTube/Dailymotion as the film was never released in the US, but saw a limited release in Europe and Australia. I've linked the video above, but don't be surprised if that gets taken down in the meantime. I claim no rights to the video above.

Kevin Altieri (Batman: Mask of the Phantasm) directed a Gen¹³ animated feature for Buena Vista Pictures. It was shelved by the studio soon after Wildstorm was bought by DC Comics and never released in the United States, but it has seen a limited video release in Europe and Australia in 2000. Grunge was voiced by Flea of the Red Hot Chili Peppers, Lynch was voiced by John de Lancie, and Threshold was voiced by Mark Hamill.
In the mid-1990s, WildStorm owner Jim Lee put his company on the market as comic book sales began to decline. It was during this period that Disney Studios expressed interest in developing a Gen¹³ film. The film project was already in production when Lee began talks to sell WildStorm to DC Comics, a Time Warner company. The sale was finalized in January 1999. By the time the film was finished, Disney decided to shelve the film because they did not want to market a film with ties to a rival production company. Consequently, the film was never released in the U.S., but did receive a limited video release in Europe and Australia and was aired on the Russian 2×2 channel on August 1, 2010.





REVIEW -- X-Men: Dark Phoenix (2019)



Dark Phoenix (also known as X-Men: Dark Phoenix) is a 2019 American superhero film based on the Marvel Comics X-Men characters, produced by 20th Century Fox and distributed by Walt Disney Studios Motion Pictures. It is the twelfth installment in the X-Men film series, a direct sequel to X-Men: Apocalypse (2016), and the seventh and final installment in the main X-Men series. The film is written and directed by Simon Kinberg and stars an ensemble cast featuring James McAvoy, Michael Fassbender, Jennifer Lawrence, Nicholas Hoult, Sophie Turner, Tye Sheridan, Alexandra Shipp, and Jessica Chastain. In Dark Phoenix, the X-Men must face the full power of the Phoenix after a mission in space goes wrong.

After X-Men: Days of Future Past (2014) erased the events of X-Men: The Last Stand (2006) from the series' timeline, Kinberg expressed interest in a new adaptation of Chris Claremont and John Byrne's "The Dark Phoenix Saga" in a future film that would be more faithful than his previous attempt with The Last Stand, which was not well received. The new adaptation was confirmed as a follow-up to Apocalypse in 2016. Kinberg signed on to make his directorial debut in June 2017, when the majority of the cast was set to return from Apocalypse. Filming began later that month in Montreal and was completed in October 2017; the entire third act was later reshot in late 2018 following poor test screenings. The film was dedicated to the memory of X-Men co-creator Stan Lee.

Dark Phoenix was theatrically released in the United States on June 7, 2019. Critics described the film as "boring" and criticized both the plot and character development, although the performances (particularly McAvoy and Turner) received some praise. Many viewed the film as a disappointing and anticlimactic conclusion to the Fox X-Men series, and it is the worst-reviewed installment of the franchise according to Rotten Tomatoes.




Cast:


James McAvoy as Charles Xavier / Professor X
Michael Fassbender as Erik Lehnsherr / Magneto
Jennifer Lawrence as Raven Darkhölme / Mystique
Nicholas Hoult as Hank McCoy / Beast
Sophie Turner as Jean Grey / Phoenix
Summer Fontana portrays a young Jean Grey.
Tye Sheridan as Scott Summers / Cyclops
Alexandra Shipp as Ororo Munroe / Storm
Kodi Smit-McPhee as Kurt Wagner / Nightcrawler
Evan Peters as Peter Maximoff / Quicksilver
Jessica Chastain as Vuk The leader of a shape-shifting alien race known as the D'Bari who manipulates the Phoenix. Kinberg described her as "the devil on Jean's shoulder", while Chastain called her character "clinical". Chastain also plays Margaret, the woman Vuk impersonates.

Additionally, Kota Eberhardt portrays Selene Gallio, while Andrew Stehlin portrays Ariki, a character that was initially reported as Red Lotus. Scott Shepherd and Hannah Anderson portray Jean's parents John and Elaine, respectively. Ato Essandoh appears as "Jones", one of Vuk's fellow D'Bari followers; Brian d'Arcy James appears as the President of the United States; and Lamar Johnson appears briefly as Match. Halston Sage cameos as Dazzler in the character's first cinematic appearance. Veteran X-Men writer Chris Claremont makes a cameo appearance as a crowd member during the scene when Xavier accepts his award for rescuing the space shuttle Endeavour crew. Daniel Cudmore, who previously portrayed Colossus in the franchise, was announced to have a role, but did not appear.



