Watch the world premiere of Gotham Knights.
Batman is dead. It is now up to the Batman Family - Batgirl, Nightwing, Red Hood and Robin - to protect Gotham City, bring hope to its citizens, discipline to its cops, and fear to its criminals. You must evolve into the new Dark Knight and save Gotham from chaos.
I'm calling bullshit that this isn't linked in any way to the Batman: Arkham games. The events of Batman/Bruce Wayne's demise plays out EXACTLY like the ending to Batman: Arkham Knight. Therefore, I wouldn't be surprised if it's revealed late into this game that Batman has been revived as one of the Talons in the Court of Owls or faked his own death just to force the Court of Owls out into the open. In either case, they had me sold onto this game from the moment they revealed that the Court of Owls were involved in the narrative. For those who don't know, the Court of Owls have been associated with some of the best modern narratives in Batman's lore, so I'm excited to see them brought into a video game.
Also, NONE of us should believe the developers when it comes to these games when the same developers (Rocksteady) over Batman: Arkham Knight said time and time again that the Arkham Knight was a brand new character and he was NOT Jason Todd, clearly lied to each and every single person who played that game and found that fact out to be 10000% false.
I wonder why the decided to go with Tim Drake as Robin and not with Damien Wayne? Then again, that would be a great excuse to have him aligned with the Owls later in the game then playable after you beat the game.
A game like this allows the Bat Family other than Batman shine in the spotlight - outside of challenge rooms or one-off DLC campaigns that most players aren't going to toy with anyway. That being said, I hope they really go in hard on creativity in terms of making each of these characters distinct from each other so they don't feel like a carbon copy of Batman, which was a common issue with a lot of playable characters in the Arkham games, where these optional characters would be playable but would be extremely underwhelming compared to Bats himself.
I'm nervous to see how they will handle the multiplayer aspect of this too because the multiplayer component in Arkham Origins left a lot to be desired while AI-controlled tag team battles in Arkham Knight were hit or miss at best as the AI merely mimicked what you did for the most part.
Watch the first gameplay walkthrough of Gotham Knights.
Get a glimpse of open-world Gotham City where Batgirl and Robin join forces to take on Mr. Freeze in one of several Villain encounters found within the city. They’ll use a variety of abilities, weapons, and unique combat moves to neutralize their foes.
Right off the bat, this looks JUST like any other Batman: Arkham game in terms of gameplay and traversing Gotham City. The only major difference seems to be how each character handles their unique takedowns and gadgets according to their skill set and/or unique abilities to distinguish them from each other. I like that you don't have split your time between every character in the game either as the developers said that you can play the entire game as the Gotham Knight of your choice and not switch characters at all if you choose to do so. Now the one one thing that's a cause of concern for me watching gameplay are the damage numbers and levels above enemies' heads as if this is a RPG instead of an action game. I don't know how I feel about this when there will be an artificial sense of difficulty for the game's enemies being higher level with more armor and/or health instead of like the previous games, where new enemy loadouts and archetypes changed up gameplay to make situations increasingly difficult as the game petered out. This just seems like lazy game design right off the bat. I'm already leery about these guys since this is the WB Montreal team that was responsible for the glitch-heavy mess that was Batman: Arkham Origins, but I'm willing to give them the benefit of a doubt for this new title.
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