Iria: Zeiram the Animation, stylized as I・Я・I・A ZЁIЯAM THE ANIMATION, is a six-episode original video animation (OVA) anime series produced by Ashi Productions and directed by Tetsurō Amino. The series serves as a prequel to the original live-action film Zeiram, taking place several years earlier when the female bounty hunter protagonist Iria is still a rookie and detailing the events surrounding her first encounter with the unstoppable Zeiram. This does somewhat contradict the films, which imply that Iria's first encounter with Zeiram was in the first film.
Background/History
Plot:
The story begins with Iria as an apprentice to her older brother, Gren, a veteran bounty hunter, and his partner Bob, who work for Ghomvak Security along with a somewhat loutish hunter named Fujikuro. During a rescue mission to a hijacked spaceship called the Karma, they discover that the hijacker is actually a seemingly indestructible alien called Zeiram that broke out of the cargo hold during transit and began to massacre the crew. Bob is critically wounded by Zeiram while evacuating the survivors, and Gren is lost while attempting to kill Zeiram by destroying the Karma. Returning to Myce, Iria finds herself targeted by assassins working for Tedan Tippedai, the corporation that owned the Karma, and discovers a covered-up plot to control Zeiram in order to use it as a weapon. Iria escapes with the help of Fujikuro and reunites with Bob, who never recovered from his injuries but had his mind downloaded into a computer program. Together they continue to investigate rumours that Zeiram has appeared on Myce, and try to find out what happened to Gren, who also seems to have survived the Karma's destruction....
Characters:
Iria (イリア)
Voiced by: Aya Hisakawa (Japanese); Stacie Lynn Renna (English)
Iria hails from the Batabitajira region of the planet Myce and is employed by Ghomvak Security & Investigations, a bounty hunting agency. She is something of a tomboy and is considered eccentric for her habit of wearing men's hair ornaments. Her hunter ID number is 9799-5. A hunter's rank is identified by the colour of a stone pendant which resembles a magatama. Iria's pendant as an apprentice is pink with two small dots on it, but when she receives her full license and ID number she is given a blue stone with three red dots on it. Although she is just a rookie at first and a bit reckless, Iria makes up for it with natural ability and a sharp mind.
Her appearance in the OVA was designed by Masakazu Katsura, loosely based on the original designs by the creator of the Zeiram series, Keita Amemiya.
Glenn (グレン, Guren)
Voiced by: Juurouta Kosugi (Japanese); Chris Yates (English)
Glenn ("Gren" in the Media Blasters/CPM English dub) is often seen as Iria's older brother and a full-fledged hunter. In episode 5 however, it is hinted by Fujikuro that Glenn might not be Iria's brother but is possibly her onii-san (a Japanese term used for both older brothers and close older male figures). He taught Iria much of what she knows about hunting and serves as a mentor for her apprenticeship. He wears a blue cloak and hair beads which are similar to Iria as well as an unusual pendant which is later found by Kay. Glenn is thought to have died in the explosion of the Karma in the first episode but is later found to have been assimilated by Zeiram.
Bob (ボブ, Bobu)
Voiced by: Masaru Ikeda (Japanese); Gary Suson (English)
Bob is an agent of Ghomvak Security & Investigations and brings prime jobs to Glenn and Iria (and elementary jobs to Fujikuro). He often helps out on these jobs as well and is severely injured by Zeiram on the Karma job. Following his escape from the Karma his personality is transferred to a computer by Puttubayh. In his computer form (resembling a vajra though on Iria's personal com system his form is simpler, resembling two floating cones sandwiching a smaller sphere) he is retrieved by Iria and helps her on her missions.
Fujikuro (フジクロ)
Voiced by: Shigeru Chiba (Japanese); Andrew Thorson (English)
A jaded veteran hunter who claims to only grudgingly help Iria from time to time because he is promised money from Bob. However, as the show goes on, a softer side of him is shown, and it soon becomes obvious that he genuinely cares about her safety; he prevents Kay from going on her own against the Zeiram as well. He also resents that Bob frequently assigns the "good cases" to Glenn and Iria, while he's left with lesser cases himself.While he shares the name of a character in the second Zeiram film, their relations to Iria and general personalities are totally different. While the animated version is an older and sympathetic character, the movie version is a simple thief who uses Iria to help steal a rare artifact before being imprisoned by Bob.