Plot: (FULL Spoilers)



In 1975, eight-year-old Jean Grey inadvertently uses her telekinesis to cause a car accident that kills her parents. Shortly afterwards, Professor Charles Xavier takes her to Xavier's School for Gifted Youngsters, where he mentally blocks the accident from her memories and helps her hone her psychic abilities.

In 1992, the X-Men respond to a distress signal from the space shuttle Endeavour, which is critically damaged by a solar flare-like energy. While the X-Men save all of the astronauts, Jean is stranded and ends up absorbing all of the energy into her body. Jean survives the event, and her psychic powers are greatly amplified as a result. At the same time, the mental block placed by Xavier is destroyed, and she accidentally attacks the mutants celebrating at Xavier's school after a mental breakdown, passing out afterward. She later travels to her childhood hometown of Red Hook, New York, after discovering that her father is still alive. The X-Men attempt to take Jean home, but she injures Peter Maximoff and accidentally kills Raven Darkhölme and several local police officers before flying away.

Jean travels to the mutant refugee island of Genosha to seek assistance from Erik Lehnsherr in controlling her powers, but is turned away by Erik after she engages in combat with U.S. military forces tasked with her arrest. Jean meets Vuk, the leader of a shape-shifting alien race known as the D'Bari, who explains to her that she has been possessed by a force of cosmic power which wiped out the D'Baris' home planet years ago. The power had consumed all those it came across, until it encountered Jean. Meanwhile, Hank McCoy, who feels betrayed by Xavier's manipulation of Jean's memories, allies with Erik and the mutant refugees in an attempt to put down Jean in New York City.

Upon learning of Erik's plan to kill Jean, the X-Men confront him and his faction in New York. As they battle, Erik manages to infiltrate the building and confront Jean but is overpowered by her new abilities. Xavier then enters the building with Scott Summers. Jean attacks them until Xavier convinces her to read his memories – allowing her personality to resurface. Feeling remorseful, Jean asks Vuk to take the force from her; however, it quickly turns out that doing so would kill her. Xavier and Scott are able to prevent Vuk from fully absorbing the force from Jean, before both mutant factions, including Jean, are captured by the U.S. government and placed on a train headed towards a secret containment facility.

A remorseful Xavier admits to a very resentful Hank that the latter was right in his earlier accusations of violating Jean's mind and lying to her. The train is attacked by Vuk and her D'Bari forces. When the soldiers are overpowered by the shape-shifters, the mutants are freed from their restraints to combat the threat. Xavier confers with Jean within his mind, allowing Jean's personality to gain control of the force within her. Vuk once again attempts to drain Jean of the force, but Jean takes Vuk into outer space, then takes the stolen power from the D'Bari, killing her. She then disappears as her full potential is unleashed.

In the aftermath of the incident, the school is renamed the Jean Grey School for Gifted Youngsters and Hank becomes their new dean; with Xavier having retired after decades of fighting for mutant rights. While settling himself in Paris, Xavier is reunited with Erik and reluctantly agrees to play a game of chess with him. As they start playing, a flaming phoenix appears in the sky.




The Verdict:



Trust me, this review won't be that long as everyone's thoughts on this film seem to be unanimous across the board. As the last film of the Fox era of the X-Men film franchise, Dark Phoenix opens to the lowest rating and box office draw in the series ever. That's not without reason either. From the sheer amount of reshoots, rewrites, and rescheduling, it seemed like this film was doomed to fail right off the bat. What I couldn't understand was why did Fox allow the same writer, Simon Kinberg, that screwed up X-Men: The Last Stand to tarnish this legendary story arc from the comics with another piss poor adaptation? Don't get me wrong. Kinberg is capable of greatness. He's given us Star War Rebels and the original Sherlock Holmes with his writing credits while serving as a producer and creative consultant for a wealth of films. He's had success in other areas of nerd culture in terms of adaptations and screenwriting, but it seems that he was too timid to adapt this story as how it should be portrayed. Bringing in aliens from outer space is one thing, but having them be something radically unrelated nor associated with said story is giving the impression to your fan base that you're pulling shit out from left field. This is amplified when said writer completely ignores some of the events from the previous film that this one is allegedly a sequel to, X-Men: Apocalypse. 

(Sighs) I'm getting ahead of myself here... We'll discuss that and much more as we dissect this film into chunks for analysis. 


Characters


I don't blame the actors and actresses cast to be in this film. They did as much as they could with so little to work with on this script. Jean Grey/Phoenix (Sophie Turner) was reduced to merely repeating "I can't control it..." for majority of this film, which is a massive disservice to her acting talents. For some reason, Kinberg credits her as the "main character" of this film. In a lot of ways I can see that but this is just as much a film about Professor Charles Xavier's (James McAvoy) growing arrogance and past blunders in the upbringing of his students. Boy, did they paint a horrible light onto Xavier here though. I don't understand why it was necessary to repeat that negative character trait here that was recycled from X-Men: The Last Stand. It had a lukewarm reception to fans then and didn't rub me the right way here either. Mystique/Raven (Jennifer Lawrence) and Quicksilver (Evan Peters) were in this film long enough to make a cup of coffee and that's it. Lawrence had wanted out of these films since Days of Future Past so I wasn't surprised in the least that Mystique was killed off early on. I still don't understand what was up with that ultimate cringe-worthy line of "You might want to think about changing the name to X-Women." I kid you not - I facepalmed in the theater when I heard that come out of Jennifer Lawrence's mouth.




Magneto (Michael Fassbender) is the best thing about these films. Even with a lackluster script, you can't deny that this dude knows how to make chicken shit into chicken salad with whatever he's handed in terms of his acting ability. He demands your attention in every scene that he's in here and has more on-screen presence than even Sophie Turner's Jean Grey/Phoenix to say that she's the titular character here.







(Cracks up laughing) If you didn't laugh at that scene, then we can't be friends. Thank you, Michael Fassbender.

Tye Sheridan's Scott Summers/Cyclops was up the same creek as her when Cyclops barely got any dialogue in this either, outside of the best line in this entire thing in terms of defending him and Jean's relationship, "IF YOU TOUCH HER I WILL FUCKING KILL YOU" (to Magneto) - even though it came off here that their relationship wasn't that serious at all. At least he had more to say and do than Kodi Smit-McPhee's Kurt Wagner/Nightcrawler, who was essentially there for them to have someone who could fucking teleport when the plot demanded it. Otherwise, he was knocked out or nowhere to be found when the action went down until the end of the film. I guess it could have been worse. He could have been Nicholas Hoult's Hank McCoy/Beast, who was just here to look like he was taking a shit for majority of this film's runtime when he was on a wire, flipping around with CGI blue fur on his face. Boy, did he feel like a massive waste of space on this cast. People can "stan" all they want for Alexandra Shipp's Storm, but she's just as easily forgettable as Beast and Nightcrawler in this film. 

Jessica Chastain's fineness was severely wasted in this film. That was crime all on it's own.

Last but not least, we have Jessica Chastain's Vuk that was surrounded in mystery upon the announcement of her casting when it didn't amount to nothing significant here at all. She ends up being the leader of an alien race that serves as the lackluster secondary (maybe third behind Magneto at one point) antagonist of a film that's pretty underwhelming to begin with.

Dazzler makes a cameo in this film, even though I thought she would have felt more at home in the previous entries set in the '70s.

Oh yeah, Halston Sage makes a cameo in this film as Dazzler for some reason, so there's that...


Narrative


Right off the bat, it felt like this film was a tale of two cities. The first instance of this is the opening sequence of the film where the X-Men are called in to rescue the crew of the space shuttle Endeavor. I was digging all of this as we got to see the fruits of Mystique's training this team as they were all using their powers in tandem while Xavier was coaching from the mansion with the assistance of Cerebro to enhance his own abilities to monitor the situation. Thing play out like the comics and Jean's forced to hold the shuttle together while Nightcrawler teleports the remaining astronaut to safety. Some fog (which I'm sure the same special effects that were used to create the gaseous fart that was Galactus in Fantastic Four: Rise of the Silver Surfer) then slipped into Jean Grey's body and she was somehow "changed" for the rest of the film due to this cosmic entity.