Kay (ケイ, Kei)
Voiced by: Mika Kanai (Japanese); Terri Muuss (English)
An orphan child from the Shadow District (Shadow Zone in the dub) of the resort planet Taowajan. Originally thought to be a boy, she was revealed to be a girl by Fujikuro. She befriends Iria and idolizes her much like Iria idolizes Glenn. She helps Iria in her battles against Zeiram. She is something of a tech wizard (she can pilot the space shuttle better than Iria and rigs a portable forcefield device that was crucial in Iria's last fight against Zeiram).
Komimasa (コミマサ)
Voiced by: Chika Sakamoto (Japanese); Jason Harris (English)
A second Shadow District/Zone orphan and Kay's closest friend. Komimasa dies at the end of episode 4, impaled by the Zeiram/Glenn clone as he attempts to get a weapon to Iria as she is in its line of fire.
Dr. Tohka (トウカ, Tōka)
Voiced by: Yuzuru Fujimoto (Japanese); Pete Zarustica (English)
A scientist, Zeiram expert and the sole surviving member of the original research team. First mentioned by Bob (while confronting Puttubayh) in episode 1, he is not physically seen until the second half of the series when his ship (on its way to Myce with Kay and Komimasa also on board as stowaways)is hijacked.
Zeiram (ゼイラム, Zeiramu)
Voiced by: Wataru Takagi (Japanese); Dave Siegel (English)
Zeiram is the ultimate being and virtually indestructible. In addition to being extremely powerful, Zeiram can generate imperfect clones of itself to assist in battle. Zeiram also needs to assimilate other life forms in order to sustain itself, but in doing so it is thought that Zeiram can learn whatever is known by the organism being assimilated. Zeiram is not a unique creature and other versions of itself are known to exist throughout the universe. Later in the show Zeiram attempts to contact other Zeirams in order to bring them to Myce.
Puttubayh (プットゥバヤ, Puttubaya)
Voiced by: Mugihito (Japanese); Al Muscari (English)
The vice-president of Tidan Tippidai Corporation and the person responsible for bringing Zeiram to Myce (and to a latter degree, Taowajan), with plans to use it as a weapon. Plans, foolishly divulged to his mistress in a chip stored inside a locket found by Iria on board the Karma and not shared by the Corporation who go so far as canceling the rescue mission, stating that everyone on board (including Puttubayh and Bob) perished and now putting a bounty on Iria's head for her knowledge to cover-up his plans and the Karma incident.
Hyper Iria was released on October 13, 1995 for the Super Famicom, and was published by Banpresto. The game was released exclusively in Japan. In 2016, a fan translation of the game into English was released by Dynamics Designs and Matt’s Messy Room, that is playable via emulation.
The game was developed by TamTam based on the 1994 original video animation Iria: Zeiram the Animation, even though the game itself seems to take place after the events of the OVA, which was a (pseudo)prequel to the live-action Zeiram film. Stages are divided between action stages and shooting stages.
There are five stages in total and stages can be chosen in any order. Iria can choose many weapons in the game, including a bazooka and some of her signature gadgets as seen from the OVA. Some levels are objective based, requiring you to fulfill a particular objective before being allowed to progress any further in the current stage. Clearing stages means earning money which can be used to power up your weapons.
IMO, it's not a bad game, but it's not a great one either. I can't fathom playing this game without save states via emulation to experiment and get a grasp of the gameplay without multiple game overs and restarts.
This video game was a beat 'em up published by Banpresto on December 13, 1996 and developed by Crowd.
Fun fact about this title is that Kitamura Akira, one of the "fathers" of Mega Man along with Keiji Inafune, was the man behind this title. This was the final game he developed before leaving the industry as a whole.
Much like a lot of early 3D titles in gaming's history, this hasn't aged well at all, especially for the cringe-worthy CGI cutscenes and even worse for the character models. I never played this myself, but seen a few longplays of it, such as the one linked below that show that the game has a control scheme more akin to a fighting game rather than a beat 'em up as what it appears to be on the surface.
The gameplay makes me think of more of the original Tobal series (that would later inspire Ehrgeiz...) but I wouldn't go out of my way to try this out.
When I think of "anime", this is EXACTLY what comes to mind first and foremost. Outside of Voltron, Gatchaman/G-Force: Guardians of Space/Battle of the Planets, Astro Boy, Gigantor, Transformers, and even Robotech/Macross that I was exposed to at an early age, this was my fondest early memory when it came to anime back when I would check out the anime that would air on Saturday mornings on the Sci-Fi (now SyFy) Channel when I was a kid. When I think of bad ass female bounty hunters from my days of youth, Iria is at the top of that list alongside Samus Aran of the Nintendo fame without a shadow of a doubt. I have to credit Iria for my fondness with strong female protagonists for sure. She's left a lasting impression on me and my own creative work(s) that I know that I won't leave behind anytime soon.