The Phoenix Force (or rather the same fart cloud that they were calling Galactus in that F4: Rise of the Silver Surfer film a few years back...) consumes Jean Grey.

This is the exact moment where Kinberg messed up. I'm not talking about in terms of being true to the comics, but in screwing up their own continuity from X-Men: Apocalypse. In that film's climax, Jean Grey already shown that she had the potential to have that level of power when she destroyed Apocalypse. Right off the bat, this film acts like that didn't even happen at all. There's no mention nor acknowledgement of this event at all here. They don't even acknowledge how or why she was able to do that. This film treats this "entity" or whatever that she was possessed by on the space shuttle was the sole reason that her telepathic and telekinetic abilities were cranked up to eleven. For all of it's flaws, X-Men: The Last Stand didn't have this problem. They simplified the narrative by stating that Jean Grey always had the potential of the Phoenix Force, just that Charles Xavier sealed off that portion of her mind for her abilities wouldn't be radically out of control. This film recycles the part where Xavier tampered with her memories to hide the memory of Jean killing her parents (which was a lie too, since her father survived the incident) when her powers first manifested at that capacity for destruction, only to just shoehorn the cosmic entity known as the Phoenix Force into this plot with an half-assed explanation. Jean Grey would have been this dangerous with or without the entity within her body; this film makes this more than apparently obvious. It just comes across as Kinberg attempting to merely reuse his same script as before, but adding the cosmic element that people complained about that was absent and removing the whole "mutant cure" subplot from the narrative. 

Get used to that image. That's pretty much everything Sophie Turner does while playing the Dark Phoenix.
That along with this magical vibe that the film was trying to convey where the world was praising the X-Men as heroes for this one act of heroism. No one saw them defeat Apocalypse, so they would not have received that much praise from that feat alone. It just seems like we, as a viewing audience, missed a massive amount of exposition explaining how we got to this point where the X-Men and most notably, Charles Xavier, were recognized as international heroes. This vibe gives this film it's second identity crisis where it seems like that they wanted to convey the X-Men as this summer blockbuster superhero team that we're used to seeing (*Ahem*...in the Marvel Cinematic Universe with the Avengers-centric films...) doing good for the world and all that jazz, only to flip the script when it takes one incident from Jean Grey killing one of their own and flipping a few police cars over (by the way, we never see those guys actually die either...) to cause the world to blacklist the X-Men and mutantkind again? Hell, after the events of X-Men: Apocalypse, I thought we would have seen their world even stricter on policing those with mutant powers. 

From the impression that this film left on me, it seemed like Simon Kinberg was ultimately trying to do about four decades worth of advancement and storytelling from X-Men comics in one movie and paid the price for it. You could blame this film's shortcomings on Fox's focus on heavily promoting Alita: Battle Angel instead of this film all you want, but I doubt this film would have fared any better even if it had it's original ending with the Skrulls and stuff that would have been (more than it already was at the end) compared to Marvel Studios' Captain Marvel film from earlier this year. Not to mention that the various re-shoots stick out like a sore thumb too. Sophie Turner visually gains and loses weight throughout the film from scene to scene. I was constantly asking myself, "WHERE THE FUCK DID THAT BLOOD COME FROM AND WHY IS IT MOVING IN EVERY SCENE!!??" as I was sitting in the theater. It was driving me to the point of insanity at one point of the film until I jokingly disregarded it as her mom's spaghetti. I know, bad joke... 

Jean killing Mystique was borderline comical though. It had like no emotional impact though for the viewers as the early trailers for this film spoiled that in the first place, along with press releases that Jennifer Lawrence wanted out of her contract. That was just an easy way to get what they wanted out of her, much like how X-Men: The Last Stand wrote off Xavier and Cyclops in that film with little thought put behind it. Mystique's death had like little impact on the X-Men though. They had that small funeral for her and moved on like it was another day at work. Beast left after blaming everything on Xavier and sides with Magneto. In retrospect, Magneto would not have had any reason to side with anyone in this conflict if he wasn't forced to be a "murderer" again to avenge Mystique's death and later, honor her memory.

If I were to guess, the decision of the D'Bari's inclusion of this film was inspired from this scene from Uncanny X-Men (1963) #135 by John Byrne. 