I didn't see the live-action Zeiram films until many years after the several times that I have seen this anime in my youth. Hell, I even own both films on VHS and DVD for that matter. To be honest, I'll probably review the OVA and both films in-depth out of sheer nostalgia down the road, sooner more than later. For those that don't know, Iria: Zeiram - The Animation is available for viewing on Amazon Prime too if you don't want to put down the cash to buy a copy of it.
Out of all of the anime that has been revamped or revived in some capacity, it makes me sad that the Zeiram label hasn't gotten the similar treatment over the years. It's turned into a bit of a cult following for people who have even heard of this anime.
Regardless, Iria's initial adventures are definitely going to remain in high regard to me in terms of my earliest memories of my exposure to anime.
Before I end this, I got to rave about the music in this OVA, from the background music to the opening and closing themes.
Other Appearances in Media:
Hyper Iria (SNES)
Hyper Iria was released on October 13, 1995 for the Super Famicom, and was published by Banpresto. The game was released exclusively in Japan. In 2016, a fan translation of the game into English was released by Dynamics Designs and Matt’s Messy Room, that is playable via emulation.
The game was developed by TamTam based on the 1994 original video animation Iria: Zeiram the Animation, even though the game itself seems to take place after the events of the OVA, which was a (pseudo)prequel to the live-action Zeiram film. Stages are divided between action stages and shooting stages.
There are five stages in total and stages can be chosen in any order. Iria can choose many weapons in the game, including a bazooka and some of her signature gadgets as seen from the OVA. Some levels are objective based, requiring you to fulfill a particular objective before being allowed to progress any further in the current stage. Clearing stages means earning money which can be used to power up your weapons.
IMO, it's not a bad game, but it's not a great one either. I can't fathom playing this game without save states via emulation to experiment and get a grasp of the gameplay without multiple game overs and restarts.
Zeiram Zone (PlayStation)
This video game was a beat 'em up published by Banpresto on December 13, 1996 and developed by Crowd.
Fun fact about this title is that Kitamura Akira, one of the "fathers" of Mega Man along with Keiji Inafune, was the man behind this title. This was the final game he developed before leaving the industry as a whole.
Much like a lot of early 3D titles in gaming's history, this hasn't aged well at all, especially for the cringe-worthy CGI cutscenes and even worse for the character models. I never played this myself, but seen a few longplays of it, such as the one linked below that show that the game has a control scheme more akin to a fighting game rather than a beat 'em up as what it appears to be on the surface.
The gameplay makes me think of more of the original Tobal series (that would later inspire Ehrgeiz...) but I wouldn't go out of my way to try this out.
Why Do I Love It So Much?
When I think of "anime", this is EXACTLY what comes to mind first and foremost. Outside of Voltron, Gatchaman/G-Force: Guardians of Space/Battle of the Planets, Astro Boy, Gigantor, Transformers, and even Robotech/Macross that I was exposed to at an early age, this was my fondest early memory when it came to anime back when I would check out the anime that would air on Saturday mornings on the Sci-Fi (now SyFy) Channel when I was a kid. When I think of bad ass female bounty hunters from my days of youth, Iria is at the top of that list alongside Samus Aran of the Nintendo fame without a shadow of a doubt. I have to credit Iria for my fondness with strong female protagonists for sure. She's left a lasting impression on me and my own creative work(s) that I know that I won't leave behind anytime soon.
I didn't see the live-action Zeiram films until many years after the several times that I have seen this anime in my youth. Hell, I even own both films on VHS and DVD for that matter. To be honest, I'll probably review the OVA and both films in-depth out of sheer nostalgia down the road, sooner more than later. For those that don't know, Iria: Zeiram - The Animation is available for viewing on Amazon Prime too if you don't want to put down the cash to buy a copy of it.
Out of all of the anime that has been revamped or revived in some capacity, it makes me sad that the Zeiram label hasn't gotten the similar treatment over the years. It's turned into a bit of a cult following for people who have even heard of this anime.
Regardless, Iria's initial adventures are definitely going to remain in high regard to me in terms of my earliest memories of my exposure to anime.
Before I end this, I got to rave about the music in this OVA, from the background music to the opening and closing themes.
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