Outside of the problems with Jean Grey and the mismanagement of how the Phoenix Force was portrayed, this film had another glaring narrative issue with the introduction of the alien race known as the D'Bari. Their leader is Vuk, portrayed by Jessica Chastain, who merely acts as the devil on Jean Grey's shoulder in a sense, encouraging her to use her powers for her own personal gain. This was reminiscent of how Magneto manipulated Jean Grey to his side during X-Men: The Last Stand, but the catch here was that Vuk wanted to use her and the Phoenix Force to eliminate the entire human race and recreate the Earth in the image of her destroyed planet's former glory. Her plan isn't that bad (just another cliched global destruction megalomaniac), but the problem lies in the execution. Her and D'Bari acted as if that Jean Grey is the only one that is compatible with the Phoenix Force, but by the end of the film, she's siphoning off the Phoenix Force from Jean Grey as if it's the life force from the kids in Hocus Pocus. In the end, she's defeated by the same thing that she sought after by Jean overflowing her with the Phoenix Force until she couldn't handle that much power at once - hence being destroyed in the process. To say that Kinberg was so worried that this film was going to be compared to Captain Marvel, he didn't worry about that in regard to the special effects in the final battle. Jean was literally Captain Marvel if you were looking at the effects. I was blown away at the fact that they didn't even try to make that look different in any way in the least. 

Consider this a bit of fantasy booking/fan-fiction writing in this regard, but I feel like this film would have benefited more being a film focused solely on Jean Grey/Phoenix on her relationships with her mentor/teacher, Charles Xavier, along with her friends within the X-Men as they coped with the dilemma upon unleashing the force within Jean Grey that allowed her to defeat Apocalypse with ease. Instead, this film was plagued by the same mistakes that Kinberg dealt with The Last Stand that saw that film, along with this one, juggle with far too much unnecessary baggage. That being said, they would have had to change much with this that they brought to the table. If they wanted to keep in the X-Men's good will mission to save the Endeavor crew, then that's fine. Just scrap the stuff where there's a parade ready to welcome them back on Earth and use that as a means to show that mankind's still leery to the good that mutants can do, but have them be optimistic about whether that they could rely on them or not. Show that despite their efforts in Days of Future Past, the Sentinel program is alive and well, but in a different manner as the world's governments have been investing in global defense satellites to monitor and neutralize potential mutant threats. The Endeavor crew were one of the teams running the final tests on these satellites when a freak accident causes their shuttle to malfunction before reentry into the Earth's atmosphere. Jean Grey could've fallen to Earth from the shuttle explosion but her survival comes from the Phoenix Force coming out again to protect her. The rest of the film could have been about her struggling to maintain her sense of herself from it's growing power. Eventually, it becomes too much for her to reel back in and she kills Mystique as planned. Jean then seeks out Magneto, begging for help on how to reel in her inner beast, begging to be released from its cage. After finding out that Mystique was slain at her hands, you still would get the conflict between Magneto and Phoenix, but his Brotherhood could play the part that the Shi'ar Imperial Guard played in the finale of that arc in the comics. The Brotherhood wants Phoenix dead for her crimes, while the X-Men think that their friend can be saved and fights to protect them. Both sides reach a stalemate when they realize that Jean's too powerful to overcome individually and join forces. Their combined forces fail in this task until Scott Summers/Cyclops pleads with her to come to her senses. Jean does so just long enough to shove him away and destroy herself with the on-board weapons on the global defense satellites that were shown at the start of the film. That way you get Chris Claremont's original ending to this story on the silver screen while manipulating it to fit this continuity as Jean is able to redeem herself with heroism like how this film portrayed in it's final moments. The film could end with Jean's funeral, acknowledging her for being a hero in the end that chose to sacrifice herself for the greater good out of love and affection to protect her family and friends from the monster that she had become. This ordeal would end both Xavier and Magneto's rivalry in a similar manner, where they will both continue to fight for a better world for mutantkind, but saw each other as brothers - equals.



I guess I should mention that this film is getting a surprisingly amount of support from the LGBQT community from the portrayal for Prof. X and Magneto's relationship at the end of this film. Xavier finds himself out in Paris after retiring from his duties as leader of the X-Men following the events of the film, only to find Magneto has made his way there as well. Magneto offers his long-time friend a place in his sanctuary for mutants like himself and they end the film with a friendly game of chess. I didn't see anything homosexual about their relationship in their relationship here or any of the previous films (outside of the original trilogy where Patrick Stewart and Sir Ian McKellen openly kissed off-set but that's a different story altogether), but I'm not going to knock anyone for what they got out of these films in terms of representation. The biggest appeal of the X-Men are that they are heroes (and villains) born into a world that fears and hates them, yet they wish to continue to protect it and find their own place to exist within in terms of equality. You don't have to be a mutant to understand and identify with that that struggle.



Is There Anything Good Here?

What the hell is that weak-ass looking shit?
Some of the fight sequences are really good, but there's too many moments where you feel like the X-Men not named Jean Grey are holding back in some scenes and going all out in others. Perfect example: In the scene where Beast has aligned himself with Magneto and his newfound group of mutant allies to kill Jean Grey for Mystique's demise and the X-Men intervene to stop them, Storm is toying around with this dude who has whips for hair. What the fuck? Are we back with Halle Berry's Storm and Ray Park's Toad in the original X-Men film again with this crap? Turn that fool into an ice cube or fry him to a crisp with a lightning bolt from the heavens or something! Alexandra Shipp's Storm would redeem herself in the train fight sequence, but that fight just came off really odd. Another thing that irked me about that fight though was Cyclops' blasts were missing. Hello, the only thing this fucker has to do is LOOK at his target and hit the button on the side of his visor. Somehow, he was able to reflect that shit off a car mirror and beat the bitch with pinpoint accuracy who was holding a knife at Xavier though. Goddamn, they made the X-Men come off stupid in that scene. I guess you could write it off as the X-Men were ATTEMPTING to use restraint in a public area with a ton of civilians in the surrounding area, but still, that scene was fucking stupid.

As cool as this looked, I couldn't help but laugh that it was ultimately ineffective against the D'Bari.
As much as I enjoyed the fight scene on the train against the hordes of D'Bari, I have a major gripe about it. The D'Bari's powers were never established. It just seemed like those aliens had whatever powers that the plot required and had whatever threshold/resistance to whoever and whatever at random. For instance, you would see Storm flying around, roasting tons of them off the hull of the train, only for these same guys to get back up minutes later. The soldiers on the train were getting slaughtered using guns on these guys but when Magneto, Beast, and Nightcrawler are fighting these very same guys hand to hand, they are dropping like flies. As cool as fuck some of that looked, it was just as bad that there was no consistency here. It really made me think of that line from the end of X2: X-Men United when everyone was looking towards Nightcrawler to go and teleport Jean to safety and he's shrugging his shoulders going, "She won't let me!" where Jean Grey somehow can control everyone else's powers for them or set limiters on them at her own discretion. Seriously, go back and watch the end of that film. That line is there without a shadow of a doubt. I remember it fondly as my roommates and I laughed at it enough in college. 

Some of the coolest parts of this film in terms of action were spoiled in the trailers, including Magneto's psychic blocking helmet getting crushed underneath the force of Jean Grey's powers, but my personal favorite wasn't to my surprise. Charles Xavier confronts Jean Grey right after Magneto fails to kill her and gives his tired and true spiel about "We (mutants) can do anything..." Jean gives him the coldest stare imaginable with her Phoenix-charged resting bitch-face and simply replies with, "Then walk..." I found myself laughing hysterically in the theater when she destroyed his wheelchair and forced him to stand up and walk up the stairs to engage her face-to-face. God, I'm laughing even writing about that scene. I haven't laughed that much since Dark Phoenix blew up his wheelchair in X-Men: The Animated Series or when the X-Men put his wheelchair on his grave during The Last Stand. Then there's that moment where Charles was shitting a brick at the Incredible Hulk beating the piss out of all of his students on the front lawn of the X-Mansion during the World War Hulk storyline in the comics.


God, that scene was so awesome. If you want a really good adaptation of Chris Claremont's work, then look no farther than X-Men: The Animated Series. It's a simple as that.

One of the few good points of this film was that once Jean Grey was at the brink of her destructive potential as the D'Bari's pawn and reduced most of the X-Men's efforts to oppose her as child's play, she found her mental clarity by reading Charles Xavier's mind (following the scene that was mentioned above). This was a clever role reversal in terms of what he did to her when she was a child. Xavier was always invading her mind for her "safety" (not to the radical extremes that his counterpart did in the original X-Men trilogy) but to protect her from herself. It wasn't to have a weapon at his disposal, Xavier truly wanted what was best for his surrogate daughter. Jean sees his intentions and memories and instantly feels remorse for what she's done. It adds a layer of redeeming qualities to Jean Grey that was completely absent from her character in The Last Stand. Between this scene and Xavier's formal apology to her on the train, that family bond between these iconic characters is firmly re-established - as it should be for an X-Men film. Jean Grey/Phoenix doesn't want to destroy the X-Men. No, she wants to protect her family when she is "reborn" on the train to oppose Vuk and rest of the D'Bari. In a bizarre twist of storytelling, I thought Kinberg got that much down in terms of an adaptation. In the comics, Jean Grey hones and masters the Phoenix Force to protect the universe and better yet, her friends and family within the X-Men, from the pending Shi'ar Empire's invasion. After that task is done, the Phoenix Force proves to be addictive as it revels in the destruction that this seemingly limitless power can create, thus ushering in the Dark Phoenix story arc. It seem like Kinberg did this progression with Jean Grey in reverse by having her tap into the worst that this power could do first, only to regress to a state where she has the mental clarity to wield it as a force for good instead of being this film's villain by the time it's all said and done.

(Shrugs) Maybe I'm giving Simon Kinberg a lot more credit here than he deserves, but in all honesty, he's done better work than this before and after X-Men: The Last Stand. So maybe his forte just isn't this storyline at all.

Watch It or Don't Bother?

We never get to see Jean at this level of her powers as the Dark Phoenix either. There's that one firebird shown during the climax but that's it.
Without a shadow of a doubt, don't bother seeing this in the theaters - don't even waste your money and time entertaining that thought. While I don't feel like it was as bad as X-Men: The Last Stand, Dark Phoenix just will be remembered as a massive disappointment and easily forgettable final nail in the coffin for the X-Men franchise under 20th Century Fox's banner. Too bad Logan couldn't have been the last film in this franchise while the X-Men brand ended with Days of Future Past after they fixed all of their colossal fuck-ups with their continuity with that film. 

I know that I went to see this out of sheer morbid curiosity on how bad that Fox could mess this up again for the second time, but I don't expect casual fans to have that much patience with this film. This will be on free television sooner more than later. For the price of admission, you could buy the paperback graphic novel of this original comic book story and read it yourself anyway if you haven't already. 

NXT TakeOver XXV -- Results & Afterthoughts



NXT TakeOver: XXV was a professional wrestling show and WWE Network event produced by WWE for their NXT brand. It took place on June 1, 2019, at the Webster Bank Arena in Bridgeport, Connecticut. It was the twenty-fifth event under the NXT TakeOver chronology.

Seven matches were contested at the event, incuding two taped for the following week's episode of NXT. In the main event, Adam Cole defeated Johnny Gargano to win the NXT Championship. The undercard saw NXT Women's Champion Shayna Baszler and NXT North American Champion Velveteen Dream defeating Io Shirai and Tyler Breeze respectively to retain their titles, and Street Profits (Angelo Dawkins and Montez Ford) won the vacant NXT Tag Team Championship in a Fatal Four-Way Ladder match.





Match Results: 


Matt Riddle defeated Roderick Strong


I felt that Riddle/Strong was a strong (no pun intended) opener for this show. I was completely fine with Riddle going over here. That one sequence of tons of strikes to the near-fall was what me and my best friend used to call Roddy's "ROH Special" to end matches back there on his comeback. I had little to no issues with this match, even though it got a little spot-fest heavily towards the end.


Ladder match for the vacant NXT Tag Team Championship
Street Profits (Angelo Dawkins and Montez Ford) defeated Oney Lorcan and Danny Burch, The Undisputed Era (Kyle O'Reilly and Bobby Fish), and The Forgotten Sons (Wesley Blake and Steve Cutler)


This tag team ladder match was good but over the the course of the match, I was getting more pissed off than being entertained by it from the sheer number of moronic spots. I get these guys have something to prove here, but it seemed like they were intentionally trying to injuring each other at one point. Kyle O'Reilly was dying for our sins in this match from the sheer amount of punishment that he was putting his body through here. I hope Bobby Fish is alright too because his arm was in a sling when he came back out later in the night to celebrate with Cole after his title win. 

I think everyone, including Ray Charles, could have seen that the Street Profits were going to win here (even though I would not have been opposed to putting the straps back on Undisputed Era). In terms of booking, they could have done that when the Street Profits "almost" beat the War Raiders/Viking Experience/Viking Raiders (or whatever the fuck Hanson and Rowe are calling themselves) a few weeks ago on NXT programming in the first place instead of vacating the titles and still did the tag team ladder match. 



NXT North American Championship
Velveteen Dream (c) defeated Tyler Breeze



I thought that Dream/Breeze wasn't anywhere as good as Dream's last few TakeOver matches, but it was a great reminder of how good Breeze is. I'm glad to hear that he's sticking around on the brand and not sticking around being wasted sitting in catering every week on the main roster. Dream being so extra got a ton of laughs from me here too. I guess they could do more with this feud, but I'm fine with it being a one and done. No need to drag this out further.

Shoutout to Jason Solomon (@solomonster) for pointing this out on his podcast and bringing it to my attention. That definitely got one hell of a laugh from me.




NXT Women's Championship
Shayna Baszler (c) defeated Io Shirai by submission



I definitely didn't care for Shayna going over Io here but it's obvious they are setting up another rematch. This was okay overall - I'm being generous here - but the same ol' shit from Shayna in terms of her title matches. It's starting to get stale really fast. Shayna does the same song and dance in almost all of these title defenses, only for her entourage to come out and save her ass in the end. You cannot tell me that they don't have other women in developmental that they can't be building this division around instead of Shayna and the rest of Ronda Rousey's friends. 

As much as I would hate to see the main roster misuse and mismanage Shayna, I think it would have been a good idea to call her up post-WrestleMania to feud with Becky Lynch since Ronda Rousey was going to be on the bench for a while with a broken hand. I mean really, anything is better than her feuding with Lacey Evans at this point. Like why the hell did they call up Lacey Evans of all people over Shayna anyway? Lacey was just getting into the groove of this Southern Belle character and they called her up to the main roster, yet people are surprised that she's under-performing in that position? C'mon, it's Dana Brooke all over again. 

Another travesty? Calling up Kairi Sane, teaming her up with Asuka with Paige as their manager, and not doing jackshit with them while the IIconics somehow still hold those Women's Tag Team titles. Seriously, who are those girls banging in the back to keep those titles without doing absolutely nothing of merit?



NXT Championship
Adam Cole defeated Johnny Gargano (c)


At one point in this match, I was beyond rolling my eyes at all of the near-falls and kickouts. I kept saying, "C'mon end this already. You've done enough spots for 3 matches." Gargano's awesome without a shadow of a doubt but that's what I cannot stand about his TakeOver matches. Dude does FAR too much.

For the main event, y'all saw my earlier tweet. I have nothing against Gargano's in-ring ability nor ability to tell a story with his matches but I just can't stand how he does a million and one things in these TakeOver matches. I didn't care for it when the Young Bucks & Kenny Omega did it last weekend either. I didn't care for it when Lucha Underground did that one main event where Pentagon Jr. "broke" both of Brian Cage's arms, performed a curb stomp through a stack of cinder blocks, did that Piledriver on top of 4 chairs spot, before ending it with a Pentagon Driver off the top rope or some shit. It's really getting to the point where people are doing far too much in these matches, not just in NXT but in modern wrestling as a whole. I truly think it's becoming a problem.

That being said, Gargano and Cole had a great match here. They could have done a FRACTION of what they did there and still it would have been a barn burner. All I'm saying is modern wrestling as a whole needs to be reminded that less is more in terms of matches

I want a screenshot of that disheveled look of Gargano looking sad at ringside during Cole's post-match celebration. Johnny FAILURE is back, BAYBAY.

Oh yeah, there's one more thing that I want to bring up. In my honest opinion, the biggest thing AEW needs to take notice of from NXT tonight is their presentation/production style. From the moment this show started, you knew it was NXT from the unique lightning & presentation. It instantly distinguishes itself from the rest of WWE's programming from it's mere presentation and lighting alone.

I love how they didn't have any of those random/rapid fire camera cuts like the main roster stuff. The lighting focused on the ring, NOT the goofs in the crowd. This makes what is going on in the ring much more special and intimate and plays a massive part of giving NXT their identity. That's what AEW needs - a visual identity.